Strive: Conquest
Game Information
Developer
MaverikVersion
v0.13.4b Fix
Engine
Others
Release Date
Jan 8, 2026
Last Update
Jan 10, 2026
Censorship
Uncensored
Overview
A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas.
Installation
1. Extract and run.
Changelog
### 0.13.4b - v0.13.4b - Summons are now toggleable - Succubus now receive passive form benefits before transformation - Fixed combat log bug with salamander - Fixed console errors related to gear equipping ### 0.13.4a - v0.13.4a - Oblivion potion now refunds 90% of experience - Fixed missing population icon - Fixed some issues with job menu ### 0.13.4 - v0.13.4 - Added Christmas Heleviel outfit (obtained at workers guild) - Improved quest notice board - Added multiple new songs through the game and story - Added reroll option to character creation for name and appearance - Added new crafter class: Tailor - Added new combat classes: Spellsword, Arcane Blade - Revamped the way damage modificators are calculated to be addictive instead of multiplicative - Updated furry and kobold faces for paperdoll - Improved enemy damage resistance - Revamped paperdoll faces for furries and kobolds - Nerfed critical rates across various effects and classes - Nerfed Ninja's evasion bonus - Reduced the number of waiting days for most quests and events to progress - Forbid Masturbation rule now provides +2 Loyalty Gain and -10% productivity - Presumably fixed city screen flickering for some GPUs - Fixed writ of exemption missing some of the traits - Fixed characters on quests being selectable for sex interactions - Fixed unavailable characters still being presented on some quests - Fixed male bald characters having back hair on generation - Fixed Cali&Amelia scene missing from gallery ### 0.13.3a - v0.13.3a - UI / UX & Menus - * Redesigned character info and some parts of character list - * Added color border to turn order to indicate player/enemy characters - * Added dropdown menu on rightclick to characters and improved occupation menu behavior on opening - * Added search bar to enchant and gear improvement modules - * Revamped shop menu - * Removed confimation message when accepting quests - * Improved travel character selection - * Travel menu can be accessed from other locations now - * Renamed Nobody fame level to Stranger - Combat & Balance - * Added damage types to combat log - * Weapons now have minimum mastery requirements necessary to equip them - * Invested mastery points are now capped at 8 per mastery - * Trap skills moved from Marksmanship Mastery to Stealth Mastery - * Fire Arrows and Poison Arrows added to Marksmanship Mastery instead - * Elite enemies now have masteries instead of passive traits - * Void Barrage now shoots 4 times (down from 5), for 85% MATK (up from 80%) and costs 6 MP (down from 7) - * Bolt trap now deals 110% ATK damage (down from 150%) but is unlocked at Stealth Mastery 1 - * Easy training option moved to advanced settings - * Master talent Communicative now gives +3 persuasion check, +2 leadership mastery and +2 weekly dates instead of +1 social skill charges - * Master trait Progenecy now gives for all offspring 50% chance for each Factor to be increased by 1 - * Characters freed with Writ of Exemption will retain some of the trained traits - * Minor trainings now take time to unlock - Content, Story & Character Updates - * Added new scene for Cali for when player leaves her to William - * Updated some old cg scene arts - * Amelia after recruitment won't adopt catlike speech pattern - * Amelia is now set as friends with Cali ### 0.13.2 - v0.13.2 - Added Heleviel questline and wedding scene - Added a one time option to purchase corruptive essence if it wasn't chosen as starting bonus - Added color codes to slave list tasks - Updated multiple skill sounds effects - Void now cost 16 (up from 10) and has 5 turn cooldown (up from 1) - Fixed void only proccing its debuffs on crit - Quests should now have fixed reward and be faithful to the tooltip - Fixed sharpness enchant not working on some items - Fixed some minor errors with character selection screen ### 0.13.1 - v0.13.1 - Base population limits increased by 1 (6 basic and +6 per upgrade) - Added new Kuro sidequest and a few dialogues - Kuro can only be married after all of her sidequests completed - Succubus skills can now be assigned to social menu - Lust drain has been removed - True succubus from earlier saves should probably be replaced now - Thralls now automatically receive obedience training - Succubus class no longer can spawn normally - Character selection screen now shows required stats - Added new character stat window with detailed breakdowns - Added small delay to tooltip appearance - Nixx champion no longer has value bonus - Fixed some classes descriptions missing - Fixed item tooltip mode not working on shift hold - Meteorite iron no longer generates randomly - All minor settlements now have fixed names ### 0.13.0 - v0.13.0 - Added new slave quest types with bigger rewards - Altered a few quest dialogues - Updated location gui - Revamped Succubus class into a separate mechanic featuring thralls and transformation mechanic. Corruptive Essence allowing to become succubus/incubus can be obtained on start or rarely from medium and hard dungeon boss rewards - Multiple minor quest and typo fixes - Daisy's quest now offers 5.000 gold - Fixed turn skipping sometimes stuttering not skipping all turns through - Fixed act 3 completion not always working properly - Fixed some minor issues in act 4 - Fixed some sprite inconsistencies - 0.12.0a hotfix - Improved Value and Fame tooltips - Fixed market selling some items for free - Fixed market slaves not having basic training - Fixed some minor gui issues ### 0.12.0 - v0.12.0 - Added Act 4 intro - Added new Fame stat and system: - Characters will earn fame which will affect their wage and performance in certain places - Added new items which block Fame growth - Added new minor trainings - Added new breakdown event triggers - Added upgrade to allow race crossbreeding - Added combat animations for physical skills - Added new sidequestline to access dwarven capital before act 3 - Added small bonus event to the tower of dreams - Collars now increase resistance drop speed instead of training bonuses - UI - Optimized turn log menu, character changes are also displaced there now - Optimized character details&training menu - Added quick enslave option to dungeon recruits - Added option to recolor collars - Balance - Earth magic T2 replaced acid bomb with impale (new spell) - Percentage heals no longer benefit from heal bonuses - Skipped fights will play win animation faster - Disintegrate now deals less damage but deals bonus damage to non-living enemies - Bugs - Fixed a mostly cosmetic issue with console errors after