House of Pandemonium ~Remastered~
Game Information
Developer
Starlight StudiosVersion
v4.35
Engine
Others
Release Date
Jul 2, 2024
Last Update
Oct 2, 2025
Censorship
Uncensored
Overview
Chapter 1 follows Mei as she gets dragged out of her home in Hong Kong and thrown into a mansion filled with cultists. Help her escape the cultists and explore the world of Pandemonium to find out what happened and get her home. Chapter 5 features Chris Dormer, a submissive tennis coach and English teacher who needs to adapt to not only being pulled through the void and deposited in the middle of a robotic society, but to an unplanned shift in gender, as well (they're monstergirls, after all!). Chapter 5 is currently about 60% complete. Chapter 1 is complete.
Installation
Windows/Linux: Unzip, run Pandemonium.exe or PandemoniumSDL.exe (if the first one didn't work for any reason) OSX: Unzip, run PandemoniumSDLMac
Changelog
### 4.34 - v4.34 - Minor - *Upgraded backend autoloader code so it's less of a nightmare to read. - *Added some new chapter 5 achievements. - Bugs - *Fixed the lantern turning off in every other room. - *Fixed showing the wrong campfire menu icons when going from other chapters to chapter 1. - *Fixed some missing tile edging in the underground lake in chapter 1. - *Should no longer be possible to skip the Rochea Introduction scene in Ch1 NC+ by using the secret lake exit. - *Fixed music not resetting when seeing the zombee subversion scene. - *Fixed being able to warp to areas in chapter 1 when in the other chapters after finishing a chapter. - *Fixed NC+ Doll Christine having a very convoluted backstory that has not happened yet. - *Fixed Chris having skills intended for Doll Christine. - *Fixed Zombee Mei showing the wrong portrait and name. - *Fixed Secrebot Christine being named Chris in NC+ under certain circumstances. - *Secrebot Christine's Stress Release skill now correctly states it costs 3 **. - *Fixed SX-399's Improvise having a text overrun. - *Fixed Darkmatters spawning early when changing equipment in the datacore. - *Added secrebot TF handler to datacore airlock. - *Fixed incorrect mines dialogue in NC+ with the steam droid team. - *Fixed incorrect achievement text being displayed for old saves. ### 4.33 - v4.33 - The changelog is fairly massive (mostly bug fixes) but the overview is: - Chapter 1 got new transformations, quests, characters, and some additions to old quests. - Chapter 5 got a new transformation, a silly bad-end, two new quests, and two tons of bugfixes. - Chapter 2 got several bugfixes and a few art updates, removing placeholders. More are on the way! ### 4.32 - v4.32 - //--Minor - *Added Zombee Queen costume (Thanks, Xandra!). It's unlocked same as bee queen and works when you're a zombee, duh. - *For convenience, 55 will now appear from the vents when checking the runestone upgrade console so you don't have to go to the 2nd floor just to bring her back. - *Getting the gravemarker TF scene will now toggle on the runestone quest flag in the journal so you know to ask her about it. - *Trainer UI will now show level-ups if the amount of XP purchased causes one. - *Added Sanya profile entries for bunny/harpy form. - *Added higher-quality Zombee portraits. Thanks to Xandra for fixing the (thought to be lost!) original files up. - //--Combat Balance - *Added "Unstunnable" and "Unpredictable" buffs. These make it a bit more clear in the combat inspector when an enemy cannot be stunned or ignores threat. - *Adjusted Florentina's Mushraune stats to differentiate them from Merchant. - //--Bugs - *Fixed being able to activate the wisphag TF whirlpool during the rubber sequence. - *Hopefully fixed catalysts not counting on loading game FOR THE LAST TIME. - *Fixed Zombees spawning in the beehive basement if you just got the Zombee scene from transforming during the boss fight. - *Fixed always resetting volumes to 0.75 when returning to the title screen. - *Removed some diagnostic text. - *Fixed Secrebot not handled by the golem in the ExteriorEA tram station. - *Fixed Trainer UI not crossfading correctly on the spend/confirm windows (WHY DID NONE OF YOU REPORT THIS???) - *Fixed extra empty textbox at end of bunny TF in chapter 2. - *Fixed incorrect flag being set when turning in bunny quest pamphlet. - *It should no longer be possible to lure the goose far enough that you don't need to see the hunting tutorial prompt in chapter 2. - *Fixed being unable to open the map in the warrens cave after getting Angelface to meet you there. - *It should no longer be possible to talk to Marigold from behind by giving the springwater and then walking all the way around Fort Kirysu. - *Updated