Doghouse
Game Information
Developer
Mama BunnyVersion
vDemo Part 1
Engine
RPGM
Release Date
Dec 20, 2025
Last Update
Jan 2, 2026
Censorship
Uncensored
Overview
<p><strong>There is an unspoken truth buried deep in the human mind:</strong><br>Every action we take ripples outward — creating unseen consequences, invisible chains of cause and effect.<br>Doghouse begins as a simple story, but it soon entangles the lives of two strangers — and their families — in something far darker.<br>One is a detective searching for his missing wife and daughter.<br>The other, an ordinary boy with a troubled home life and a strange bond with his sister, is dragged into a family trip to the forest.</p> <p><strong>Their paths cross in a place known only as the Secret Village</strong> — a town isolated from the world, consumed by an enigmatic religion that has seized spiritual control over its people.<br>What begins as confusion becomes a desperate fight for survival... and something more.<br>Though they arrive at the same time and place, fate quickly tears them apart — not just in space, but in time itself.<br>With no real weapons, no clear allies, they must face something far more dangerous.<br>Their enemy wields the most terrifying weapon of all — time.<br>Will they survive, or be forced to sacrifice everything?<br>Will they fight evil... or join it?<br>They will never meet.<br>They will never speak.<br>But they will know each other.<br>When the siren wails... they must choose.<br>Welcome to the Secret Village.<br>Welcome to Doghouse.</p>
Installation
- Extract all files to new folder [not only .exe file] - Run Doghouse.exe
Changelog
<p><strong>Demo Part 1</strong></p> <p>What’s in the demo?<br>– The beginning of the Detective’s story.</p> <p>Honestly, while working on the demo and trying not to reveal too much while still giving a proper taste of the game, I kind of got lost.<br>I started reinventing the wheel. I got caught up creating new plugins, new features, and a lot of things the game honestly could survive without.</p> <p>From my perspective, the most important addition is the Graphics Settings feature. In practice, it boosts the engine and forces it to run at higher performance levels.<br>This feature works really well - thanks to it, you can play even on a potato PC.<br>All you need to do is select the right option in the settings menu.</p> <p>There are four modes available, from Low to Ultra.<br>Ultra doesn’t work great, but it gives the biggest performance boost.<br>That said, I recommend using High.</p> <p>What else? Well… at some point I focused so much on mechanics that I forgot what the demo was actually supposed to represent.<br>Because of that, the content is fairly modest and ended up being more of a tech demo.</p> <p>Still, that’s something. The project isn’t standing still. Doghouse is moving forward, although because I spent so much time on the technical side, the overall experience suffered a bit.<br>Especially since I now have to port all these nuances into the main project, which gives me another month of reworking certain aspects of Part One.</p> <p>Soon, a test version will be available. This will allow me to check whether dump files are working properly.<br>In that version, the full prologue and both scenarios will be available - but in a heavily trimmed-down form.</p> <p>Thanks to the test version, I’ll be able to get solid feedback on whether the planned mechanics actually work.</p> <p>What will the test version focus on?<br>DLC integration<br>Save file migration - since saves from each part will be importable into the next one to preserve progress<br>Animation stability and follower characters</p>
Doghouse