reloading the game - Fixed some sequences not working properly - Fixed some shrines giving out wrong rewards - Fixed some combat statuses not working correctly - Fixed characters recruited in villages having wrong type - Fixed skillbook not properly saving its setups in some cases - Fixed silk not being properly unlocked and used for item generation ### 0.11.1 - v0.11.1 - Added new Anastasia quest, 1 scene and 1 wedding scene - Added Zephyra's wedding scene - Added breakdown mechanic for characters - Added new dungeon events - Added new dungeon map to loot tables - Slightly rebalanced some loot and event lists - Corrected some quest texts - Gifted now gives 50% more mana instead of 100% - Minor adjustments to elf/tribal elf race bonuses - Added upgradeabiltiy to some unique items - Fixed memory leaks tied to chat banter and random events - Fixed Lizard skin gathering issue - Fixed unique characters not assigning their virginity correctly on spawn - Fixed Eye of the storm not working correctly - Fixed Rally not recovering hp - Other minor fixes ### 0.11.0e - v0.11.0e - Slightly reduced Staves MATK bonus and rebalanced ATK bonus - Archer and Sniper classes now grant some passive ATK - Added warning to cursed items beingdestroyed on equipping normal item when cursed was already equipped - Fixed characters being stuck on certain spots when being disabled - Fixed some combat effects not stacking correctly - Fixed some items and curses giving not applying their bonuses correctly - Fixed mana gains from certain effects not being logged properly - Fixed elemental protection buff damaging targets on apply - Fixed berserker passive not going into cooldown correctly - Fixed Lizard skin not being harvestable - Minor Paperdoll fixes - Minor missing text fixes - Added Spanish translation (thanks to Yucrack) ### 0.11.0d - v0.11.0d - Fixed events disabling characters - Fixed a couple issues with stat display - Fixed resurrection spell ### 0.11.0c - v0.11.0c - Added 3 new random events - Added new Resistance stat to slave training, removed 3 day training cooldown, added Loyalty as trait unlock for subordinates - Watchdog class now improves Authority instead of reducing it - Fixed Amelia and Aire character obtaining issues - Fixed an issue with classes improving factors - Fixed some item and skill issues ### 0.11.0b - v0.11.0b - Fixed enemy stats and various combat effects not working - LInk at the main release post| ### 0.11.0a - v0.11.0a - Fixed large amount of bugs, errors and performance issues ### 0.11.0 - v0.11.0 - Revamped effect system to be modifiable and support saves - Old saves can't be imported or loaded anymore, from this point the previous save files should be supported automatically - Added random events for characters - Added empire capital and arena (wip) - Added stat change description from events - Fixed dwarf capital shop having no items - Nerfed damage scaling from physics/wits for player characters - Rebalanced more enemies and encounters - Added italian localization (thanks to Scarichino) - Revamped the way loot lists are stored - Fixed disentegrate being skill instead of spell and not scaling from MATK ### 0.10.3 - v0.10.3 - Added gallery section for sprites and monochrome events - Updated dwarven capital art to be more in line with other settlement backgrounds in the game - Added new class: Pyromancer - Locks out most magic schools for mana discount and extra damage for fire spells - Revamped multiple balance aspects related to combat, enemies and some masteries. Combat gets harder with progress now, bosses are more dangerous. Also added new dungeon, enemies and mechanics - Rebalanced some materials and their unlock progress is more tied towards overall story progress - Revamped Personality bonuses, added minor non-combat bonuses - Added some basic relationship system between characters - Fixed some minor event and consistency issues - Added an option to avoid some previously unavoidable sex scenes ### 0.10.2c - v0.10.2c - Fixed some items not being rewarded properly - Fixed Air mastery only giving tenth of intended crit bonus - Fixed some travel and buff issues ### 0.10.2 Full release - v0.10.2 Full release - Added new error log system which should warn players right in the process of playing. Console be reopened with F2 - Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together. - Added customized difficulty settings at the game start/option menu - Added 6 new hybrid skills, for now can be purchased at the guilds - Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased - Nerfed Nature's gift to return fewer resources - Nerfed Berserker by disabling Stealth and Protection - Fixed Zephyra appearing in act 3 quests without being present at location - Added new enchantment for spears and bows - Many small typos and various fixes ### 0.10.2 Experimental - v0.10.2 Experimental - Changelog - Added new error log system which should warn players right in the process of playing. Console be reopened with F2 - Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together. - Added 6 new hybrid skills, for now can be purchased at the guilds - Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased - Nerfed Nature's gift to return fewer resources - Nerfed Berserker by disabling Stealth and Protection - Added new enchantment for spears and bows - Many small typos and various fixes ### 0.10.1 - v0.10.1 - Revamped skill acquirement system - Filled enemy event groups in act 3 - Added new sidequests and scenes for Kuro - Made some of unique weapons ugpradeable and revamped its stats - Fixed some memory leaks which should make game more stable on longer sessions - Fixed multiple minor paperdoll issues ### 0.10.1 Experimental - v0.10.1 Experimental - N/A ### 0.10.0 - v0.10.0 - Added 3rd story arc - Revamped character list design - Revamped slave training system - Added quality upgrade options to gear - Added infinite dungeon system (not calibrated yet but should be functional) - Many bug and typo and event fixes through the game ### 0.9.1a - v0.9.1a - Fixed oblivion potion - Fixed mod editor crashing on opening - Added dialogue event to sex change potion - Added new icon for sex change potion ### 0.9.1 - v0.9.1 - Added Lilia's complete sidequest and marriage scenes/dresses - Added new shrine type - Added character Lock rule which prevents character from showing in the lists of giveaways and factor sacrifices - Added a few more dungeon name variants - Added new combat skill for succubus class replacing attract - Added sex swap potion - Rarity of legendary quality is increased by 250% (it's still low) - Changed formula for weekly dates and sex. Dates: 1 + 3 from master's charm factor to 3 + 2; sex 1 +3 from master sex factor to 2 + 3 - Some improvements to inventory gui - Added some new monochrome arts