GOREGASM
Game Information
Developer
Haru Game Studio | RuslanHaru – –Version
v0.4 + Halloween DLC + Winter DLC
Engine
Unreal Engine
Release Date
Nov 7, 2025
Last Update
Dec 31, 2025
Censorship
Uncensored
Overview
GOREGASM is an intense retro-style wave & rounds shooter that blends brutal action, grotesque horror, and NSFW elements into one depraved experience. You enter the Temple, where endless waves of abominations await. Every run becomes faster, bloodier, and more unforgiving. As you fight, you’ll unlock skills, abilities, and upgrades that change the way you play, helping you endure the hellish storm of enemies.
Installation
1. Extract the archive. 2. Run "Goregasm.exe".
Changelog
### 0.4 - v0.4 - #fixed critical bug 12/26/25 - I didn’t expect version - 0.4 - to grow into something this large, but step by step it turned into a major update that changes a lot of core systems in the game. - This update focuses on - new gameplay layers - cleaner structure - , and - preparing the project for future expansions - . - Below is a full breakdown of what’s new. - Boss Fight System (New) - A - separate boss arena - has been added — a place where you’ll fight not only for survival, but for something new. - -Boss fights now take place in a - dedicated arena - -The boss has - two combat phases - -Phase 2 is faster, more aggressive - -New abilities unlock - -Visual appearance changes during the fight - -Defeating the boss rewards you with a new currency: - Soul - New Boss Location - A brand-new location created specifically for the boss fight. - -Open space - -Stars and distant planets - -Isolated and ritualistic atmosphere - New Temple Room - A new room has been added to the - Temple - : - -The - Witch - awaits you there - -A portal leads directly to the boss arena - Artifact System (New) - A completely new gameplay system. - -Artifacts can be - purchased from the Witch - -They cost the new currency: - Soul - -You can equip - only one artifact at a time - -Artifacts are - visually displayed on the player’s hands - -Some have their own physics - -Each artifact provides a small bonus: - -Damage - -Speed - -Health - (Different artifacts focus on different aspects) - New Monster (Replacing Mini-Bosses) - -A new enemy type has been added to locations instead of the old mini-boss - -Features - additional physics - -Designed to feel clearly different from existing enemies - -More presence, more character, less “copy-paste” - Enemy Rework (Major) - Enemies were - fully reworked internally - . - -Improved logic and behavior - -Cleaner and lighter code structure - -Easier to expand and balance in future updates - New features for enemies: - -New - health bar - -Visual indicator when a - Finisher - can be executed - Because of this deep rework, some bugs may appear. Hopefully nothing critical — but this is part of rebuilding core systems properly. - Finisher System (Reworked) - Finishers are no longer just a dash with a punch. - -Now uses a - cinematic camera - -You see both: - -The main character - -The enemy being finished - - Currently only - one animation - , more will come later - Important note: - This system is - new and technically complex for me - . I really hope it won’t introduce serious bugs — but if something feels off, your feedback will help a lot. - UI Redesign - The game interface has been fully reworked. - -New visual elements - -Cleaner, more intuitive layout - -Additional UI animations - DLC Menu (New) - A new - DLCs - button has been added to the main menu. - -Seasonal DLCs - -Only one can be active at a time - - Expansions - (WIP) - -Future DLCs with new gameplay mechanics, characters, etc. - Codex (New Object) - A new object called - Codex - has been added to the Temple. - -Shows control information (if you didn’t change it manually) - -Stores lore and data about: - -Characters - -Locations - -Monsters - Fixes & Balance - -Currency system adjusted to reduce grind - Example: - 1 Skill Point → 10 Shards - 2 Skill Points → 20 Shards - -UI issues where buttons were hard or impossible to click — fixed - -Monster damage made more stable and consistent - -Many other small fixes and improvements - DLC - - Halloween DLC (0.4+ver) - Adds seasonal decorations, themed props, and subtle atmosphere changes across existing locations. - Important: - -From version 0.4, this DLC must be - reinstalled - -Updated UI support - -Integrated with the new DLC menu - This DLC is optional and can be enabled or disabled in-game. - Installation: - Drop the DLC files into the folder where - Goregasm.exe - is located. - DLC - - Winter DLC (0.4+ver) - A new - Winter DLC - has arrived. - -Cold but calm atmosphere - -Changes the mood of the - Temple - -Purely seasonal and atmospheric - This DLC is optional and can be enabled or disabled in-game. - Installation: - Drop the DLC files into the folder where - Goregasm.exe - is located. ### 0.3 - v0.3 - This update brings new visual identity, new progression rewards, a new character, and better game feel overall. - Let’s go through what’s new: - New Visual Variations for Monsters - Monsters now have - unique looks depending on the location - they spawn in. - Snow-covered beasts in - The Castle - , neon-glow corruption in - The Roof - , and more environmental color identity across the arenas. - This helps each location feel more distinct and alive. - Enemy Cap System - A new gameplay parameter has been added: - Enemy Cap - determines the - maximum number of enemies that can exist on screen at once. - For example: - If the cap is - 30 - , then once 30 enemies are active, - no new ones will spawn - until some are defeated. - This helps performance, pacing, and readability without sacrificing intensity. - New Character — - The Witch of Trials - A mysterious figure now awaits before the battle begins. - She offers you - challenges - . - Complete them — earn - extra shards - . - Fail — and she will be - very - amused. - She does not fight. - She only watches… and judges. - New NSFW Scene Rewards - 20 shards - → - Masturbation scene - 40 shards - → - Blowjob scene - Three New Challenge Conditions - The Witch gives you - 3 random trials - you may accept for bonus shards: - PSX Visual Mode Toggle - You can now - switch the PSX effect ON/OFF - . - Also: - The PSX filter was - reworked to reduce visual glitches - and shimmering. - New Physics for Body & Cloth - Breasts, cloth details, and certain body dynamics were improved. - Characters now feel - softer, heavier, and more alive - . - Temple Character Visual Update - The girl in the Temple received: - Improved - hair - Better - textures - More polished shading - New Hitstop + Glitch VFX on Melee Impact - Melee attacks now feel - heavy - . - New screen distortion + micro time-stop effect triggers on hit. - Makes close combat - much more satisfying. - Shader Loading Menu (Important) - On first launch the game will now ask: - “Load shaders?” - If your GPU crashes on shader compilation — you can - skip it - . - If you already launched older versions and want to reset this menu: - Go to: - C:\Users\User\AppData\Local\Goregasm\Saved\SaveGames - Delete: - GOREGASM_Audio_Settings - GOREGASM_Game_Settings - GOREGASM_Shaders_Settings - GOREGASM_Video_Settings - Next run → menu appears again. - New Game File Structure (Important for Installation) - The internal packaging system was rebuilt to support: - Future DLC - Faster future updates - Cleaner content loading - IMPORTANT: - Please - delete the old game folder - before installing Version 0.3. - (Your saves will NOT be lost.) - Click to expand... ### 0.2 - Initial F95 Release - v0.2 - Initial F95 Release - Here’s what’s new in - v0.2 - : - New Location – The Castle (Snow Biome) - A frozen and deadly battlefield. This is the hardest location yet, with a new atmosphere and challenging waves. - New Ability – Summon Ally - Call forth an ally to fight alongside you. - New Skill Trees + Reset Option - Customize your playstyle with new upgrades: - Increase your Ally’s damage - Extend your pickup range - Boost crystal drop frequency - Gain more health from Fatalities - And if you want to change your build – you can now use the - Reset button - to refund your skill points and reallocate them freely. - Achievements System - A small set of achievements (plus one hidden one ) can now be unlocked during gameplay. Access the Achievements menu at the statue in the - Main Hall (Temple) - . - UI & Visual Improvements - Several menus and visuals have been reworked for better style and readability. - Wave System Overhaul - The wave progression has been completely redesigned compared to v0.1: - The Bridge - = Easy - The Roof - = Medium - The Castle - = Hard - Each location now has its own difficulty scaling, enemy count per round, and spawn speed. - Additionally, enemy types will rotate as rounds progress, and by Round 10 you’ll be facing - all enemy types at once - ! - This update sets the stage for even more content and features in future versions.
GOREGASM