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Ongoing v0.1.10.9

Sellsword Tales

4.0
(3 votes)

Game Information

Version

v0.1.10.9

Engine

Unity

Release Date

Nov 22, 2025

Last Update

Dec 3, 2025

Censorship

Uncensored

Overview

A young warrior leaves her home and embarks on a journey full of battles and new meetings. Along the way, every choice you make will shape not only the fate of the fight but also the delicate bonds that form between you and your companions. Will your connections remain loyal friendships… or will they ignite into something far more intimate and irresistible? The path taken is yours to decide…

Installation

Extract and run

Changelog

### 0.1.10.9 - v0.1.10.9 - Gallery overhaul: - The gallery has been transferred to new scene, redesigned and optimized. - Tabitha's maximum level increased to 20. - Fixed a bug where there was a short period of time before dialogue to click on interactive elements. - Fixed a bug related to disabling interactive elements after battles and dialogues. - Fixed a bug with saves. - v.0.1.9.8(START NEW GAME FOR BETTER EXPERIENCE!!) - New quest: "Awakening of Spirits" - Get to know Laura and Eyira better and have some fun! - How to unlock: - Meet Eyira - Work three shifts as a waitress - Visit Laura in the morning for the fourth time. - Changes and improvements: - Added experience for stages of the quests "Spirits Awakening" and "Merl Training". In the next patches, we'll add experience for the remaining tasks. - To earn experience for these quests, you need to start a new game! - Added a script to control the frame rate. - Added a method that unloads unused assets when RAM usage is low. - Expanded the reputation accrual method. - Added reputation gains for Ozan, Laura, and Eyira. - Expanded the dialogue system's capabilities. For example, awarding characteristic points, checks for fulfilling multiple conditions, and more. - Hiding a dialogue will now stop it. - The battle start animation now overlays the interface. - Added a system for handling the Esc key press. - Added a save deletion system. - Removed the exp bar from battle results. - Notifications now display only at the top, with added quick filling and a notification queue. - Visuals: - Added 8 splash arts - for the quest "Spirits Awakening". Three of them have 2 variations each. - Balance tweaks: - Weakened monster characteristics. - Evasion will now be more effective (needs testing). - Fixed the experience accrual formula (it was awarding more than intended). - Increased the bonus from leveling Intellect from 3 to 9 points. - Temporarily increased the merchant's level (Intendant). Rarer goods will now appear in his assortment. - Fixed: - Softlock preventing climbing the stairs from the tunnels. - Softlock when transitioning to the Vinbran main street location after the Dummy mini-game. - Softlock in dialogue that prevented making a choice if a Codex link was open. - Softlock in dialogue. Hiding the dialogue could disable the settings panel along with the button, blocking progress. - Softlock in dialogue when spamming LMB. - Softlock during dialogue with the cultist when trying to return armor in the tunnels. - Bug causing identical items to disappear from inventory after returning to the main scene. - Bug where potions sometimes didn't disappear from inventory after use. - Bug causing Ozan to appear at the gates at night. - Bug where used items could merge into one slot after battle, even if they had different parameters. - Sound bug. Night sounds will no longer play at other times of day. - Bug with displaying notifications for unlocking H-scenes. They will no longer repeat if the H-scene is already unlocked. - Bug causing part of a key interactive element to disappear after defeating the cultists and loading a save before entering the abandoned village. - Fixed cursor changes. - v.0.1.8.7 - New mini-game: - "Search for clues" - - You can play it after taking the 'Search Abandoned Village' quest from Eyira. - New H-scene: - "Orux juice extraction" - Other: - Small text improvements - Bugfixes: - Fixed a minor bug that allowed interacting with the interface during game loading. - Fixed a bug that allowed entering the city without talking to the guard (the bug could break the main quest). - Fixed a bug in the item drop databases (some items had the wrong type), which could cause a softlock after battle. - Fixed a minor bug that couse soft lock when you buy food or drink at tavern(restore health) ### 0.1.7.6 - v0.1.7.6 - New Minigame - Added new quest minigame "Cube" - Mercenary Talents: - Added mercenary talents - New enemy: - Added Cultists - New locations: - Added group of locations Abandoned village (4 locations) - New mechanics: - Added camp mechanic. Now you can rest outside of the city and recover some health. In next patches we will expand this feature. - Added temp health mechanic. - Added old save load mechanic(still need tests. Probably will break journal notes and maybe some quests) - Other: - Added sound to dialogues - Added a mechanic for discovering new entries in the codex. - Small changes to trading: - Player items will now sell for lower prices. At the same time, the "Lower prices" and "Higher sales" parameters will now have an effect. - A slight change to experience gain: - Now, defeats in battle grant only one-third of the experience. - Visual: - 2 new arts(insets) - new logo - Bug fixes: - Fixed a bug where the "Double Strike" ability could cause a softlock. - Fixed a bug where the player did not receive