Cave Crawler turn portrait to use the correct image. - *Fixed a bunch of mixing pixels on the Izuna carried sprites. - *Sanya's Flank Tactics now costs the usual passive JP. - *Fixed some erroneous tiles in NorthwoodsSCB. - *Fixed warping giving an erroneous message at the very start of chapter 2. - *Fixed wisphags not having sprites or a combat portrait in chapter 2. - *Empress' Move Move! description fixed to correctly show it increased Evade and Initiative. - *Zeke's Nuzzle prediction fixed to show 1 turn and not 3 turn duration. - *Fixed diagnostic text rendering for Close Assault. - *Fixed Close Assault only providing one instance of stun if multiple attacks crit. ### 4.31 - v4.31 - //--Major - *Defeat handling is now considerably more robust and party members who revert to human will now re-transform at the save point! - *Added some new art to the secrebot "bad end". - *Secrebot TF and Bad End now have relive handlers. - //--Minor - *Voice line volumes normalized. - *Updated biolabs runestone topic to handle the runestone upgrade quest. - *Added a platinum compass on-screen indicator next to the stamina bar. This allows hard of hearing players to still know if there's a catalyst nearby. - *Improved memory handling code, should be even fewer memory leaks! - *Removed "Save audio volumes in savefile" option since nobody uses it and it's confusing. - *Removed some other options that aren't used anymore. - *Accessory and item types will now say "Chris" instead of "Christine" during the first part of chapter 5, and dynamically change after completing Cryogenics. - *Night now has a profile in the journal. - *You can now talk with Night a bit more when on a date with Sophie. - *Slightly changed dialogue in the secrebot quest if you've done the Cassandra quest. - *Improved memory handling, bitmaps should unload during level transition to avoid stutter. - *Badges are now marked as Badges instead of Accessories. - //--Combat Balance - *Added Prestige passives for Christine and SX-399. Sorry, 55, but your effortless class-switching means you don't get class prestige passives! - //--Bugs - *Fixed incorrect skill catalyst count on loading game. - *Fixed skills being left on Chris' skillbar in NC+ because his default job has no skills. Teachers have no skills! - *Fixed Electrosprite not having Fry on its class skillbar. - *Fixed defeat scene in Cryogenics using the golem Christine line in NC+. - *Fixed two of SX-399's voice clips playing all four takes instead of just one. - *Fixed missing dialogue for the red keycard in the biolabs datacore. - *Adjusted the work terminal dialogue during the first date with Sophie. - *Fixed music not playing during the running minigame in chapter 5. - *Added some sound effects for getting shocked. - *The "Defaults" option now resets character voice volumes to 50% instead of increasing them by 50%. - *Fixed missing collisions on the airlock in the western LRT facility. - *Adjusted a very minor bit of dialogue to further denigrate Talos. - *Fixed an incorrect blackout in one scene in the LRT facility. - *Can no longer use Christine's field abilities when she's not in the party during the Raibie quest. - *Fixed incorrect dialogues after completing the raibie quest but before leaving the ranch. - *Fixed wrong dialogue appearing if you steal the free stuff in sector 254 after Christine is a fixed secrebot. - *Fixed incorrect dialogue on the power exchanger in Cryogenics in NC+. - *Master Prowler will now show the correct attack power boost on the GUI. ### 4.29 - v4.29 - New Stuff: - New Secrebot quest (starts after the LRT facility) - Runestone upgrade quest (starts after the LRT facility) - SX-399 can help in the mines (NC+ only, must complete Sprocket City first) - Use electrosprite form to power jump the gamma labs door and skip the data core! Yay! - New trainer, spend money to get exp! - New fortune teller, who will show you map pins to help find catalysts! - Code modernization, bugfixes, and hopefully lots of fixed memory issues. - Voice acting for the chapter 5 characters ### 4.28 - v4.28 - Major - *Refactored journal functions into a lua class. None of you know what this means but it means something to me. - Minor - *Slightly changed JX-101's dialogue during a part of the questline to avoid the world's most minor continuity error. - *Added a bit more SX-399 dialogue so the long discussion doesn't repeat after the questline is over. - *You can now talk to 55 before the Gala to get a list of suggested sidequests in case you missed anything. It is non-exhaustive. - *You can now examine Unit 8711's body after completing the Equinox labs. - *Added a very silly dialogue in the LRT