and fixed some scenes - Fixed tutorial menu not working properly on other languages - Fixed communicative master trait causing rebellious behavior happen more often - Fixed wrong line appearing during searching princess quest - Fixed some missing gallery scenes and unique character sprites - Fixed an issue with reloading the game after defeat - Fixed an issue with leaving game to main menu and starting new one causing weird stuff happening ### 0.9.0 - v0.9.0 - Added exploration mechanic to dungeons - Dungeons now use stamina system which is restored every day - Dungeon deletion now only occurs after everyone has been removed from there - First Fighters quest is now designed as a dungeon instead of being an encounter - Dungeon events are now protected by challenges - Dungeon chests are more often have no locks on them now - Old recruitment/capture events now swapped to challenges - Some new events were added - Treasure chests now drop more materials - Added a bit more flavor text scenes to the transition of act 2 and some optional flavor content tied to it - Dungeons are now activated via purchasable/foundable items - Added new character rule: Forbid Masturbation - Added alphabetical sort to inventory for materials - Added alternative personalities (emotions) to portraits for unique characters - Changed Cali and Zephyra height from petite to short - Stamina in sex minigame has been renamed to Tolerance - Reputation required to start election quest is down to 300 from 500 - Reputation to initiate Servants guild letter before elections is down to 200 from 300 - Added reputation display to notice board - Added a separate message to indicate when chest had no lock on it - Non-hard start now allows to pick one of three workshops to start with - Changed some of menial class bonuses - Multiple fixes in ingame changelog ### 0.8.5b - v0.8.5b - Fixed some console and gallery errors on a new game/empty appdata. Also fixed some gallery tooltip issues - Fixed some item/enchantment stacking errors - Fixed disassemblement being rounded with number of items in mind resulting sometimes with lower resources when disassembling multiple items - Added announcement when player acquires new mastery point ### 0.8.5a - v0.8.5a - Added tooltips for new gallery scenes - Added icon for new suit - Fixed daisy not being recruited when claimed to be your kinsman - Fixed some console errors related to shrines - Fixed some paperdoll issues and possible travel errors ### 0.8.5 - v0.8.5 - Added 4 new classes: - Warlock - Increases crit rate and crit damage of single target spells - Witch - Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies - Ninja - increase evasion based on mdef, minimal evasion chance is 5% - Death knight - gain loyalty on killing blows - Alchemist no longer require any classes to unlock but needs to be purchased from workers guild - Alchemist passive crafting bonus moved to main class data - Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter's charm and lower maximum recruit chance. Recruit chance is capped at 50% - Succubus and True Succubus now have a new persuation option to instantly recruit a character for lust - True Succubus new passive: Generate lust when being hit - Added unique postwedding scenes for Daisy, Cali, Amelia - Added some gui improvement to enchantemt gui - Added new rewards and options to shrine altars - Added new craftable costume and updated icon for latex suit - Increased number of sex times per week by 1 - Offered altar items no longer are removed if they are incorrect - Removed Lust Relief from master - Removed body modification display from traits - Fixed a bug with tool bonuses not applying to tasks in some cases ### 0.8.4b - v0.8.4b - Experimental - Added 4 new classes: - Warlock - Increases crit rate and crit damage of single target spells - Witch - Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies - Ninja - increase evasion based on mdef, minimal evasion chance is 5% - Death knight - gain loyalty on killing blows - Alchemist no longer require any classes to unlock but needs to be purchased from workers guild - Alchemist passive crafting bonus moved to main class data - Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter's charm and lower maximum recruit chance. Recruit chance is capped at 50% - Succubus and True Succubus now have a new persuasion option to instantly recruit a character for lust - True Succubus new passive: Generate lust when being hit - Added some gui improvement to enchantment gui - Added new rewards and options to shrine altars - Added new craftable costume - Offered altar items no longer are removed if they are incorrect - Removed body modification display from traits - Fixed a bug with tool bonuses not applying to tasks in some cases ### 0.8.4a - v0.8.4a - Removed Mace from list of items which can be requested with crafted Blade part - Serve skill no longer needs lust to be used - Shared toy skill now only needs 15 lust instead of 75 - Added new skill for Master - Mentor: Boosts experience gain for selected character for 1 day. - Fixed bodyparts for orgasm selection not checking character's bodyparts - Fixed consent going over the cap in some cases after reload ### 0.8.4 - v0.8.4 - Full Changelog - New consent system: - Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress. - Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff - Sex training is no longer required for any sexual interactions - Lust changes: - Characters no longer gain lust from sexual interactions, instead initiating sex requires lust - After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it) - Mana&heal related changes - Reduced mana cost for most healing spells - Increased basic mana regen from 1.2 to 1.5 per turn - Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn - Bandage reputation cost increased from 3 to 10 - Bandage work units increased from 0.5 to 2 - Fixed master traits prices - Fixed some of master traits being bugged - Fixed soulbind not working correctly - Fixed some class effects not working properly ### 0.8.3b - v0.8.3b - E - xperimental Branch - New consent system: - Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress. - Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff - Sex training is no longer required for any sexual interactions - Lust changes: - Characters no longer gain lust from sexual interactions, instead initiating sex requires lust - After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it) - Mana&heal related changes - Reduced mana cost for most healing spells - Increased basic mana regen from 1.2 to 1.5 per turn - Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn - Bandage reputation cost increased from 3 to 10 - Bandage work units increased from 0.5 to 2 - Fixed master traits prices - Fixed some of master