1 / 10
Ongoing v0.2.2

Corpse City

1.7
(3 votes)

Game Information

Developer

SilkSpice

Version

v0.2.2

Engine

HTML

Release Date

Jun 26, 2025

Last Update

Jul 2, 2025

Censorship

Uncensored

Overview

"Corpse City 2037" is a browser adventure game about survival in a post-apocalyptic world. After years of isolation in your house bunker, you finally emerge to face the new reality. The world has plunged into anarchy. The remnants of civilization are scattered settlements of surviving women trying to survive among the ruins of the former world. As one of the few remaining men, you occupy a unique position in this new society.

Installation

1. Extract and run.

Changelog

### 0.2.2 - v0.2.2 - Added: - Switching tracks in the settings. - New music (The old music is still in the folder, if you want to return it, just replace the new tracks with the old ones from the Music - old music folder) - New location Administration where you can get one recurring and one one-time task (for a one-time task you can get something very useful). - The new interactive location Mistral Estate is connected with a bunker - New enemies “Zombies” and “Scarbourg” - By popular demand, we have added the ability to buy and sell not 1 item at a time, but x10 and bye/sell all - Settings: - Bug Fixes: - I fixed all the bugs that players wrote about, but taking into account the new content, I think that new bugs have emerged somewhere, I ask everyone to report bugs and I will fix them. - Reworked: - Once again, I completely redesigned the Game Style and now I finally like it visually, I put a lot of effort and work into it, I hope you will appreciate it. - I reworked and rewrote some mechanics, nothing changed visually, but the code became at least a little cleaner. - I redesigned the dialog style, created it separately so that the dialog finally looked like a dialog and not a long, uninteresting text. - Finally, I fixed a bug that annoyed absolutely everyone, including me, when there was a lot of free space between buttons and other interface elements, now everything is super organized and doesn't look like a cat's poo. - The first images of the locations have been added, I'm working on the rest, in the next few updates I think I'll be able to bring all the locations to life, I also have plans to bring to life with images some situations that I have already tried in the opening scene with Luna, I think it looks good. - Known Issues: - There are still a lot of changes and it's hard for me to even remember everything, play and comment, development continues, I work to the best of my ability and most importantly 80% of my time is spent on my work, so sorry if the progress is very slow. - Author's Note: - The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything. ### 0.2.1 Alpha - Global Overhaul - v0.2.1 Alpha - Global Overhaul - Added: - Added a character name function. - Added some sex scenes for Dominica and added sex scenes for slaves. - Added or moved to the sidebar: Character name and Caps, health and energy bars, shelter population (Slaves do not yet consume food, only named characters). - Hunger system for named characters "Residents": each resident now consumes 1 food per day. If there isn’t enough food, the character enters an inactive mode, and you won’t be able to interact with them until you secure a food supply. - More locations. - Raider encounters in the City Center location with a 30% chance of occurring. After winning, you can either kill them for loot or take them as slaves. - Slave Market where you can buy/sell slaves (Non-named characters only!) - Forest location where you can hunt to obtain raw meat, or if it’s a mutant raider, get caps (Mutant Raider - a man who has lost almost all humanity but managed to survive). Added hunting mechanics (not the same as combat!). I separated them so players don’t grind but actually play the game. Hunting is an automated process: Hunt > Fight > Reward or Death. Also, to reduce damage taken, you’ll need better weapons—the better the weapon, the less damage you’ll take. - Added the Cook job for named characters: one cook produces 2 food from one raw meat. - A slave room (for non-named characters) has been added to your shelter. - Added music to the game and corresponding settings sections in "Settings". - Settings: - Reconfigured CSS variables. - Bug Fixes: - Fixed all bugs reported by players and resolved all inconsistencies I found. At least, I didn’t find any new ones during testing, but if you do, please let me know in the comments. - Fixed style errors that caused UI elements to display incorrectly. - Reworked: - The inventory system underwent another major overhaul. It took a lot of development time, but I think it now looks more or less like a stable, finished version and might make it to the release in this form—though that’s not guaranteed since I tend to rework everything. - Reworked many locations, from UI element placement to core mechanics. - Known Issues: - [None listed] - Author's Note: - The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything. ### 0.2 Alpha - v0.2 Alpha - Initial Release

Corpse City

v0.2.2 Windows, Linux +1

You May Also Like