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Ongoing vAct 3 - 2.3

Fractured Veil

2.5
(6 votes)

Game Information

Developer

Xeratios

Version

vAct 3 - 2.3

Engine

Ren'Py

Release Date

Dec 27, 2025

Last Update

Jan 9, 2026

Censorship

Uncensored

Overview

Fractured Veil is a 3DCG sandbox visual novel blending free exploration, branching storylines, and corruption mechanics. You’ll step into a fractured world where choices ripple through every arc — from sleazy poker nights to political debates, from quiet café management to drug-fueled mysteries. Act 1 introduces the town, desert, trailer park, and mall hubs, each filled with unique characters, side events, and hidden dangers. Build relationships, manage your café, navigate corruption, and uncover the first threads of a much darker story.

Installation

1. Extract the archive. 2. Run FracturedVeil.exe (Windows/Linux)

Changelog

### 2.3 - v2.3 - S - tory Progression - Introduced the - Spirit Corruption - concept for Act III - Includes - 3 new spirit arcs - , with - 2 separate alternative scene paths - Added several - interactable objects - throughout the world - Added a small - easter egg - when visiting the Mayor’s house in Act II - Midnight’s Mischief - Minor additions and groundwork updates - System Updates & Quality of Life - Minor improvements to - content filter handling - Added a dynamic splash screen based on progression during Act II. - Improvements to readability and accessibility across the board. - Balancing adjustments to reoccurring quest logic. - Added a - conceptual Spirit UI - (subject to change) - Balance & Fixes - Fixed the majority of - capitalisation and text consistency errors - Fixed a bug that returns you to the main menu during stepmom's beach scene. - Fixed a bug with mai's arc. - For full patch notes, please check in-game. ### 2.1 - v2.1 - Story & Characters - Added a - new character arc for the Dean - Added new arcs for - Brenda - and - Tim - New bar location with - Stella & Laura - Follow-up scene with Brenda at the bar - Added a custom system for echoes. - 2 new main quests to kick off act III. - New random event during travel that happens once per playthrough. - New mini-game with Mai to repair your phone. - Added several alternative scenes to accomodate the new content filters. - New Item - Added a - School Pass - → Allows skipping school without detention or relationship loss - → Integrated into inventory & UI - Midnight’s Mischief - Added a new dare in the general store - Mischief system now works correctly on - old saves - System & QoL Improvements - Questlog overhaul: quests now properly sync and heal across versions - Improved quest tracking (especially for mobile users) - Converted images to WebP to reduce game size by - ~4GB - Improved readability and UI clarity across multiple screens - Added subtle worldmap ambience (animated birds) - Menu options now clearly indicate timed choices - Pregnancy safety toggle added - Improved choice icons for clarity - ATM system improvements (new $500 option, balance tweaks) - Reduced robbery chance (10% → 5%) - Fixed a bug with calls and quests not firing on month rollover. - Fixed a bug with new context calls clearing scheduled calls and quests. - Fixed returns to the main menu caused by scheduled quests. - Fixed several bugs with the general store, specifically when prices are doubled. - Improved dynamic quest return labels - Streamlined and cleaned up UI. - Major Act 1 structural cleanup for better reliability - Mrs. Russell is now always available in science class during act II main quests. - Content filters are now fully functional and automatically route your path to an alternative version of the scene. - Fixed phantom dialoguebox appearing out of context. ### 1.9 - v1.9 - Story Progression - Added content for all three paths of Act 2’s climax. - Added the official Act 3 teaser. - Homeless guy now shows up at the trailer park in the evenings. - Added a new sex scene for the librarian. - Added additional side quests to improve clarity and progression. - New quests for the fortune teller after Act 2. - Midnight’s Mischief - Expanded Midnight’s Mischief content (new interactions + improved flow). - System Updates & Quality of Life - Improved dynamic return label for quests — now far more accurate. - Improved and streamlined choice menus across the game. - Act 1 reliability overhaul: full structural clean-up of Act 1’s quest system. - Removed all deprecated prerequisite logic in favor of the new dynamic system. - Corrected dozens of quests to follow the new unified logic. - Cleaned up redundant quests, improving Act 1 pacing. - Balance & Fixes - Fixed Act 1 quest lo - ops, double calls from Brenda, and Brenda not calling at all (for good!). - Fixed desync issues with scheduled quests causing abrupt jumps to the main menu. - Fixed a bug in Mai’s quest returning to the main menu. - Fixed instances where the worldmap didn’t hide properly when jumping a label. - Patch v1.9 now automatically clears the persistent cache to avoid corrupt data (massive stability boost). - Removed the old system that closed locations automatically due to inconsistent behavior — locations remain open until new logic is implemented. - Fixed idle/hover states for the stallion bathroom screen (prep for future patches). - Fixed several minor text typos and inconsistencies throughout the game. ### 1.7 - v1.7 - Story progression: - - Added a fun