Sadie Gets a Life
Game Information
Developer
Middle Tier GamesVersion
v0.2.5
Engine
RPGM
Release Date
Jan 1, 2026
Last Update
Jan 10, 2026
Censorship
Uncensored
Overview
Sadie is a perfectly normal office worker living her most mediocre life--that is, until she has a run-in with the legendary Truck-Kun and winds up in another world. Now Sadie is an Isekai Hero(ine) and thankfully, she's very familiar with the subject, thanks to her love of romance novels and adult video games! Navigate this new world as Sadie and see what kind of impact she can bring to the land. She'll become an adventurer, a diplomat, a murder hobo, and much more as she learns more about herself and her recently-upgraded body.
Installation
1. Extract and run.
Changelog
### 0.2.5 - v0.2.5 - What's New - The Den of Thieves missions continue. We have six new missions across all four gangs, plus some goings-on with the police! - Sadie can test her mettle in a one-on-eight fight in the Slums. Go check out the suspicious alleyway on the eastern side of the map once she's dealt with the constables. - I've added a manual! Press "L" to open the manual. Why not "m"? Because past me assigned that key already. - Several buildings are now available during the course of play: - The Bone Zone in the Slums. Have you ever wondered where all of those dead bodies got off to? - U Betcha in the Entertainment District - The Lonely Hearts Inn in the Entertainment District. Talk to the Madame several times for the best effect. - The Tea House in the Slums - There are - four - new sexy scenes, as well as the normal spread of cheesecake images along the way. - All in all, this is approximately - 3 hours - of new gameplay. - What's Better - I've added thousands of new NPC characters and faces, as I started re-using some of them and that felt awkward. - Behind the scenes, I've written out the script for everything in Act II. It's full speed ahead! - What's Fixed - The Gutter Rats starting mission is in the hostel located in the Adventurers' District. The quest previously indicated the Mercantile District. I've also fixed a couple of other missions with invalid hint locations. Please let me know if there are others it'd make sense to change! - Made the Orthodox Church easier to navigate. - Made the Casino easier to navigate. - Fixed a bug where Neemar might not appear in the Casino backroom. - Fixed a typo where Heev was named Zeev. - Fixed a bug where Sadie & co can travel back to the Rug Factory after burning it down. - Fixed a bug during the NSG shakedown mission where Sadie can transport to MCM Headquarters. She obviously can't, not without getting violently ill at least. ### 0.2.4a - v0.2.4a - Bugfixes: - Fixed a bug in the Weapons Shop when the Monster City Mashers try to steal some goods. - Fixed a createLInearGradient error when trying to chop down some trees. - Sadie will no longer play Spiderman in front of D'Stran's Bookstore. ### 0.2.4 - v0.2.4 - What's new: - A new cast member joins your ranks! Welcome Mallory, a thief with a rough past. And, given who she's now hanging out with, probably a rough future as well. - The Den of Thieves includes nine more missions. Fight each of the four major criminal gangs in Svetlanda approximately 2 1/4 times apiece! - Sadie handles a new diplomatic mission: protect a Reform Church of Humanity priest. Or don't, whatever. - The Isekai Order is back with a new mission: recover the Tiara of Enchanted Wisdom, an ancient relic of the Isekai Hero's party. - Talk to the Powers that Be about Operation Ice Storm once Sadie collects enough clues. - Sadie goes gambling! Watch your money slowly disappear during simulated roulette because the house always wins! (Unless you save scum, in which case you're considered the house.) - Sadie also gets a new dress, because you can't go gambling without looking your best! - Rudimentary clothing options now exist. Sadie has three outfits available to her and will wear them at appropriate times. In the future, you will be able to change Sadie's outfit yourself. - You can now show and hide a quick view of Sadie in her current outfit. This view represents Sadie's feelings versus how she's actually showing off the clothes. - A message log is now available in case you missed or skipped past some relevant bit of dialogue. - New keyboard commands: - Press "c" on the keyboard to show or hide Sadie's pose in her current clothing. Press "c" again to hide the view. - Press "t" on the keyboard to view the quest log. Press Escape to exit the quest log. - Press "m" on the keyboard to view the message log. Press Escape to exit the message log. - Press "r" on the keyboard to clear images that got stuck on the screen because I keep forgetting to erase them when a scene ends. (But please keep letting me know when I do screw up so I can fix it!) - Several buildings are now available during the course of play: - The Bank in the Mercantile District - The Casino in the Entertainment District - McHugh's Pub in the Entertainment District - The Sticky Wicket in the Entertainment District - The Religious Museum in the Religious District. Lexi will even give you a guided tour! - There are - four - new sexy scenes, as well as the normal spread of cheesecake images along the way. - All in all, this is approximately - 3 hours - of new gameplay. - What's better: - Sadie's succubus form transformation is now a free action, although you cannot use her fire-based magic until the next turn. This does at least make Succubus Form a much more enticing option for certain battles. - If Karin leaves your party for any reason and you have not finished her loyalty mission, she is gone forever. That's not better for you, but it does clean up an implementation detail that I kind of left hanging. - Sadie's shower sequences now feature a nude sprite. Same goes for when she sleeps in the Diplomatic Quarters. - Dinestra's Blow of Rage is now much more likely to enrage a foe and foes will stay enraged longer. Enraged foes will only attack--they will not cast spells or do other annoying things. - The original Eastern Highway bandit fight now has a much wider variety of mooks to kill, not just the same group of three Highwaymen over and over. Sorry about that. - The Isekai Order members will now have new things to say after each Isekai Order mission. - I've made a minor change to the awning on a building in the Textile District, so that Sadie can sneak around some boxes and Teamsters without waiting for a slow fellow to wander down the one-lane road. - New icons! I think they look pretty neat, but you be the judge. - What's fixed: - Fixed a bug on trying to exit a few buildings if you haven't completed the Protect a VIP mission yet. This includes the Mission in the Slums, R.L. Henderson and Son's warehouse, and Liquor Good. - Sadie's dialog with the Sanitary Union strikers now makes more sense if you have not started the Clear Sewer Rats mission from the Adventurers' Guild. ### 0.2.3 - v0.2.3 - What's new: - I have created a walkthrough! It's overly verbose, naturally, but my hope is that this will help people play the path they want and not miss - too - many things along the way. The walkthrough file in the main folder, one level above the SadieGetsALife folder. - The Den of Thieves main quest branches out! Take on six separate quests to help bring Svetlanda's slums under control, mostly through the application of intense violence. - Detective Sadie solves a whodunit for the Adventurers' Guild. Work closely(?) with the constables and recover stolen goods from a warehouse. - A new Diplomatic Quarters operation will have consequences for future negotiations with the Duke. Political consequences! - Sadie can now take on stealth missions, wearing her ultra-stealthy kunoichi outfit. Don't let those big, strong men catch her--who knows what they'll do? The answer is probably "die at her hand" but that'd make a lot of noise in the process. - Several buildings are now available during the course of play: - If Sadie has been a naughty enough girl, she can visit Liquor Good in the Academic District and maybe even pick up a coed! - Mercantile District - Adventurers' Hostel - Slums - Red Rose Inn - Noble District - Museum of Antiquities. Check this place out with Karin for another patented massive lore dump! - Slums - Mission in the Slums - Slums - Monster City Mashers Hall - There are - three - new sexy scenes, as well as the normal spread of cheesecake images along the way. - All in all, this is approximately - 2 hours - of new gameplay. - What's better: - The Skills menu now shows the character name and image when displaying their current skills. - Reduced number of naughty acts to get Share Vitality down to 12. In general, I've been reducing the number of naughty acts a little bit for certain activities as, while using other peoples' savefiles to fix the many bugs I've introduced, I have noticed a tendency not to maximize Sadie's lascivious side. - What's fixed: - The conversation with Ellanon after the well mission now makes more sense. - Ellanon is no longer camping in the Crusty Nugget Inn when you arrive in town. - Fixed a message around blocked stairs in Act I's Murder House. - If Lexi has joined your party and it's not yet time to go to the Slums, she'll always be the one to warn you away instead of Ellanon. - Jericross only shows up outside of the Isekai Order HQ after you speak with him in the headquarters bar. Also fixed an order of operations error with his quest, preventing completion. - Fixed an issue (for real this time) where an image in the Slums would get stuck on screen. - Fixed some issues around a new plugin: performance slowdowns on some machines and error messages at the beginning of fights. RIP, that plugin. - If Sadie says no