8th Heaven
Game Information
Developer
Cottage ClubVersion
v0.50 GoG
Engine
Unity
Release Date
Dec 18, 2025
Last Update
Jan 12, 2026
Censorship
Uncensored
Overview
8th Heaven is a Scenario Simulation: a mix between a point & click adventure game and a life simulator. There is sandbox gameplay featuring stats and inventory items, but also a narrative throughline with goals and progression.
Installation
1. Extract and run.
Changelog
### 0.50 - v0.50 - Content - Introduction Extended and Reworked - The introduction tutorial of the game is now complete! A new section has been added after the one in the village. Your new friends give you a quick tour of the Lighthouse! - The Lighthouse - You can walk around the lighthouse. There's not much to do there at the moment. But you have a bedroom to customise! (Three months of worldbuilding and texturing, please explore it, we beg you...) - Raphael Bedroom Upgrade System - - You can customize and upgrade Raphael's bedroom in the lighthouse and purchase stuff to unlock features. - Raphael NSFW event #01 - - The Mighty Plumber ~ - Louis' Battles - Two new NSFW scenes to unlock by “purchasing” Louis' ticket! - New character - - Summer - . The shop assistant. She replaces the salesgirl in the Chapter 2. - New side quest - - The hammer and sickle - . - You can now - buy items - in the grocery shop. More to come... - Finn Event 01 Reworked - The event is now taking place in the lighthouse instead of an old, ugly, dark hallway. The entire staging has been reworked. - Unified NPC System - - There are now 3 categories of NPCs. They can all have routines, event Static's one: - Dateable - The NPCs you can date, who have a social level, events, fights, sodas and everything ( - Finn, Dimitri, Dolce, Dolores - ). - Fightable - You can fight, but you cannot give items/soda/flirt ( - Louis - ). You need to buy there tickets from Louis anyway. - Static - - Don't move and are mainly used for quests or to dress up the scenery ( - Steve - ). - ️ Misc - The dialogue system has been - improved - . You can skip dialogues by pressing the - keyboard - spacebar - . - A short delay has been added before you can spam skip, to improve the staging and movement of NPCs during cutscenes. - NPCs now have an - on-the-fly routine system - . Later in development, the routines of certain NPCs may change depending on the story. We also added a few lines of dialogue. - Yes, it's a teaser. And also a flex. It was a pain to code. - New - input system - to anticipate futur controller inputs. - Yes, that's also a teaser. I like the Steam Deck. And the Steam Machine. And Steam. Steam. - New shader on NPCs. - They fade when they change zones now, and other stuff. I've wanted to do this for like, three years. - Various level design rework - . - Various interface improvements - (dialogue soda, talk-to, smartphone, main menu, gallery, etc...) - Log feedback system rework - . All items now have a log that appears when you pick them up, including quest key items. You will now also - see the social points you earn from NPCs - with items, topic sodas and events. - One new steam achievement - , based on the second new side quest. - Bugs - Unfortunately, I fixed so many bugs that I couldn't count them all. Like, really. But the game runs much better than before, and you will have fewer headaches with routines, menus, and the day/night cycle. - The ping indicator now disappears correctly. - Lots of posing/dialogues correction. - Global optimization (UI batching, prefab optimization, more world mesh batching, etc...) - Save notice - You should know that the save system has been update too. Unfortunately, - you cannot read your old backups prior to this update - . I say this every update, but sorry, that's the law of early access. - HOWEVER - , we decided to - not encrypt the save files - . So you can - change the values - in your file, such as money, items, etc... Nevertheless, - it is at your own risk - . Certain values must not be modified, as this may cause the game to bug or crash. - We will not provide support for save file issues - . - For the moment, there are no other solutions. However, the - next update should not require you to create another save - . You will be able to play Chapter 3 without any problems. - 0.41 - Content - New - gallery - in the main menu with artists collab illustrations and all NSFW events. - NSFW Event Marcia 02 - New scene with - Amar - during Chapter 2 to introduce the character, at the end of Steve's shop segment. - (The character appeared randomly on the game, but since few players saw her, we removed this feature and will give the character more space in the rest of the story.) - New interface - in cutscene sequences with illustrations (including NSFW events), with a smaller dialogue box that moves so as not to obstruct the visibility of the illustration. - New main menu - , with a - 3D diorama background - . Some easter egg gonna be added latter... - For peek routine NSFW scenes, you can now - choose whether or not to view the sequence - . This prevents NSFW content that may not be of interest to certain players from being viewed without their consent nor sexual/genre preferences. - Misc - New map menu design in the smartphone. - Added a sequence with the final illustration of the frame at the end of Chapter 2. - Polish and sounds added for the NSFW Event Louis 01. - Chapter 02 Quest graph adjustments. - New sounds added