facility about crawling through vents. - *Added dialogue to the darkmatters who appear in Serenity Crater's base. - *Added labels to the pipe nightmare pipes. This should help colorblind players to reach the same level of frustration as everyone else. - *Added a bit of shading to sector 119's subway tunnel. That'll teach you widescreen enthusiasts! - *Can no longer re-enter the electrosprite training program once it's completed (that's why I put it on the title screen for enthusiasts!) - *Adjusted position on Epsilon ending sequence for No-SX playthroughs so Christine is centered. - *Added a Rilmani to skip out of the moth movie on successive "viewings" in case you accidentally pushed the wrong button. - *Adjusted some of the golem voice ticks in the Biolabs transit station. - *Adjusted some dialogue in case Sophie knows about the runestone during the gala sequence. - *The gala objectives will now list how many prime command units you have identified. - *Adjusted dialogue with Dr. Maisie and VN-19 so meeting them with the other investigator won't leave any awkward dialogue. - *Added a very stupid NC+ scene with 300910 and Raiju Christine. - *Whether or not Chris or Christine appears on the chapter select is now per-savefile rather than a saved game option. - *Added a few more form handlers for Cassandra in the basement of sector 15. - *Changed Sophie's handlers for NC+ so she can still transform Christine into a latex drone if you haven't seen the scene before. - Bugs - *Fixed error messages in the chapter 5 quest log. - *Fixed being able to warp to areas from other chapters if the warp points were unlocked in that savefile. - *Fixed the steam droids who need ammo knowing who Christine is on NC+ due to her carrying over Steam Droid form. - *Fixed several objects in Cryogenics incorrectly assuming you're a golem and further in the story due to carrying over golem form in NC+. - *Fixed that shadow during the scraprat explosion part of the date montage. - *Fixed Psue using the wrong text tick in one conversation. - *Added the three 'missing' bestiary entries to chapter 5. - *Vivify dialogue topic should unlock correctly. - *Sophie won't be standing on the tram station if you go back to sector 96 from sector 119 before seeing the cutscene there. - *Fixed Latex Packmaster not using the "My Pretties" ability when surrounded by adorable scraprats. - *Fixed all those GolemFancy error reports in the gala/raiju ranch. - *Fixed a sign in the Raiju Ranch showing the wrong leader text. - *Fixed Narissa's sell-credits dialogue having a decimal on the credits count. - *Fixed the golems during the memory sequence erroneously being marked for 8 direction movement (and spitting error messages). - *Fixed a minor position desync during the Tennis Court negotiation. - *Stamina wheel should no longer appear during cutscenes. - *That weird camera jump during the Raibie sequence should be removed. - *Christine should vanish when placing the noisemaker during the Raibie scene. - *Fixed the lantern in Cryogenics not disabling its light when picked up. Be on the lookout for other bugs! - *Fixed some incorrect facings during a Raiju Ranch cutscene. - *Should no longer be possible to deathwarp out of the gala basement. - *You will no longer receive a Tazer and re-equip weapons at the start of a chapter 5 NC+ playthrough. Also removed that from that lord golem TF. - *Fixed the "broken" doll costumes not setting correctly when changing forms. - *Fixed always getting certain dialogue during the gala by bringing over EDG form from an NC+. - *Fixed electrosprite quest not working correctly when carrying over Electrosprite form from NC+. - Missing Changelogs can be found on Itch ### 3.02 - v3.02 - //–Big - *Fixed the bug where you’d get stuck going through certain doors near Quantir. - *Added alternate “low-detail” descriptions for all abilities. You can toggle to high-detail with F2 if you need to see specific values. - These alternate descriptions also use a larger font to be easier to read. - //–Minor - *Added all remaining standard keyboard key images so you won’t see “ERROR” all over the place. - *Added Zombee relive scene. - *Added Alraune Volunteer relive scene. - *You can attempt to boop the statue at Polaris’ house for the corgi boop paper. - *You can now try to lockpick the sister superior’s door in the Dimensional Trap Basement. - *Stun and stun resistance now appears in the combat inspector. - *Added some more dialogue topics. - //–Balance - *Added ‘Mend’ ability to Mei’s Alraune form. This is a simple single-target heal. - *Added ‘Reserves’ ability to Mei’s Slime form. This generates 20 MP in exchange for your turn. - *Added ‘Entangle’ ability to Mei’s Slime form. Hits all enemies and reduces their evade, and can’t miss. Good for hitting dodgy little shits. - *Added ‘Hive Locus’ ability to Mei’s Bee form. Generates 40 MP and reduces accuracy by 100 for 1 turn, as a free action. Basically anti-Concentrate. - *Ripple (Mei/Nightshade) now costs 15 MP. - *Poison Darts (Florentina/Treasure Hunter) now deals more damage and lasts for 5 turns instead of 3. - *Trip (Mei/Fencer) now has +25% base accuracy. - *Fan of Leaves (Mei/Nightshade) deals 1.00x attack and costs 25 MP, from 0.80x and 30. - *Way of the Slime (Mei/Smarty Sage) corrected tooltip. It provides +10% Max HP, not +10 Max HP. - *Indomitable (Mei/Petraian) goes to +15% Max HP from +5%. - *Pounce (Mei/Prowler) now can only target stunned enemies, and will not let you waste MP attacking not-stunned enemies. - *Garrote (Mei/Prowler) now can only target bleeding enemies, and will not let you waste MP attacking not-bleeding enemies. - *The Warden boss now applies a debuff upon marking a target. Failure to remove it causes double damage from the follow up attack. - *Infirm now has a higher evade. - *Mycela now does a bit more damage. Her Shockwave attack was dealing 33% more damage than it was supposed to, and was reduced, but her other attacks deal more to compensate. - *Mycela’s Enveloping Spores lasts one more turn than before. - *Warm Socks now provide freeze resist. The game is now ‘Realistic’. IGN gives it a 10/10. - //–Bugs - *Thrall Mei is now Thrall in the UI. - *Fixed Mei’s First Aid ability not animating and not removing bleeds. - *Fixed Zombee Boss AI such that the zombees actually *attack you* - *Fixed many small combat bugs - *Fixed many small map bugs - Prototype 5-5f - This prototype adds the Manufactory subquest, a new campfire menu (except the Skillbooks menu), a bunch of new maps for chapter 5, bug fixes, updated art, and Queen Bee Mei. - How do you access the Manufactory? It’s on the work terminal in the first half of Chapter 5. Just take the Efficiency job and take the tram to Sector 99. - Right now, just use the campfire costumes menu while a bee in chapter 1, and you too can be this stylish insect royalty. - Prototype 5-5e - Updated the chapter select screen to highlight available chapters. - Added Southern Cryogenics area. - Added Relive handling for chapter 5. - Added topics for the biolabs. - Fixed some not-north bugs. - Fixed some collision errors. - Fixed an airlock in the biolabs. - Fixed the get-around-the-door bug in the flashback sequence (Thanks, Terafreak!) - Can now exit Equinox as any not-organic form. - Fixed some enemies out of bounds in Cryogenics. - Fixed some typos. - Fixed (null) topic in dialogues caused by deprecated topics from previous saves. - Added emotional cues for Dreamer Christine and Electrosprite Christine. - Made sure to use Unit 309100’s correct designations… - Fixed incorrect UI alignment on the transformation menu. - Prototype 5-4e - We have the biolabs segment of chapter 5’s story, which includes the raiju transformation, the raibies transformation, a rebel sidequest, a moth movie with a knife fight and aboat chase, some frozen pipes and amphibians, milking machines, dumb jokes, and character development. There’s also some metaphysics in there if you look. - Prototype 5-4d - Fixed damage computation for Implosion Grenade being incorrect. - Made info boxes smaller to make them more legible. - Info boxes now show symbols instead of words to make them easier to read. - Info boxes now stack vertically to handle very large enemy groups. - Enemy HP/Info bars are now centered. - Combat text now centers correctly. - Downed party members are now removed from the turn order list. - Can now enter the Amphibian Center’s secret room when not in a movie. - Added treasure to the biolabs! - Added enemies to Aquatic Genetics. - Added a vendor to the Raiju Ranch who will buy your crap. - Added a gemcutter to the Raiju Ranch. - Overhauled the Datacore exterior segment with a new building and a shortcut elevator once you have the keycard. - Prototype 5-3f - First, this patch fixes both the Z-fighting bug in 3D mode on newer graphics cards, and it fixes the DoT-Crash that has been annoying me for a few prototypes now. After some detective work, I tracked it down with the help of the Discord chat and MarioneTTe, whose terrible hardware made reproducing the bug a breeze. - This also adds maids to Classic Mode! - Prototype 5-3e - Fixed some problems with the Patreon Backer listing. - Fixed some text overruns and spelling errors (Thanks, a bunch of people!) - Have a disreputably enjoyable shopping experience! (Thanks, Terafreak!) - Fixed