to the lizardman in Hope Springs, the image of the buff lizardman no longer permanently stays on screen as a reminder of what Sadie could have had. - Various minor improvements, like how Sadie crosses the Adventurers' District and Eastern Highway bridges. ### 0.2.2 - v0.2.2 - What's new: - The Den of Thieves main quest continues. Join Sadie as she meets with the Royal Thorns in the Slums. - An additional district has opened in Svetlanda: the Entertainment District. Businesses in the district will open up in later releases but you can travel into the district. - Sadie goes to church! The Orthodox Church and the Reform Church are now open to visitors. - Two new Adventurers' Guild quests are now available. - A new diplomatic mission allows Sadie to show off to the troops. Show off her fighting skills, not her body. - A new Isekai Order quest has Sadie and Jericross working through a full-sized dungeon. Help Sadie recover the Sword of Legendary Expectations. - There are three new sexy scenes, as well as the normal spread of cheesecake images along the way. - All in all, this is approximately - 3 - hours of new gameplay. - What's better: - Quests are now clearer on where to go and when. During lengthier quests (like one that is now available in this release), the quest description will give you a hint on where to go next. - I have reduced payouts of certain quests and enemies. This will keep Sadie from getting a little too comfortable with the money in her pocket. - What's fixed: - Sadie's Lust Withdrawal is permanent until she fixes the issue with the help of a few good men (or at least one of them). Sorry to anybody trying to create a lesbian-only route, but Sadie needs her vitamins. - The Svetlanda Corps of Engineers have added a new road from the Religious District into the Slums. The signpost was there but it wasn't quite hooked up in the prior release. - Dinestra's Point of Pride skill now activates 100% of the time. If you use the skill, she regains 10% of HP per turn. - The blood money in the Exorcise a Factory quest now disappears after you collect it once, like it should. - If Sadie observes some hinky behavior in the Slums and her number of naughty acts is low enough, an image may get stuck on screen. That has been fixed. - V0.2.1 - What's new: - Gain an optional new party member: Karin the Arctic Fox. As a quick recommendation, make sure to complete both of Karin's two tasks or she might disappear on you. - Several new districts have opened up in Svetlanda, including the Religious District, the Textile District, the Noble District, the Academic District, and the Slums (though not much content is available in the Slums just yet). - Two buildings in the Mercantile District got a whole lot more interesting. You can visit D'Stran's Bookstore, which promises miles of books. Sadie has a lot to say and there might be a few good reasons to spend some time in the store browsing books. Also, the Police Substation is now available. Get an idea of how the constables of Svetlanda maintain proper order! - Additional Fast Travel endpoints have popped up, including one right in front of the Adventurers' Guild. - Sadie will learn how to use her succubus form in battle, and that will bring some unexpected benefits. - Sadie - might - learn how to share the largess of her Drain Vitality skill with teammates. - Sadie - might - take a closer interest in certain team members' romantic well-being. - Sadie will be able to reflect somewhat on her sexual conquests. This is not a recollection room (yet!) but is a way of keeping track of how many naughty activities Sadie has performed. - There are three new quests from the Adventurers' Guild. - There are two quests from the Isekai Order you can complete in this release, including the quest you're currently stuck on because I'm a monster who cuts off releases in the middle of a quest! After that, join Sabrina on a mission to kill demons. - This release begins the second phase of Sadie's adventures in Svetlanda: the Den of Thieves. - There are 3 new sexy scenes, plus a couple dozen additional cheesecake images scattered throughout this release. - All in all, this is approximately - 2-3 hours - of new gameplay, maybe a little more if you go book browsing. Existing saves will continue to work with this new release. - What's better: - I've made some additional enemy updates. Enemies are now better at seeking out their target and initiating combat. They're still pretty dumb on the whole, though. - The Svetlanda Tourism Board has authorized the commissioning of the scenic views of Svetlanda as part of the Fast Travel Network. For any new Fast Travel crystals you unlock, you'll see a quick reminder of the area around the crystal for reference. For crystals you have already unlocked, go to sleep and when you wake up, you'll get to see their images as well. - Skill upgrades for certain