traits being bugged - Fixed soulbind not working correctly ### 0.8.3a - v0.8.3a - Fixed some issues with the map including not being able to send characters to other regions - Fixed collars not displaying on characters - Minor gui fixes - Subordinates no longer can be chosen for stat donorshi ### 0.8.3 - v0.8.3 - (also updated experimental version) - All tame/timid factor checks for master are automatically passed (i.e. classes requiring this factor) - Rebalanced the way stat bonuses are applied on stronger character generation: high stat characters are more likely than stats destributed across the board. - Corrected some of the older tutorials - Added simple service gold log - Revamped previous Peon slave type into Subordinate - Subordinates receive 25% more loyalty and have 5 less obedience drain. They also cost 1% of their value in gold at the end of the week. They can't be sold or removed by giving quests. - Successfully recruiting a stranger only allows to make them into subordinate - Added an option to set free characters from inside character info - Moved talk button for unique characters on right side of portraits - Master trait points are now rewarded after progressing through main story - Fixed Master Staff having incorrect material colors - Fixed neutral personality characters having empty speech texts - Slightly revamped gold formula for service jobs - Slightly increased all upgrade taxes - Nerfed writ of exemption and oblivion potion prices - Class changes; - Many classes have received new passives and stat changes, more detailed list can be seen in the game's changelog - Added minor Zephyra event at elven capital with a costume reward - Changed the behavior for talking down captured characters - now instead of making them peon, successful negotiations will grant them basic servitude and combatant ### 0.8.2a - v0.8.2a - Added forgetting location to the map options - Added an option to Amelia's quest to keep her as servant leader - Added some missing scenes to the gallery - Removed an option to send unavailable characters to other locations Fixed punish not switching personality to shy correctly - Fixed staves on paper doll having wrong models - Fixed taurus ears being purple - Fixed shop items randomizing quality/enchants on shop reopen - Fixed bow skills not working with crossbows - Fixed some map issues - Fixed an issue with loyalty spec receiving too many levels - Fixed Bold damage bonus not applying to all aoe hits (probably other similar - buffs as well) - Fixed some value modifiers not working correctly ### 0.8.2 - v0.8.2 - Added 3 new weapon types (Battleaxe, mace, crossbow) - Added world map in exchange for travel screen - Added visual display to paper doll for most weapons - Added new loyalty classes to replace Swear Loyalty trait - Added warning to marry tutorial that it can only be done once Added chinese translation (somewhat outdated) - Virginity only affects buy/sell price now - Removed Peon slave type - Fixed wits boost potion buffing physics instead - Multiple fixes to enchants, quests, saves ### 0.8.1 - v0.8.1 - Added personality bonuses and personality changing mechanic to characters New personality system: Personalities now apply varying penalties and/or bonuses. Obedience actions will change target's personality depending on the action. However on lower Tame/Timid factors actions can backfire and change personality into a different direction. The actions for change are: Praise (Kind), Punish (Shy), Warn (Serious), Serve (Bold) - New personality added: Neutral (no bonuses or penalties) Fixed large quantity of event bugs and typos - Fixed multiple issues with enchantments - Fixed gear creation applying enchantments at random ### 0.8.0a - v0.8.0a - Ogres and trolls now categorized as giants instead of humanoids and fixed antirace enchantments not working fully - Items of different qualities now stack - Fixed enchants/curses/quality not affecting item price - Fixed advanced sword only requiring 1 hand slot by default - Fixed advanced spear having incorrect slots/tags - Fixed some typos ### 0.8.0 - v0.8.0 - Standartized and fixed most of the ingame texts and events (thanks to Lipach) - Rebalanced and standartized most combat buffs and debuffs - Added item quality and enchantments to modular gear - Added scene unlock hints to the gallery - Added 2 new food items - Revamped crafting GUI and added enchantment screen - Fixed multiple events and sidequest issues - Fixed multiple missing descriptions ### 0.7.2a - v0.7.2a - Added new effect to Zephyra's unique item - Paper doll: Fixed pregnant futa, male collars and some other minor issues Fixed some character wedding sprites being wrong sizes - Fixed some items not being removed at Zephyra's quest ### 0.7.2 - v0.7.2 - Added a new quest for Zephyra and Amelia. Amelia is now recruitable - Added more costumes and options to paperdoll, fixed some issues - Futa is no longer restricted from marrying futas - Fixed an issue with disappearing locaiton during first arc making the quest uncompletable ### 0.7.1c - v0.7.1c - Additional fixes to market upgrades mode resetting things - Fixed an issue when market wasn't openning due to data error in some characters ### 0.7.1b - v0.7.1b - Fixed market upgrades mode resetting character factors - Added some missing paremeters to the paperdoll constructor 0.7.1a - Fixed multiple paperdoll and new game start issues ### 0.7.1a - v0.7.1a - Fixed multiple paperdoll and new game start issues ### 0.7.1 - v0.7.1 - Paperdoll - Added constructor to character creation menu and slave market for appearance customization - Fixed multiple textures, poses, details, added more variety - Added laboratory upgrades to slave market - Fixed some missing descriptions to service boost and added more options to farm - Fixed race traits not applying for farming purposes on generation Improved farm GUI ### 0.7.0a - v0.7.0a - Fixed Cali's bad route having some text entries broken - Fixed Ratkin description - Fixed gray skin color - Added some performance improvement to paperdoll - Added bat to run game with console to windows version - Presumably fixed linux and mac versions - Fixed sacred bowl being dropped randomly ### 0.7.0 - v0.7.0 - Added paperdoll visaul to characters (many parts are still wip) - Added Sacred Bowl item received by completing arc 2 - Added new booster and farm systems to service production - Added multiple missing translation lines to main.gd - Added Russian translation and fixed missing translation entries - Added loading screen with bits of lore and tips Fixed some minor bugs and quest issues ### 0.6.10a - v0.6.10a - Added icon indication for tasks and tools to character inventory - Added new upgrade which makes tools at dungeons ignore task type - Added skillbook button to character skill learning