new barista mini-game instead of plain filler to Justin's interview early in the game. - - Added a drinking game at the nightclub with 5 different RNG events. - - 2 new scenes at the beach. - - 1 new alternative scene with Elke if you side with Claire. - Midnight's Mischief: - - Removed internal cooldowns on dares and auto flag them on completion to prevent them from reoccuring. - - Added 1 new dare in the coffeeshop. - System updates: - - Skipping is back! - - Dynamic schedule awareness for the questlog. - - Fallback system to prevent accidental returns to the main menu. - Balance & fixes: - - New safeguar - ds for Brenda's incoming calls in particular to make sure they're firing. - - Extra SFX, normalised existing ambience in several areas. - (For the full patch notes, check in-game.) ### 1.6 - v1.6 - Story Progression - Added the - first bukkake scene - , tied to Cheese Tokens and the restaurant. - Introduced a - new mini-game - at the restaurant. - Added - 3 new quests - for - Tim’s arc. - Added - 2 voyeur scenes - for - Mom - and - Elke. - Added a - threesome scene - with - Mom and Elke. - Added a - side quest - to spend the night at home. - Introduced a - home rest routine - to help trigger optional Mom and Elke scenes. - System Updates & Quality of Life - Implemented - gallery feedback - notifications for unlocked scenes. - Added - Local Navigation buttons - to the main mall and all school screens for easier access. - Fully implemented the - interactive vending machine - at the gas station. - Added - custom ambience per location - for deeper immersion. - Added - custom splash screen sound - . - Balance & Fixes - Fixed a bug causing the - Local Nav menu - to stay open and softlock other screens. - Normalized existing UI sound effects - to match the new audio design direction. - Added - bag interaction SFX - (money and item sounds). ### 1.5 - v1.5 - Story Progression - Added a new location: ' - Say When' Restaurant. - Introduced new NPC: - Jenny - , featured at the restaurant. - Added - new mechanics for Cheese Tokens - tying back to the restaurant. - Added the - first bukkake scene - , linked to the Cheese Token system. - Introduced a - new mini-game - at the restaurant. - Added - 3 new quests - for - Tim’s arc. - Added - 2 voyeur scenes - for - Mom - and - Elke. - Added a - threesome scene - with - Mom and Elke. - Added a - side quest - to spend the night at home. - Introduced a - new home rest routine - to help trigger optional Mom and Elke scenes. - Midnight’s Mischief - Added a new - optional main story scene - with - Midnight. - System Updates & Quality of Life - Implemented a - Patreon Supporter Terminal - in the mall to showcase backers. - Added - safeguards - to prevent delayed incoming calls and repeated events. - Implemented a - gallery feedback system - : players now get notifications when new scenes unlock. - Added the - Local Navigation button - to the main mall screen and all school screens. - Overhauled the gas station - and - trailer park - screens in preparation for upcoming content. - Balance & Fixes - Fixed a bug where the - library - wasn’t reachable through local navigation. ### 1.4 - v1.4 - Main Story Progression - Act II storyline is now fully playable - Added a new branching quest arc featuring - Naomi & Tim - New - optional scene - with - Judith & Dictonic - at the cabin - New - optional motel scene - with - Isabella - New optional interaction with - Midnight - , tied to the main quest - Midnight's Mischief (Dare System) - The system is now - fully implemented - New dares added: - Flash someone at the clothing store - Steal panties at May’s trailer - Spank someone at the laundromat - Help a lady “pump gas” — ends with your - first hospital trip - System Updates & QoL Improvements - Save version tracking: detects mismatches and notifies you - Gallery rework: - now shows all scenes, persistent, and fully replayable - Hints added to locked gallery scenes (how to unlock them) - Quest hints rewritten as mini walkthroughs - Removed outdated phone quest hints — now in quest log - Added a 3-step tutorial for using the - quest tracker - and map markers - Floaters now show - total stat changes - after modifiers - ⚙ Tooltip performance improved for lower-end systems - Time of day now shown on the - navigation bar - Refactored Judith’s cabin screen (UX upgrade, smarter option tracking) - Removed likes/dislikes system — gift menus now show what works automatically - Balance & Fixes - Naomi: flirt love gain increased (+5, was +2) - Judith: gossip love gain increased (+10, was +5) - Fixed: crash when entering Mom’s therapy scene - ⏱ Fixed: incorrect quest completion timestamps - Fixed: Work quest could reappear after being fired - Improved clarity in the game’s intro - Removed redundant travel feedback lines ### 1.3 - v1.3 - Main Story Progression - Continued the main narrative into - Act II - . - Fixed Midnight’s witch shack event (no more stuck screens). - Added a new lore sequence with - Midnight - , expanding the witch’s backstory. - Introduced - Justin’s funeral arc - with multiple post-funeral scenes for Mom and Stepmom. - Stepmom’s - handjob scene - is now unlocked through the funeral storyline. - Added a new main quest trigger for - Dictonic’s investigation - . - Introduced a new NPC and location — the - Therapist - and her office. - Mom’s Arc - Reworked and reintroduced breakfast and dinner quests for smoother pacing. - Added a