skills that hit multiple characters will grow at their intended rates, generally 1 point per enemy combatant proc'd rather than 3 points per proc. Which is probably not better for you but is better for me. - What's fixed: - Neemar's Neat Trick skill was activating incorrectly. It will now succeed 100% of the time in granting Neemar the counter-attack ability. The counter-attack ability has a 60% chance of success on any strike targeted at Neemar. These two numbers were reversed, which is a bit of an oopsie on my part. The same goes for Dinestra's Point of Pride skill, which you probably don't have yet, but it's still fixed. - Sadie's Drain Vitality has been perfectly balanced in every way (i.e., nerfed pretty hard). The reason is that it was essentially a perpetual motion machine. - Bugfixes brought in from release 0.2.0.a: - The fellow searching for beans looking like the Leader won't trap Sadie against a wall anymore. - Dinestra hates contractions even more than before. She might let one slip every once in a while, but will feel like a failure afterward. - I finally learned how to spell "berserk" and "sergeant" correctly. - Sadie could partially scale certain bits of wall in the Smuggling Ring warehouse. This mission makes her angry, but not "climb the walls" angry. - Fixed an image getting stuck on the screen in Act I's Guild Hall if you decline an offer from Shelley. ### 0.2.0 - v0.2.0 - What's new: - The first part of Act II, entitled Diplomacy to the East. - Welcome to Svetlanda, the capital of the Eastern Duchy (itself a province of the Royal Kingdom of Greater Humanity)! You'll get to see the first parts of the city, including the Outskirts, the Adventurers' District, and the Mercantile District. More districts are forthcoming in later releases. - Get a new party member: Dinestra the Barbarian. She hates mages, lies, skim milk, overuse of contractions, and act-utilitarianism. She loves axes, honor, and the four cardinal virtues. - Sadie gets an assistant: Lexi the adorable catgirl! She'll become a much more important character as the game goes on, so we only get to see her a little bit in this release. - Lexi brings with her fast travel crystals. Travel around the city in style instead of needing to walk everywhere like a peasant! Fast travel is available near the end of this release's playable content. - Fight two set-piece battles, as well as some smaller fights. - Sadie can engage in seven new sexy scenes (AI CG). In addition, there are a few cheesecake images that will pop up along the way. - All relevant buildings in the cities will have blue text. Svetlanda is a huge city and Sadie won't be able to get into a lot of it because these people have locks on their doors, the weirdos. Note that I've backported this functionality to Hope Springs as well, in case you ever do another playthrough from the start. - All in all, this is approximately - 1.5-2 hours - of new gameplay and your existing saves - will - work with the new release. - What's better: - Neemar the goblin is now recruitable throughout the first part of Act I if you missed him in the cavern. If you leave Hope Springs without him, well, he'll miss you. - The opening battles are now smaller in scale, particularly the Goblin Cave. This comes from early player feedback. - Enemies are now somewhat smarter in approaching and attacking Sadie. This will continue to get better as I suck less at RPGM development. - A "death's door" mechanic is now in place. There is the possibility that your characters may survive an otherwise-killing blow. You'll know it happens when the player "Survived a devastating blow!" I can't afford to hire Wayne June, though, so you'll just have to do the voice yourself. - If you are allowed to escape from a battle, the escape rate is 100%. In normal RPGM games, there's a probability that you don't escape and then life gets worse because you lose a turn. - For now - , the escape rate will be 100% unless there is some in-game reason why you aren't allowed to escape from a given battle. This may change later. - The game now supports gamepads! It might actually have supported gamepads in the initial release, but I've actually tested it for this one. I have tested this on an XBox controller and assume it should work reasonably well on other brands and types. - What's fixed: - Fixed black screen during Operation Fireball when meeting with Amerinth and Ellanon in the back of the castle. - Fixed issue in the schoolhouse night attack if you left Neemar out of the party. - Fixed a bug that would land you on the tavern roof because Sadie's a hard worker and maybe a hard drinker. - V0.1.5 - All of Act I is complete--this is approximately 5 hours of story-driven gameplay - Over 200 (AI CG) images of various levels of spiciness - Several expectations subverted (mostly in a good way!) - Plenty of RPG-style combat
Sadie Gets a Life