some stray collisions. (Thanks, Aaaac!) - Fixed vulnerabilities to DoTs applying twice (Special thanks to Trinity for excellent detective work!) - Fixed gems not applying Accuracy/Evade bonuses to equipment. This is indirectly a buff so the game should now be easier than expected. (Thanks, Terafreak!) - Added form handlers for the Pipe Nightmare golem. - Added Pipe Nightmare puzzle! Except it’s not a puzzle, obviously. Nobody likes puzzles. - Added ‘Lewd’, ‘Seduce’, and ‘Fuck’ commands to the Electrosprite sequence with Susan. (Thanks, Merylgoo!) - Electrospite Mode will not appear on the main menu until you’ve played it at least once in Chapter 5. Unless you hack the configuration file. Which is really easy to do. - Fixed some floors of the Tellurium Mines generating with too little treasure. Some compact floors may still have low treasure counts, but it should be at least 3-4 instead of 1 now. (Thanks, Seris!) - Fixed a wide range of dialogue cues, cutscene positioning errors, and other little things. - Added a wide array of form handlers for cases previously missing them. - ‘Examine’ is now a synonym of ‘Think’ in Text Adventure Mode. (Suggested by Aaaac) - Christine will notify the player of the warp command if she knows about it during Text Adventure Mode when using the ‘Think’ command. (Suggested by Aaaac) - Fixed a bunch of the Electrosprite TF’s dialogue going off the edges. (Thanks, Aaaac!) - Should no longer be able to enter Sector 15 as anything but a Lord Golem. (Thanks, Aaaac!) - Fixed some errors in the Electrosprite scenes. (Thanks, Aaaac!) - Fixed an incorrect door flag in the Quantir mansion. (Thanks, Merylgoop!) - Dialogue now changes in Sector 198 once the event is complete, and new NPCs spawn! - Should no longer be possible to take Sophie on a date right before the shopping sequence. (Thanks, Terafreak!) - Fixed backing to the main menu from Classic Mode not working. (Thanks, Merylgoop!) - You can now turn in the recalibration quest in Serenity Crater directly to 300910 if you want to backtrack. (Suggested by Aaaac) - Fixed options incorrectly overwriting when strings. - When cutting gems, the character who has the gem equipped (if anyone) appears on the UI. (Suggested by Aaaac) - Fixed the variables not showing the Electrosprite Work Order (for Sector 198). (Thanks, Terafreak!) - Fixed a bug when warping to the Serenity Crater waystation. - Sophie will now notice the transducer for the first Sprocket City special assignment no matter what Christine’s form is. - You can now purchase healing items for work credits at a work terminal near you! (Suggested by Aaaac) - You can now upgrade your Doctor Bag for work credits! (Suggested by Aaaac) - Corrected some lighting errors on the dialogue portraits of Chapter 5. - Updated the statistics console at the top of the Tellurium Mines. You now get work credits for repairing each elevator! - Fixed a bug in the statistics console in the Tellurium Mines. It was playing the wrong voice tick at one point. - Added neutral poses for all of Christine’s dialogue portraits. Note that not all of them are shaded correctly yet. - Added statistical variations among Christine’s forms and descriptions to their transform notes. - Added 55’s “Take Cover” ability. You can find it on Floor 40 of the Tellurium Mines. - Added the boss on Floor 50 of the Tellurium Mines. - Added the cutscenes on Floor 40 of the Tellurium Mines. - Added four randomly placed pregenerated areas to the Tellurium Mines. They will appear on a random floor between 5 and 39, and will appear on the same floor each playthrough. - Each of these pregenerated floors has something you can do for more Reputation/Credits from JX-101. - Please note that these rooms are in prototype and don’t have any enemies yet. They are here just for script testing. - Huge thanks to Trinity for helping out with the Pipe Nightmare puzzle and making sure everything works as it should. - Fixed gemcutter UI not behaving correctly when there are exactly 24 gems to cut. (Thanks, thedoubleyew!) - Fixed Doctor Bag upgrade using the current charges instead of the max charges. (Thanks, Aaaac!) - Fixed the Floor 50 boss not sending you back when defeated. (Thanks, a bunch of people!) - Fixed the broken poster examination in Sector 119. (Thanks, GoopyBoopy!) - Added dialogue emotes to the Tellurium Mines C conversation. (Thanks, Aaaac!) - Fixed a bunch of dialogue errors. (Thanks, Aaaac!) - Fixed the wrong portraits appearing for some of Christine’s forms. (Thanks, a bunch of people!) - Fixed Christine’s Darkmatter portraits misaligning on the combat UI. (Thanks, Aaaac!) - Fixed the broken Sprocket City sequence. (Thanks, Aaaac