menu - Fixed some dungeon chests not being openable and new book item not generating - Fixed scene changing sometimes going into wrong locations - Fixed a bug with high food consumption making character selling behave weirdly - Fixed some event bugs ### 0.6.10 - v0.6.10 - Revamped combat menu and skill assignment - Added new guild upgrade for character race rarity - Added unique bow for Aire (obtained from shrine) - Added some new offhand items for casters - Added new event and scene for Lilia and Zephyra - Added content warning when creating female master - Fixed some quest typos - Fixed ancient jungles not recieving random names - Fixed some characters not clearing from game state bloating the save files - Fixed quest tasks not clearing when quests were failed - Fixed virginity state not applied to futa ### 0.6.9a - v0.6.9a - Fixed some missing text errors - Fixed easy mode loan giving gameover if you didn't have enough - Fixed skill switching not working in combat and causing some issues ### 0.6.9 - v0.6.9 - Rebalanced repeatable quest generation and board: now quests updated every 3 days and unlocked automatically - Added new minor quest and recruitable character - Added option to see gallery from mansion screen - Added shield item into the game - Fixed issues with quests triggering fights at wrong places/switching screens - Fixed some quest texts - Fixed characters with max growth factor not generating ### 0.6.8 - v0.6.8 - Game start has been revamped to 3 difficulty levels - Now each dungeon floor ends with miniboss battle which has 50% chance to reward with higher grade slave - Added new Zephyra sidequest - Revamped main menu - Integrated new skill and effect descriptions (Thanks to Lipach) - Added Tailor bonus to arachna in exchange for some hp - Fixed some events and typos - Fixed staves not allowing certain materials to be used for parts - 0.6.8a - Fixed normal start not starting main questline - Fixed save import - 0.6.8b Patch - Fixed some gui issues - Fixed multiple text errors where translation didn't trigger - 0.6.8c Patch release - Fixed a critical issue with scene clearing on leaving to main menu - Fixed some more bugs related to events ### 0.6.6a->v0.6.7 - v0.6.6a->v0.6.7 - Here ### 0.6.6 - v0.6.6 - Dungeon recruiting: - Now after combat there's a chance to receive a potential recruit. Recruitees depend on location and area. Recruitees can be added to roster or quickly sold. On forgetting location all characters there will be sold. More mechanics for recruitees will be introduced later. - Factors revamp: - Growth factor has been revamped: now it boosts character's stats depending on how many classes they have unlocked. - Exp requirements are no longer affected by it. - Starting Growth factor for unique characters have been reduced - Factors now increased by sacrificing a character at slave market. - Added tax system to some upgrades - Added cg scenes for Heleviel/Lira at the end of Arc 2 - Added console to run some custom commands (F2) - Added Cali's bad route - Removed loyalty bonus on taking virginity by master - Removed breeder class for purchase - Nerfed combat xp across the board - Updated service icon/behavior to better reflect on slave's current state - Boosted Cali's sword - Assassination damage type changed to dark - Hammerfall damage type changed to earth - Fixed some descriptions - Fixed some parts of sex service not working correctly - Minor bugfixes (edited) ### 0.6.5b - v0.6.5b - Cali and Daisy now require their questlines finished to marry and have unique respond lines - Fixed some items not being used correctly - Fixed marry proposal for certain unique characters not working properly - Fixed some world generation data being incorrect - Fixed one of the dungeons in cali's quest not being usable ### 0.6.5a - v0.6.5a - Cali and Daisy should now be able to replay some of their scenes after their quests are finished in the personal dialogues. Also characters should address their master nouns more often in scenes - Fixed multiple quest options and illustrations - Presumably fixed worker assignment bug ### 0.6.5 - v0.6.5 - Finished Cali's main questline - Added initial Lilia's questline with 2 scenes - Made main loan quest more clear on the dates and added a tip to it - Added new unique character lines for their private dialogues - Revamped prostitution task and added new non-sexual gold tasks. Prostitution mod is renamed to Service - Added personal character details - Materials now only sell for half price - Removed quest items from shop selling list - Added area names to locaiton list - Added couple new repeatable quests - Lilia's stats upped. Lilia questline is now unlocked after completing first story arc - Fixed Date button not being active when master and a servant are selected - Fixed loot window being under the dialogues - Fixed Cali's character sprite - Fixed certain actions not increasing loyalty - Fixed beastkin tribe settlement producing excessive locations - Updated some scene art ### 0.6.4b - v0.6.4b - Added some new classes to the exception list for oblivion potion removal - Added Lamia's race icon - Changed Heleviel's start class to add new class - Fixed one of marriage options taking money instead of adding - Fixed positive trait chance inheritance being too low - Fixed some breeding mechanics - Presumably fixed characters getting stuck at deleted locations - Fixed blood explosion being castable on undeads - Fixed children training exp gain being affected by modifiers - itch.io - Strive: Conquest by Strive4Power - A successor to first Strive For Power game, currently at alpha stage ### 0.6.4a - v0.6.4a - Fixed issue with saves - Fixed nereids have incorrect data - Added trait for virginity ### 0.6.3 - v0.6.3 - Added text to Heleviel optional scene - Added racial icons - Revamped Obedience and Loyalty systems - Now obedience is reduced every turn, maxed with any social skill and once hit Zero will make character escape. - Obedience Drain is now a more distinct value which is modified by unlocked trainings, gear and Timid Factor - Loyalty is now used to unlock character training and is obtained every turn. - Most of disabling traits have been changed to cause penalty - Guild slaves will no longer spawn with traits which would make their guild's position inadequate (e.g. weak combat in fighters) ### 0.6.2a - v0.6.2a - Added Academy upgrade - Added initial sex traits to unique characters - Added visible skill cooldown to social skills - Daisy will lose Coward trait on completing the dress quest stage - Fixed Vegetable farming unlocking at 2 workers instead of 1 - Fixed one of the fighter guild quest outcomes not properly registering that you've saved Aire - Corrected some missing and unprocessed dialogue texts (edited) - itch.io - Strive: Conquest by