Snake:Byte
Game Information
Developer
Grove DevVersion
v1.0.7
Engine
RPGM
Release Date
Jul 19, 2025
Last Update
Nov 21, 2025
Censorship
Uncensored
Overview
'Snake:Byte' is an NSFW F/F/M centric, maze-like action game, pitting you against a shady corporation. Hack and "Intrude" into their virtual regions, steal valuable Bytes and Data Logs, all whilst avoiding security programs and other unsavoury entities eager to claim you for themselves.
Installation
1. Extract and run.
Changelog
### 1.0.7 - v1.0.7 - - Fixed tyr suit auto-equipping when starting region 03 ### 1.0.6 - v1.0.6 - - Added Analysis Frame Marking - - WorkSpies now have a scan cooldown + teleportation back to their initial position if the player gets caught. - - Fixed Byte resetter console being one use for the entire run. - - Fixed players being able to boost mid-TP, causing the player to remain in a perpetual invis and no-clipped state. - - Fixed soft-lock caused by Marking Warning screen when attempting to exit out of intrusion chair menu. - - Fixed Tyr suit overlapping with the base Datasuit when switching on and off. - - Fixed Tyr description missing information (Suit does not prevent marking buildup). - - Fixed Tyr activation messing with High-Sec boss endings due to attempted teleport, potentially causing two capture scenes to run in sequence and cause a game-over. ### 1.0.5 - v1.0.5 - - Marking system reworked to apply a marking once a player has been grabbed by the same enemy type twice, or knocked out. - - Added scanner marking. - - Added Ending CGs to the gallery and credits. - - Added user profile UI to Interfacer Chair UI. - - Reduced intensity of flashes for Boss 01 scenes. - - Added enemyFreeze redundancies for player Hit Event. - - Added speed reset event to BOSS 02 pheremone chamber to prevent lingering speed boosts. - - Added enemy freeze and projectile dodge states to player when interacting with an exit beacon. - - Scanner marking is applied when the player runs into one three times in a single Intrusion attempt. - - Removed redundant KWK spawn in Region 02 Unders. - - Fixed gallery scenes playing the marking variant if the player already had a marking applied. - - Fixed Region 01 uppermost camera not responding to player presence. - - Fixed Region 03 turrets from hitting the player when teleporting. - - Fixed Intermission 01 'play it safe' route not running the correct ending dialogue. - - Fixed player sprite having 0 opacity in certain situations upon spawn. - - Fixed Tutorial camera teleport leading to the next area of the tutorial. - - Fixed PAX boss firing before final grab dialogue plays. - - Fixed intermission 01 playing music during IZ scene. - - Fixed instances where Avisu's introductory chat can be seen before intended during the evening. - - Fixed Avisu Gallery images lingering if specific choices are selected. - - Text formatting fixes throughout. ### 1.0.4 - v1.0.4 - - Fixed Marking removal screen retaining image and gallery state if player does not have enough bytes. - - Fixed missing boot-up screen. - - Fixed missing package.json name update. ### 1.0.3 - v1.0.3 - - Added save transfer guide to files. - - Added preview window to maggie's marking removal service. - - Added missing people to credits. - - Added MacOS instructions to game directory (thank you Onyxias!) - - Added missing 'marking applied' post force exit message for when you are marked. - - Added option to skip boss intro upon first viewing (separate options for marked and non-marked). - - Added VA toggle option to game intro and console top right corner. - - Added camera indicators for Region 02. - - Added camera pan for Lower Level Region 02 switch to better indicate gate operation. - - Added region 03 gallery unlock message to appear after the end of Boss 03. - - Added ending titles for clarity. - - Added double shot to boss 03 on HARD mode. - - Reapplied config file for controls - NOTE YOUR AUDIO SETTINGS WILL BE RESET! - - Adjusted Codex and log collection functionality to immediately check codex condition upon collection of a log. - - New message notification included for better clarity upon Codex entry unlock. - - Adjusted Boss 02's attacks to fire a shot trajectory visual indicator alongside the tar shot for easier off-screen counter-positioning . - - Reduced frequency of Boss 02's attacks on NORMAL mode. Speed unchanged on HARD mode. - - Added two additional HP packs and a single EN pack for Boss 02 on NORMAL mode. - - Reduced speed of Region 02 High Sec enemy on NORMAL mode. Speed unchanged on HARD. - - Increased amount of time required for Region 02 High Sec enemy to begin charge on NORMAL. - - Reduced the time between flashes for Boss 01 from 8 seconds to 6 seconds on HARD mode. - - Adjusted behaviour of Q.Syphoner to no longer aggro when player is in stealth. - - Adjusted tutorial hand grab respawn to teleport player to a pre-set location. - - Added several event-only blockers to Region 