and Trinity!) - Fixed the stackable items in shopkeeper inventories bug. (Thanks, GoopyBoopy!) - Prototype 5-3d - You can now examine the gap near Sprocket City from both sides. (You just couldn’t leave it could you Aaaac!) - You can no longer check Christine’s quarters terminal from through the wall. (Thanks, Aaaac!) - Fixed the LockedDoor notification in the LRT Armory. (Thanks, Aaaac!) - Pressing the Activate key on the options menu will no longer reset all options to default. Unless you’re on the “Defaults” button. (Thanks, Klaysee!) - Fixed the regular dungeon music playing underneath layered tracks in chapter 1. (Thanks, MerylGoo!) - Realigned the VICTORY! text after combat is over. (Thanks, *NOBODY*!) - HP bars will now tick up and down over time. - Fixed examining things in Equinox through the walls. (Thanks, Aaaac!) - Reputation items now stack together. (Suggested by Merylgoo) - Added new frames for 55 to use in Serenity Crater. - Fixed 300910 commenting on an RVD screen when she’s not even in the room. (Thanks, Aaaac!) - Fixed the auto-use Doctor Bag variable not being saved. (Thanks, Aaaac!) - Fixed some missing examination text in the LRT facility. (Thanks, Klaysee!) - Added some post-KO dialogues. - Fixed mistakenly referring to Chris as Christine during post-KO dialogues. - Serenity Crater campfires have been added to the warp list and had their names updated. - Airlock at the midpoint of Serenity Crater will now check Christine’s form before opening. - Christine will not comment on the Serenity Crater held-shut door when opening it from the other side unless she found it stuck earlier. - Improved the Vivify encounter sequence in the LRT facility. - Added form handlers for the rather rapid entry to Sprocket City. (Thanks, Klaysee! For yelling at me until I did it!) - Added form handlers for the LRT encounter with 2856. (Leave me alone, Klaysee! You’re killing me!) - Fixed the elevators in Regulus City Basement 2F displaying an error message if you cancel out of them. (Thanks, Aaaac and Klaysee!) - Added form handlers for the Serenity Observatory meeting. - Fixed up the Serenity Research Labs cutscenes a bit. - Christine will now respond to the black site in the LRT facility appropriately if the Mines site has been completed. (Thanks, Klaysee!) - Updated Sophie’s reactions to human Christine based on sidequests completed. - Fixed one of Electrosprite Christine’s movement frames blending incorrectly. - Added onscreen prompts to the Level Generator so it’s easier to use. - You can now manually enter seeds to the Level Generator if you want to debug a certain seed. - Added an “Inspection” for Latex Drone Christine when talking to Sophie. Mwehehehehehehehehe! - Added new character voices. (Created by CocoMint!) - Added scrollbars if there are a lot of entries on the locality window in Text Adventure Mode. (Thanks, Aaaac and Merylgoo!) - Added new Serenity Observatory music, and appropriate cues for said music. - Added first pass of new SFX from DrDiss. Let us know what you think! - Updated Patreon Backer listing. (Klaysee won’t let me forget it! Send help!) - Prototype 5-3c - Fixed 55 spawning twice when warping to Sprocket City’s outskirts. (Thanks, Aaaac!) - Fixed enemies in Cryogenics ignoring Christine when in Golem form. (Thanks, Aaaac!) - You can now examine the window near the airlock in Cryogenics. Everyone wanted me to let them examine it, well now you can. - Fixed some enemies in a certain dungeon not having vision cones. (Thanks, Klaysee!) - You can now walk around in the broken storage container in the containment area. This was a vital change. - Fixed a bunch of typos (Thanks, many people!) - Pressing arrow-key up and down allows you to scroll back through your inputs in Text Adventure mode. - (Hopefully) fixed the tram errors so it should no longer think it’s somewhere it isn’t. (Thanks, Aaaac!) - Reputation items now show how much rep you get for turning them in. - Fixed the mysterious Florentina Warden bug. - Inventory now resets to the first page when exiting the menu. - Fixed (hopefully) the strange bug where the inventory menu refused to allow you to scroll to the third page when you have three pages of items. (Thanks, Aaaac!) - Fixed selling at shops when you have a very long item list relative to the item list of the vendor. (Thanks, Aaaac!) - Comparison shopping will now dynamically select characters who can use the item to compare against, and display a message if nobody can equip it. (Thanks, Aaaac!) - Defragmenting in Christine’s quarters now counts as a rest action, refilling HP and the Doctor Bag. (Suggested by Aaaac.) - Enemy population sizes will cap at floor 