Strive4Power - A successor to first Strive For Power game, currently at alpha stage ### 0.6.2 - v0.6.2 - Added trait system: - Characters now can spawn with various positive and negative traits. Traits will be inherited by children with a certain chance. Traits can be removed with Soul Stone item (can be obtained from harder dungeons) - Added tutelage system: - Newborn characters can now be assigned to one of the multiple options which will provide them certain benefits while 'growing up'. Tutelage time takes 2 weeks. - Fixes: - Fixed futa never spawning with balls - Fixed some AI patterns and skills not working correctly - Fixed some skill errors ### 0.6.1 - v0.6.1 - Added second arc story - Gnomes now have +10 wits bonus - Added and rebalanced "Stables" Upgrade - Some class requirements have been rebalanced - Stat requirements for class unlocks will require pure stats with no bonuses now - Starting Character's growth factor is now set to 5 and normal factors can be increased to 6 - 6 in factor gives a special bonus now - Slightly lowered Lilia's base stats - Lowered stat growth from combat skill usage - Timed and Special Events in town now will display in different color - Multiple mod editor fixes - Selling unique characters for repeatable quests will require confirmation now - Fixed mindbreak route for Annastasia giving wrong character and CG ### 0.6.0b - v0.6.0b - Fixed bug causing events not to trigger when advancing multiple time periods at once - Fixed some sidequests not working correctly - Fixed certain skill errors - Fixed some gui errors ### 0.6.0a - v0.6.0a - Some Daisy's followup events will take longer to occur - Fixed character cap not allowing to advance turn when not going over it - Fixed rought wood gathering upgrade only giving 1 worker slot instead of 2 - Fixed a certain new character not being recruitable - Fixed saving not working correctly - Strive Conquest 0.6.0 - Content: - Fully implemented Aire's new sidequest - Added a couple new recruitable characters - Rebalances: - Growth factor is no longer tied to race and has higher cost now - Rebalanced time system: Now day has 4 turns instead of 24 hours - Many social skills had their duration and cooldown revamped - Rebalanced craft and upgrade time for most items and upgrades - Rebalanced travel time - Dating and sex now has certain amount of charges based on charm/sex factors of master and recharged every 7 days - Dating for single character can only be perfomed once a day (does not prevent dating other characters if you still have charges) - Autosave is triggered every 5 days instead of 1 - Buffed boss hp - Rebalanced some of the combat skills: most single target damage skills buffed while AoE nerfed - Further reduced obedience gain - Flight can be learned by any character with wings (except for harpy) and is no longer obtained from valkyrie class - Further reduced default obedience gain from skills - Fixed Aire's recruitment option if she was missed during civil arc questline - Fixed multiple event related bugs and mistypes - Fixed some instances when locations broken returning characters on deletion ### 0.5.5b - v0.5.5b - Assassinate and Holy Lance are no longer learnable - Flight skill of Valkyrie is boosted to 65 Evasion from 25, duration down to 3 turns from 4 - Fixed jungle encounters sometime generating with 0 enemies causing instant win - Fixed some errors with character creation patterns - Fixed an error caused by food consumption going past 6 - Fixed console spam and corrected some UI behavior - Fixed gear errors when importing from older versions - Fixed multiple scene/quest bugs - Fixed some GUI bugs - Fixed excessive console warnings ### 0.5.4 - v0.5.4 - Obedience is now displayed as percentage - Default obedience gain is reduced by 25% - Now enemies can spawn with a rare traits which increase some of their stats, xp and item rewards - Great Seduce cooldown reduced from 4 to 2 days, Seduce cooldown reduced from 3 to 1 - Alchemist class is now unlocked from the start while caster is locked by guild points - Archmage requires both Apprentice and Scholar to learn instead of requiring Caster - Assassinate now has 3 charges per day instead of 1 - Firebomb base damage increased from 1.1 to 1.4 - All obedience gains with skills is reduced by 25% for now - Slave delivery quest will not generate on a first week - Slightly rebalanced some enemy stats - Fixed clock going into 24 hours - Fixed food consumption tooltip not updating runtime - Fixed succubus lust drain skill not consuming mana on use - Fixed gauntlets crafting - Fixed some exploration issues ### 0.5.3a - v0.5.3a - Elven capital is no longer accessible until main story allowing to go there - Added recipe for gauntlets and worker gloves to crafts - Added bandages to Aliron and villages shops and fighters guild - Nerfed obsidian reputation price from 100 to 60 - Added Energy gem to mages reputation shop - Slightly changed speed bonuses provided by some classes - Reduced Builder Tools upgrade cost at all levels - Fixed food consumption not updating when applied extra rations - Fixed Amelia's scene not clearing properly - Fixed Daisy's sprite not reflecting quest stage - Fixed quest dungeons causing crashes - Fixed crafting time for maid headband - Fixed tooltip for shop items - Presumably fixed instances when story quests wouldn't progress correctly ### 0.5.3 - v0.5.3 - Added "Bath" Upgrade: characters resting at mansion will slowly regain obedience - Added more information to food consumption tooltip - Added an option to switch Daisy's sprite if purchased her alternative clothes - Added new subquest for Amelia with a scene - Added Relatives table to character info - Base work task production is reduced by 15% (makes unskilled workers slightly worse) - Stat bonus effect for task production is increased by 40% (make skilled workers a lot better) - Stat bonus effect for food production slightly nerfed - Slightly reduced prostitution gold income - Lowered number of classes random characters receive on average on higher levels - Slightly increased Advanced Armor material costs - Tailor task is now affected by Hunting Knife as crafting tool - Reduced some early upgrade prices - Mansion slave tooltip now shows max stat including bonus - All food by characters is now consumed at 12 pm - Stable speed boost per level increased from 20% to 30% - Fixed food being consumed by characters twice as fast - Fixed Aire generating with incorrect age which led to omitted description - Fixed Kurdan generating with random skin - Fixed smith/tailor/alchemy start at 2 workers instead of 1 - Fixed some missing descriptions - Fixed autosave not storing the progress of following hour ### 0.5.2b - v0.5.2b - Fixed instance of a bug in duncan-fred questline - Fixed main questline not triggering