for various quests. - Ticket prices for starter characters (Dolores/Dimitri/Finn) changed from 50 to 30, and Dolce from 80 to 60. - New various icons for items in the inventory. - Night lights in the grocery shop. - Bugs - NPC's dialog bubbles will not appear during events. - Frame items correctly removed from inventory after Chapter 2. - Final frame correctly added to the inventory. - Bug where NPCs had their positions incorrectly indicated with the ping if you slept at the lighthouse. - The zoom of the map and medium quest tracker is now centered relative to the screen. - Fixed various pathfinding bugs. - Texture bug in Finn Event 01. - Bug where you couldn't sleep in the lighthouse between midnight and 6 a.m. (quite ironic...) - Bug in Chapter 2 where you couldn't enter buildings after the Dolce event. - Known issues - I frequently receive messages telling me that the game has backup issues after updates. The game has a lot of systems that interact with each other, which can quickly break certain variables when you update the game. In addition, Patreon and Steam builds are saved in the same place, and this will change when we add Steam Cloud support. - Please remember that the game is in early access and that these are unfortunately common issues. We are improving the save system as we go along, and when the game is released in 1.0, there will be no more issues like this because the entire game infrastructure will be robust enough. - If you encounter any issues that are not listed in the patch notes, try - starting a new game - . I know it's annoying, but for now there are no other solutions, especially for people using Patreon builds, which are subject to many more bugs. - 0.40 - Content - Chapter 1 - - 4 new steps. - Chapter 2 - - 11 new steps. - New character - - Louis - , the ticket seller. - New character - - Amar - , a mysterious girl. - New location - - Louis' trailer - . - New location - - Grocery shop - (wip). - New shop - - Love Machine - . Buy npc tickets! - New feature - - Battle Tickets - . You need to buy tickets to unlock battles. Every fightable npc has his own ticket to buy. - New feature - - Sleeping - . You can skip a day, but only after the morning. - New feature - - Workbench - (wip). - Louis NSFW event #01 - - My sweet secretary ~ - Two new Steam achievements. - Misc - Dialogue UI rework. - Various UI improvements (effects, shiny stars, new fonts, etc...) - Steve's Shop improvements (new entrance, camera and lod fix). - New foliage shader (trees dithering and high resolution stability). - Level design improvements accordingly (new trees and foliage). - New small area in the Village. - Electric poles in the Village. - Navmesh cleaning. - New interior ground and wall shader. - New trailer texture for Louis. - New Dolores expressions. - Quest tasks in dialogs are now highlighted in red. - Bugs - Trigger issue with elevator during game intro. - Various UI optimization. - Probably lot of stuff I didn't take note of lol. - 0.30 - The main content of this update is new events for all npc. These are slightly more “narrative” and serious events that progress the character arcs. It's also the beginning of dating... - Content - Dolores Event #02 - - Dolores defies Dimitri... One challenge too many. - Dimitri Event #02 - - You have to make your own decisions... - Finn Event #02 - - A very tiring day... The light at the end of the tunnel? - Dolce Event #02 - - Deliveries that go wrong... - Marcia NSFW Event #02 - - You have such nice... tattoos! - Barista mini-game rework - - New tutorial, animated character, bug fixes extra price bonus and new sounds! - Misc - Rework of the job menu + - tutorial reset - button. - Add - 4K support - . Widescreen still little buggued so... play in windowed. Use ALT + ENTER is you want to switch between. - Various new dialogue sprites and expressions. - Coconut-Shy mini-game balance - - +1 ball when 15 points, new tutorial, various new hints. - Level design adjustments on Creekpark. - Various new UI sounds. - Bugs - Finn Event #01 adjustments and various bugs. - Finn Main Quest 100$ bug fixed (for real this time...) - Widescreen cursor bug. - Gloryhole tutorial save bug. - Known issues - Gallery menu removal. There's lotta bugs and we've currently reworking this menu and adding all the NSFW content in it. It's currently unavailable. ### 0.21 - v0.21 - Content - NPC indicator - when ping with - right mouse click - . The indicator show only npc's in the - same zone as you - . It show if the npc is inside a building too. When you open the map in the smartphone, a - small house icon - also indicates whether the npc is in a building too. - Bugs - Auto-resolution detection at start. - Fullscreen mode is now fullscreen-windowed. - The game don't run in background anymore. A temporary solution until we make a real pause system. - Fix on 16:10 resolutions. - Fix for a dialogue in the coconut bar with Dolores/Dimitri. - Level design fix in the Forest zone. - Animation bug fix in the battle system where some animations would stop. - Intro Bethomet bubble dialogue cancels out properly. - Physics optimization (no more characters fall trought floor if low fps.) - Fix with Dimitri height with overworld sprite. - Dolce shadow overworld sprite in cutscene now appears properly. - Add scrollwheel icon in the Gloryhole minigame. - Elevator bug fix. - Steve's shop carpet!!! ### 0.1 - v0.1 - Initial Release
8th Heaven