25 of the Tellurium Mines. Enemy stat boosts will cap at floor 35. Treasure counts keep increasing! (Suggested by Aaaac.) - Can no longer exit Regulus City’s basement as a human, stepping into hard vacuum. (Thanks, Mephis!) - Finished the LRT’s armory room. - Cassandra will no longer look human but talk like a Golem in Sector 15’s basement if you warp into the room. (Thanks, Seris!) - Dialogue when rescuing Cassandra updated if you have gone to Sprocket City already. - Splash-damage attacks will animate the damage all at the same time instead of waiting. (Suggested by MerylGoo.) - Combat UI should no longer behave strangely when an enemy kills itself. (Thanks, MerylGoo!) - Fixed a collision error in Lower Regulus City. (Thanks, Marcella!) - Fixed a door in Lower Regulus City not working. (Thanks, Marcella!) - Fixed Susan not disappearing from the entities list after warping away. (Thanks, Aaaac!) - Marked combo point usage on some abilities that did not have it previously. (Suggested by Aaaac.) - Fixed incorrect cooldown listed for Encourage. (Thanks, Aaaac!) - Put hard caps on enemy spawns in Tellurium Mines, and hard caps on enemy stat gains. - You can now examine the drop trap outside of Sprocket City. I suggest you do so. (Suggested by Aaaac.) - Added a work terminal to Tellurium Mines right next to the work-credits NPC for easy shopping. (Suggested by Aaaac.) - Added some missing conversations with Sophie. (Damn you, Aaaac!) - Prototype 5-3b - Fixed a bug in Serenity Crater that made it impossible to complete the scenario. (Thanks, Klaysee and Aaaac!) - Fixed 55 not correctly appearing when warping to the Tellurium Mines entrance without her in the party. (Thanks, Aaaac!) - Fixed 55 not correctly appearing when warping to the Sprocket City entrance without her in the party. (Thanks, Klaysee!) - As above, but for the Serenity Crater campfires, too. (Thanks, Klaysee!) - Added difficulties to text adventure mode! Use ‘difficulty X’ where X is easy, normal, or hard. Prototype 5-3a was locked to ‘hard’ mode, default is ‘normal’. - Fixed 55 spawning twice right before the point of no return. (Thanks, Klaysee!) - Prototype 5-3a - Fixed not being able to transform into a Latex Drone (Thanks, Merylgoo!) - Updated Darkmatter Christine’s dialogue placeholder. (Thanks, Klaysee!) - Darkmatters will no longer attack you when Christine is in Darkmatter form. (Thanks, Klaysee!) - Fixed Steam Droid transformation skipping to the end really quickly. (Thanks, Merylgoo!) - Fixed a visual bug near the secret in the LRT facility. (Thanks, Klaysee!) - Fixed using the wrong case for the Adamantite item file. Only affects Linux users. - Fixed Latex Christine not having a ‘Happy’ frame and reverting to the human one. (Thanks, Merylgoo!) - Fixed not handling one specific case in the briefing scene. (Thanks, Klaysee!) - Prototype 5-2c - Fixed the mysterious Caps Lock bug on the String Entry UI. (Thanks, Failbird105!) - Added the remaining standard ASCII characters (except ones not supported by the font) to the String Entry UI. (Suggested by Seris) - Bent Tools are now worth 6 reputation with the Steam Droids. - Fixed the %age indicators not showing up correctly in form descriptions. (Thanks, ZeroForever!) - Fixed Florentina’s skillbook for Defend not showing a description when checked in the skillbook menu. (Thanks, Seris!) - Fixed a section of the cliffs in Evermoon that didn’t correctly occlude the player. (Thanks, Seris!) - Realigned Mei’s Doctor Bag portraits. (Thanks, FoxGamer!) - Forest overlay should despawn correctly after a steamy scene with Adina. - Fixed Adina using the incorrect portrait during one scene with her. (Thanks, Seris!) - Mei’s eyes should remain whited during the adina hypnosis scene when running. (Thanks, FoxGamer!) - Fixed some miscellaneous layering issues in some other maps. - Added Z+X key command to the game’s starting control listing. (Suggested by Hidden) - Keyboard input when editing file notes should now work for the SDL releases. - Special floors on 30 and 40 of the Tellurium Mines should now activate without needing the debug console. (Thanks, TechnoMagus!) - Greatly reduced the density of enemy spawns in the Tellurium Mines. Floor 40 should be about as hard as Floor 20 was before. - The Shift key will play much nicer between on-screen input and keyboard presses. - Backspace key now refires when held down in the String Input UI. - Fixed map getting disabled after loading a save game in Chapter 1. (Thanks, FoxGamer!) - Fixed music volumes not being reset correctly when loading a saved game. - New Icon courtesy of Rune MFB! - Controls can now be rebound from the options menu. - Controls are