at milford siege - Fixed item tooltip getting out of the screen - Fixed gold from combat not adding to player's money - Fixed removing characters from mansion keeping them at task counters ### 0.5.2a - v0.5.2a - Fixed resource gathering at remote locations occasionally not allowing to gather anything - Fixed sexual traits not being toggleable after being unlocked - Fixed class unlocking incorrectly in some cases ### 0.5.2 - v0.5.2 - Resource gathering at Mansion now has limited slots but more options - Added new upgrades for unlocking new resource gathering from Mansion - Crafting and upgrading jobs now also have limited slots which increase with upgrade level - Bone resource collecting now benefit from hunting knife - Added hotkey support to combat - Added contraceptive option which prevents impregnation - Redone some parts of character info - Redone task assignement menu - Fixed halfkin tanuki having no growth factor in its data - Fixed some scenes not displaying correctly - Fixed Kurdan having incorrect hair length - Fixed some issues caused by importing ### 0.5.1a - v0.5.1a - Fixed multiple assignment issues - Fixed wrong upgrade description - Fixed mac version - Fixed some item tooltip inconsistencies - Fixed some locations not being forgettable when they should be ### 0.5.1 - v0.5.1 - Redone Daisy's questline - Added upgrade to increase exotic trader slave quality - Added upgrade to increase number of sex interactions per day - Impregnation text now states if character could've been impregnated or not and why - Changed upgrade price for Alchemy level 3 - Added 3 more levels to luxury room upgrade - Shrine events now have illustrations - Life and energy shard drop rates reduced - Rebel's hideout is now much better guarded - Increased speed for some animations - Event acquired items for story characters will also be equipped now (bracelet) - Fixed Daisy and Anastasia's sprites being paler than they should be - Fixed multiturn skip taking too much time to calculate - Fixed loot window sometimes showing 0 as loot number - Fixed ballista having melee attack instead of ranged - Fixed easy quest being in hard quest pool in fighter guild - Fixed some erroneous descriptions - Fixed offering altars option not translating selected character name - Fixed tribal elves jungle even actually spawning dark elf instead - Fixed dryads not being in rare race pool - Fixed true succubus not receiving bonus exp from sex - Fixed gauntlets not having effects ### 0.5.0d - v0.5.0d - Reduced time requirement for Assignment tasks - Spoiler alt-enslavement option is now available for futa - Fixed princess not being findable if you didn't interrogate Aire - Lowered total requirement for enslavement route which made it impossible to perform without aire from 11 to 8 - Added wiki link to main menu and fixed itch.io link - Added dungeon type to travel menu - Fixed stats going over 6 in rare occasion - Fixed some scene issues - Fixed some quest requirements - Fixed an issue with power tattoo applying to legs ### 0.5.0c - v0.5.0c - Fixed some buff tooltips and misspells - Fixed a rare bug when timed event was cancelled when it was running with another timed event - Fixed game becoming slow on the closing until system restart/reinstall ### 0.5.0b - v0.5.0b - Blizzard now costs mana - Blizzard now only slows enemies with 30% chance - Fixed some issues with shrines and chests causing errors - Fixed clock showing in inventory - Fixed some new skills - Fixed traps doing damage to negative numbers ### 0.5.0a - v0.5.0a - Writ of exemption and Enslave no longer apply to unique characters - Added some additional dialogue options based on master's class - Certain story character will have their stats adjusted based on player's decisions - Fixed an issue when sometimes characters didn't get assigned to task correctly - Fixed final guards at the siege not being fightable - Fixed elven capital questline not completing properly in some cases - Fixed wip scenes not having an option to hide foreground - Fixed lich intimidation check ### 0.5.0 - v0.5.0 - Added civil war story arc - Added an option to start from after the prologue - Characters now can be generated with sexual skills (based on their virginity/classes) - Added many missing icons for skills and enemies - Some enemies have been slightly buffed - Rebel enemies have been made considerably stronger - Added some new CGs (including main story) - Added a few class dialogue checks - Main menu won't show characters you haven't met yet - Travel menu has been reworked - Fixed many other bugs ### 0.4.0b - v0.4.0b - Fixed occasional issues with item disassembling - Fixed fire depths giving crashes - Fixed slaves having only penalties ### 0.4.0a - v0.4.0a - Added pregnancy descriptions and debuff - Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time - Added an option to use bonus description text field notes - Fixed some issues during character creation - Items during craft show in alphabetic order - Fixed some scene errors - Fixed some window errors when there was nothing to purchase ### 0.3.2c - v0.3.2c - Added pregnancy descriptions and debuff - Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time - Added an option to use bonus description text field for notes - Fixed some issues during character creation - Items during craft show in alphabetic order - Fixed some scene errors - Fixed some window errors when there was nothing to purchase ### 0.3.2b - v0.3.2b - Many minor GUI fixes - Fixed Xari quest not updating correctly - Optimized some framework performance ### 0.3.2a - v0.3.2a - Added some additional clarity for upgrade material tooltip - Fixed repeatability of church quest - Fixed slave requrest descriptions to represent factor values as words when set so - Fixed seethrough underwear not being craftable - Fixed random fairy event showing wrong description - Fixed tribal elves not being breedable with other races - Fixed lamia race lacking short names causing some issues - Fixed bald hair having length description - Fixed oblivion potion - Fixed writ of exemption still relying on submision forcalculations - Fixed multiple GUI issues ### 0.3.2 - v0.3.2 - Dating system slightly revamped - Obedience system revamped - Added tutorial - Added cheat menu (password is same for Strive 1) - Added reputation shops to guilds - Added new small quest/event sequence - Added new illustrations for some events - Added oblivion potion mechanics - Added Entangle skill for Dryads - Added option to forget locations from mansion - Sex traits are now initially hidden for hired characters. They can be learned during dating - Pheromones can now be used in mansion - Some classes are now unlocked with reputation and quests - Pregnancy duration increased from 5 to 30 days. - Slightly buffed human's