new - drunk scene - . - Began the - therapy arc - (more content to follow in future patches). - Elke’s Arc - Added a full - breakfast routine - at home, including animated scenes. - Elke can now be - gifted perfume - . - Mai’s Arc - Added internal safeguards so her scenes trigger in the correct order even at higher affection levels. - Judith’s Arc - Massage progress now increases by 10 (previously 5) to reduce grind. - Brenda’s Arc - Removed a redundant office menu that could cause softlocks. - Added a global - failsafe - to prevent rare softlocks across Brenda’s quest branches. - School / Science Teacher - Added a new quest involving the - Dean - . - Added a detention quest for clarity. - The science teacher now has a full new main questline. - Police Station - Added new scenes for both officers. - System & Quality-of-Life Updates - Random events, phone calls, and special scenes now - resume flawlessly after reloads - . - Scheduler upgraded to support - conditional presence - and multiple flag checks. - NPCs now correctly respect schedule changes across acts and quest transitions. - Daily actions and timestamps now save and reload properly to prevent state desyncs. - Floaters fixed after reloads and now display character names. - Added a - Close button - to the relationship info screen on the phone. - Applied a new - world map portrait mask - . - Implemented the new - “Cuckoo Cuffs” random event - at the mall. - Added safeguards for smoother Act I → Act II transitions. - Improved accessibility and readability across menus and UI screens. - Minor quest log improvements for better clarity. - General bug fixes, optimizations, and polish for smoother progression. ### 1.2 - v1.2 - Main Story Progression - New desert questline: track down clues about Justin. - Cheese truck investigation, leading deeper into the desert. - Surreal cave sequence with Midnight. - Full desert arrival implemented: overnight stay, exploration, and quest flow. - Witch’s shack is now accessible after returning from the desert. - Spa Content - Expanded Springwater Spa with a new tournament side questline (multi-day event). - Bridgette encounter added at the spa. - Radio Content - New content for the weather girl. - New interactable notes have been added. - Diner Content - Sadie now appears at the diner in the morning with a new scene. - Added the option to stay the night at the diner. - Travel & Map Changes - Toggle added to switch between city and desert maps. - Travel logic updated for cross-region trips (truck vs. bus). - General Changes & Fixes - Updated old Ren’Py default UI elements for a cleaner look. - Overhauled travel system for APK build. - Side content and clue tracking added to the quest log. - Scheduled quests now rollback safely. - Custom character names now update quest descriptions correctly. - World map travel logic cleaned up to reduce jank and softlocks. - Fixed a bug with mom’s kitchen menu. - Fixed a bug with mom’s groceries not resolving. - Adjusted Judith’s menu choices to prevent out-of-order dialogue. - Optimized screen overlays and travel transitions for stability. ### 1.1 - Content update - v1.1 - Content update - Full branching storyline with - Elke or Claire - – choices now affect the mayor debate, shop ownership, and future management sim content. - Mom’s new events - : pool scenes + night visit. - Reworked - Mai’s arc at home - for smoother pacing. - Added customizable names for Mom and Stepmom. - Track quests with checkboxes in the questlog. - Active quests highlight locations on the worldmap. - Map markers are color-coded by quest type. - Rollback enabled across the entire game. - Relationship floaters debugged and restored. - Fixed name bug in poker showdowns. - Fixed Robert’s mall event trigger. - Plus stability improvements and cleanup. ### 1.0.2 – Patch Update - v1.0.2 – Patch Update - Fixed Elke’s quest chain not resolving properly. - Added filler quests to clarify wait periods (no more perceived softlocks). - Fixed a crash in Mrs. Burley’s quest chain (photoshoot sequence). - Fixed a crash in Judith’s quest chain at her cabin. - Fixed certain kink warnings not firing properly. ### 1.0.1 – Patch Update - v1.0.1 – Patch Update - Fixed persistence issues for relationship stats and flags. - Quest log entries now give clearer instructions (laptop, Claire’s office, Brenda). - Poker UI now hides properly when leaving mid-hand. - Fixed poker freeze when joining without enough money. - Fixed crash during Justin’s questline (boolean mutation). - Added safeguard for old saves. - Added menu buttons to the splash screen instead of “press any key to new game.” - Removed penalties for hidden quests such as meals with mom and work with Judith. - Removed quest to help Mai with her garden until further notice. - Fixed camera scenes (they now display content instead of crashing). - Small polish fixes (e.g., “Return to the club” with madame). ### 1.0 – First public release - v1.0 – First public release - Full Act 1 – main story, optional side arcs, softcore adult content (accessible early) and gated hardcore paths (clearly marked and deeper in the game). - Sandbox navigation (town, desert, trailer park, mall, etc). - Phone apps: relationships, phone calls, quest hints, café management. - Cinematic cutscenes synced with music. - Numerous random events and side content.

Fractured Veil

vAct 3 - 2.3 Windows, Linux +2

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