now saved to the Saves/ folder and automatically reloaded when an AdventureMode game is loaded. (Suggested by – freakin’ everyone) - Florentina and Breanne will no longer mention forging, and will instead prompt Mei to buy a new sword instead. (Thanks, Seris!) - Mei will respond differently when asked to help the Alraunes if she hasn’t met Rochea yet. (Suggested by Seris) - Christine can now transform to the three incomplete forms. (Requested by Hidden) - Fixed a couple of spelling and grammatical mistakes. (Thanks, Seris!) - Fixed the green screen bug when losing the Serenity Crater event battle. (Thanks, Kasra247!) - There is now a save point at the chapter selection screen. (Suggested by ZeroForever) - Added combat ability icons to greatly improve the overall flow of ability selection in combat. - Added a mandatory vent-crawl to the start of the LRT facility to teach the player that it’s a possibility. (Suggested by Klaysee) - It should no longer be possible to “Relive” scenes in Chapter 5. (Thanks, Klaysee!) - Added an auto-hasten option so you don’t have to hold down the Z key to speed up dialogue. (Suggested by Kinuyasha) - Removed unnecessary turn order movement due to free actions. - Moved 55’s Algorithm changing abilities to the main ability list instead of a sublist. - Cleaned up all the text overruns in the combat ability descriptions. (Thanks, FoxGamer!) - Greatly toned down the overall damage of enemies in the Tellurium Mines. - Mei now correctly receives the Doctor Bag when skipping the introduction. (Thanks, Terafreak!) - Werecat TF woods now use the correct forest tiles. - Toned down the night overlay during the Werecat TF scene since the canopy overlay made it really hard to see. (Thanks, Terafreak!) - Fixed some text formatting during the zombee sequence. (Thanks, Terafreak!) - Loading the game during the SX-399/JX-101 sequence should now show the correct graphics for Christine. - Fixed the SX-399 bug where the finale sequence repeats after it should be concluded. (Thanks, TechnoMagus!) - Widened some of the horizontal doorways in the Cryogenics facility. - Updated display of Combat Inspector to the new GUI format. - State-switching abilities like Take Point and Line Formation will now directly cancel each other, rather than just applying counterbuffs. - 55’s Algorithm abilities now actually affect her statistics. - Changing 55’s Algorithms resets her Combat Routine cooldown. Stance Dancer! - Enemies who are passing their turns should no longer position incorrectly. - Fixed a bug where the target info box was rendering offscreen. - Target info boxes for multiple targets will now try to avoid rendering over one another. - Speaking characters in dialogue will increase in size slightly to draw attention to them. (Suggested by Stinkehund) - Controls will now save whenever the dialogue is closed normally or the defaults button is used, and controls change when the game is opened. - Added the Ability Inspector to the status screen, allowing you to check your abilities when not in combat. - Retreating from a fight that would land you at Sprocket City will now take you to the outskirts so the cutscenes don’t get all silly. (Thanks, Technomagus!) - If the direct damage is enough to KO an enemy, debuffs and other effects will not animate since they just waste time. (Suggested by Kinuyasha) - Added extra crossbar generation to the RLG. Levels should be more open and have more paths available. - Added extra redundancy to the RLG so tiles don’t get cut off when placing exits. - Fixed there somehow being no collisions in the Trap Dungeon entrance. (Thanks, jjgallowson5!) - Added Memory Cursor option in combat. The game will remember the position of your last ability selection and reset it when possible. (Suggested by Chickenwhite) - Ambient Light Boost option will now be saved to savefiles. - Fixed 55 not receiving XP for the extra Sprocket City activities. - Fixed the weird audio looping bug for the FMOD version. - Massively reduced the tile flickering problem, by about 99%. Should be very rare now, and therefore not noticeable. - When using layered music tracks (in the first dungeon of the game), the combat victory music will now zero the volume of these tracks off. (Suggested by Chickenwhite) - Fixed a bug where a section of dialogue with SX-399 wasn’t showing. (Thanks, aaaac!) - Fixed the Arcanist Advisor books in the Dimensional Trap formatting strangely. - Fixed one of the signs in Trannadar displaying nothing. - Edited the text of one of the signs in Evermoon forest. (Thanks, MarioneTTe!) - Fixed some of the kerning for capital letters in the Oxygen-27 font.
House of Pandemonium ~Remastered~