experience for winning random battles. - Fixed a bug where it was impossible to skip a dialogue line with a left mouse click. - Fixed a bug that allowed dragging items during combat. - Fixed a bug that partially interfered with clicking the "Use" and "Delete" item buttons. - Fixed a bug related to the use of consumable items and trading. - Fixed a bug causing a softlock in combat due to a failed ambush in the orux camp. - Fixed a visual bug with the "Double Strike" ability. Now, if the target dies from the first hit, the sequence ends. - Optimized location loading. - Increased the cost of some ingredients. - Minor fixes. ### 0.1.6.5 - v0.1.6.5 - New game start recommended - Journal Notes: - Added journal quest notes. Now you can track quest state in the journal. - Usable Items: - Added healing potions and med kits. RCM on item --> Use. - Added Remove item from inventory (Delete item). - Other: - Added trader mechanic to - Laura - . Now you can buy potions and med kits from Tavern mistress. - Imroved item display in the inventory. - Bugfixes: - Fixed issue when some of the items sold by the Intendant could not be equipped. - Fixed a bug where items dropped in battle could sometimes lack attributes. - Fixed an issue related to auto-battle. Due to this bug, the game could fail to load when exiting a battle. - Fixed a soft lock when Tabitha dies from conditions. - Fixed battle soft lock when you fight with oruxes. The bug only appeared when Spearman Orux used the Rage ability. - Fixed evasion mechanic. - Fixed double strike visual issue. ### 0.1.5.4 - v0.1.5.4 - New game start recommended - New minigame: - Added minigame "Training Dummy". - Added "Double strike" skill. You can get it if you complete the minigame well (score 40+ summary). - Expanded Merl route. Now Merl can train Tabitha. - Improvement of Codex: - Added links in dialogue texts. Now you can learn more about the world from dialogues hints. - Improved translate and links in codex. - Improved codex mechanic. - Art: - New gallery scene. - Improved Tabitha dialogue animations. - Other: - Fixed soft lock in battle. There was a mismatch in the names of the monsters. - Small visual and mechanic bug fixes. ### 0.1.4.3 - v0.1.4.3 - New game start recommended - Global improvement of battle mechanics: - Improved battle mechanics and logic. - Now Tabitha can get one of three attack types (hybrid, physical, magical). Each type of attack has its own characteristics. - Improved monster tactics and enhanced their parameters. - Improved item drop system. Also in next patches we will add set system. - Improved condition system. - Added a monster boost system. For now it will improve them a little, but in later patches they will be much stronger. - Added enemy conditions. Now you can check enemy status by clicking on them. - Added hints in battle. Now it will be easier to understand how everything works. - Added hotkeys for skills. Small visual and balance adjustments. - Art: - Improved art and animations. - Added new icons for statuses. - Added an animated logo to the main menu. - Added Merl skins Added a Merl "Excursion" splash art. - Other: - Improved RAM optimization. - Added notification system. - Added dialogue hints. - A lot of small improvements and bug fixes. ### 0.1.3.2 - v0.1.3.2 - New game start recommended - Global improvement of dialogue mechanics and all related systems. - Added mini dialogue system (for short dialogues and descriptions). - Added defeat quest routes. Now game will not end if you lose the battle. - Added time tracking system. - Added new gallery animation. - Improved trading system. - Improved translation. - Fixed quest mechanics. Now they will be less buggy. - Fixed a lot of minor bugs and softlocks. ### 0.1.2.1 New game start recommended - v0.1.2.1 New game start recommended - Battle: - Added Critical strike pop up. - Added settings in the battle scene. - Added 2 additional battle backgrounds and a small script that changes them between each other. - Added battle log. - Added hints in battle. - Fixed issue when condition window turns off interaction with creatures. - Fixed text adding to conditions info box. - Fixed text size of conditions hint. - Fixed hybrid damage formula(white damage). Now it will not heal instead of damaging. - Fixed enemies count. For now it will be only 3 max enemies. - Fixed soft lock in battle. Now, if you lose stats somehow, it will not lock the game in battle. - Fixed damage recieve. Any hit now will deal at least 1 damage. - Locations: - Fixed option to interact with Eyira and Laura in the tavern at night. - Fixed active interface during the dialogue between Kir and Tabitha. - Fixed Forest location visual bug. - Gallery: - Added new scene. - Fixed visual issue with gallery boxes borders. - Other: - Added confirmation window for save. - Added animations for empty save slots and saving games. - Added early trading system. Now you can sell items. - Be careful! - The items that you sell will disappear from the merchant's inventory after the battle scenes or when you exit the game. - Fixed autosave issue which led to losing gear and stats when trying to load the first autosave in game. - Fixed load screen when starting a new game. - Fixed pop up box in inventory. - Fixed issue that prevents the unlock scene "Laura the witch". - Fixed incorrect stats calc when changing equipment. - Fixed some minor visual and technical bugs. ### 0.0.1 - v0.0.1 - Initial release

Sellsword Tales

v0.1.10.9 Windows, Linux

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