02 to prevent potential soft-locks. - - Added force set tp condition to Region 01 entrance TP to prevent mid-tp respawn setting. - - Disabled first time knockout tutorial message if triggered in Boss 01 fight. - - Fixed missing starting seconds for Boss 01, leading to an instant double flash. - - Fixed Bounty failure exits still causing a day to pass. - - Fixed Bounty 01 cameras not being affected by camera cooldown. - - Fixed Cargo Maniuplator arm having a small chance to cause super-speed due to conveyer eventing. - - Fixed redundant Huntress pre-hit checks (as High-sec enemies are always one-hit exits). - - Fixed WorkSpy (roomba fella)defeats not dropping logs and codex entries. - - Fixed Q.Syphoner logs / codexes not dropping from usage of core abilities. - - Fixed Punch Core not stunning Q Syphoner. - - Fixed Stealth Core interaction against Q syphoner. Players will now teleport out after impact. - - Fixed instances of map music fading out for the duration of an intrusion due to player safety TP function. - - Fixed Avisu intro chat from running mid intrusion. - - Fixed issue where Q.Syphoner enemy would continue firing upon return to the third Region due to reset event not disabling activation switch. - - Fixed issues where purple coloured bytes were not appearing on certain maps. - - Fixed some weird clipping visual issues on the TAR markings. - - Fixed bytes and Worker Mask enemies unexpectedly moving after activating final Lower Level Region 02. - - Fixed region 03 top right turrets not halting fire after player exits from area via teleport. - - Spelling and formatting fixes. ### 1.0.2 - v1.0.2 - - Fixed region 02 lower conveyer not returning player back. - - Fixed gallery progress unlock due to redundant switches (note that you won't be able to revert unless you delete your persistent save file - - Fixed skip switch from appearing in Boss fight 01 ### 1.0.1 - v1.0.1 - - Added unlock blurb for CODEX entries and Gallery content in their respective menus. - - Added better signposting for Region 02 holes. - - Added /5 \ /25 log requirement amount to the console for better clarity. - - Added chat-log cancel redundancy to prevent chat messages from running whilst you are in an intrusion. - - Added 'Quota Complete! Extra days: x' text to the interfacer chair window for when players have extra days remaining. - - Added additional projectile pass-throughs for Boss 02's capture scenes to prevent scene overlapping. - - Added ability to remove Breast+ / Thigh+ ailments via maggie's marking removal menu. - - Adjusted interaction with level 3 access key in Region 02 to better communicate underground location. - - Adjusted Bounty 10 hit tiles to be beneath the player for better clarity. - - Changed name input to movement-based input due to buggy keyboard input method. - - Improved clarity of a certain middle platform in Region 02. - - Adjusted ending 01 message to be a little clearer that there's more to the game. - - Simplified region 03 wall trap from complex and redundant parallel scanning event to a simple 4 tile high ground trap (why didn't I think of this before?) - - Should fix instances of infinite lag + byte softlock due to core usage in area. - - Should fix indestructable wall traps as you simply need to hit the beam. - - Turning on switches beside Q.Syphoner now grants player 2x logs + associated codex entries if not yet collected. - - Defeating a WorkSpy 'roomba' will now grant all codex entries as enemy does not provide logs. - - Fixed incorrect game over message for running out of time during an Intrusion Trace / Boss fight. - - Fixed missing Region 03 gallery unlocks if you finish the true ending (will need to replay the true again ending and get to the credits in order to trigger this unlock) - - Fixed bomb getting stuck if player stands above during the first stage of Boss 02 - - Fixed Region 03 wall trap interfering with other events due to redundant eventing left in. - - Fixed post-capture dialogue leaking into the apartment after player's HP runs out. - - Fixed Region 01 Boss not resetting switches if player progresses past first stage (Exiting out of an intrusion resets all switches on that map, but as the fight is a multi-map affair, previous maps are not reset). - - Fixed post-boss checkpoint save window from not showing up. - - Fixed tutorial exit teleporter solidity. - - Fixed new quota checkpoint save appearing before the previous quota bossfight has even been completed. - - Removed extra 'exit unlocked' message from final Boss 01 stage. - - Text wrapping and formatting fixes. - - Replaced instances of [player] with correct player name. - *Disclaimer: We mentioned 20+ enemies in the past. This was a mistake due to counting duplicates, and the true amount is 19, apologies!* - *Missing things: - - Marking staying on in some gallery scenes - - Endings aren't in gallery yet - - KWK speed change* ### 1.0.0 - v1.0.0 - Initial Release
Snake:Byte