racial stats - Dialogue options responsible for seduction now check on sex factor instead of charm factor - Nerfed bandages output 3 -> 2 - Nerfed First Aid heal value 35% -> 30% - Daisy now have fixed sex traits - Fixed guild slaves not benefitting from quality upgrades - Fixed Spirit:Turtle not working correctly - Fixed ranged attacks not requiring bow - Fixed First Aid Tooltip - Fixed some console errors - Fixed fairy racial skill not restoring correct amount of hp - Fixed exotic slave trader event not adding properly at the game's start - Fixed class unlock animation not using correct character name ### 0.3.1 - v0.3.1 - Added multiple GUI animations to some actions - Added new random events: New chest lock type traps, mimics, finding random resources, encounters - Added effect duration in tooltip for combat - Added race name to labels in hiring menu - Added exotic race slave trader shop every 2 weeks starting day 7 (requires new game) - Recruited characters won't automatically travel to mansion anymore - Forcefully recruited characters will receive new debuff preventing them from gaining obedience from positive skills - Characters won't participate in fight at 0 obedience - Breeder class is renamed to Breed Sow and now can be unlocked. Stats and reqs changed - Slightly readjusted Aliron's slave race rates (Humans are more common than halfkins; elves are more common in general and rare races are equially as common as elves for slave market) - Fairies lose some stats but gain a racial healing skill - Main stats now grow slower at higher levels (starting at 40 base) - Kobold females now generate with smaller breast size - Trap events now deal percent damage - Drows have been renamed to dark elves - Slave escape chance is now present and depends on charcter's authority and obedience (can escape if defiant and obdience < 15). Chance is based on timid factor - Food starvation debuff reworked - Defeat in combat now applies debuff preventing from participating in combat for 3 days (ticks faster when using rest) - Travel menu opens locations by default - Fixed craft menu opening on smithing even if its locked - Fixed inactive enemies not being deleted properly in some situtations - Fixed buffs not displaying in slave info - Fixed hp/mp not displaying in dungeon locations - New game heavily recommended. ### 0.3.0e - v0.3.0e - Multiple fixes to tasks and travelling - Fixed work rules not working correctly - Some fixes to the GUI - Added a few more variations to some dating actions - Fixed some path issues for linux/mac users (thanks to lowtech) ### 0.3.0d - v0.3.0d - Added a bit of variations to some dating descriptions - Added 'bald' hair length - Kobold males now generate as bald - Elf and Drow males now can generate with long hair - Taurus females and futa now only generate with tits average and above - Fixed created characters not acquiring correct food preferences - Fixed fighter subquest bug when attacking lich before talking - Fixed character travelling and occupation settings - Fixed resources not being consumed on upgrade purchase - Fixed dungeons not providing gathering rate speed bonus after clearing - Fixed some abuses related to sex scene ### 0.3.0c - v0.3.0c - Fixed sex skills being shared by characters - Fixed birth sequence crashing - Fixed enemy hunt quests not counting kills after game load - Fixed ongoing actions not being cancellable - Fixed characters not returning when location is being forgotten - Fixed quest locations not being turnable after completion - Fixed main quest bugs including lich and xari encounters - Fixed liked/disliked food not being displayed correctly ### 0.3.0b - v0.3.0b - Added unique icons for new class spells - Added buffs to character info panel - Fixed lust growing over the cap - Fixed submission/loyalty decaying too fast - Fixed spells in dungeon not working - Fixed upgrades breaking on game reload - Fixed character's classes not opening on right click - Fixed outside time not synching with mansion time - Fixed resources displaying in elven capital - Fixed craft items and categories being available without upgrades - Fixed some bugs with item unequip - Fixed dating limit per day not functioning - Fixed sell item price being 100% - Fixed enemy hunt quests not counting kills - Fixed dungeon completion quests not registering their completion - Fixed many smaller issues ### 0.3.0a - v0.3.0a - Fixed prostitution task not working - Fixed sex interaction being bugged - Fixed being able to select slave type on master creation - Fixed slave type not applying to slave on creation - Fixed quest locations not being usable - Fixed characters not being returned to mansion in some cases - Fixed wrong stats displayed on characters - Fixed some resources not being gatherable ### 0.3 - v0.3 - Strive: Conquest v0.3 Release. GUI rework, Exploration Rework, Dating system added, Classes rebalanced - Changes: GUI Rework - 90% of GUI has been reworked for better usability. Some of the changes are temporal and some screens weren't finished yet. Otherwise I hope you will have a better time with the new stuff. - Exploration/World resource rework - Most of the resources are now gathered from locations. Dungeons can no longer be roamed but will reveal some limited resources on completion. Settlements can no longer be used for events (previous events will be added back later). Items can be used and equipped from anywhere. - Dating system - Similar to the meet system from the first game, but with a couple new additions. It will be expanded with time. ### 0.2.1a - v0.2.1a - 0.2.1a update released Fixed chest events stacking (and possibly some others) - Fixed mages election quest not completing properly - Fixed unlock of the traits which has been already unlocked - Fixed village events to meet slavers being unreasonably high ### 0.2.1 - v0.2.1 - Added sex trait system: - Sex traits can now be unlocked during interactions. - Dislikes can now be removed from interactions. - The chance is affected by character's Sex Factor. - Sex traits are toggled as active/inactive from Details menu. - Sex Factor increase number of active traits. - Slave delivery quests will no longer request slaves of the sex with a very low chance in settings (<=10%) - Fixed crafting list not updating correctly in some cases - Fixed tail plug/pet suit combo not working - Fixed some errors in election quest finish - Fixed characters not properly clearning in other areas in some cases - Fixed same location appearing on the list of possible locations when it was selected - Fixed default slave bodyparts for non-human races always being the same - Fixed fighter quest encounter not finishing properly in some cases - Fixed mage election quest completing right on acquiring - Fixed non-story modes not disabling story event - Fixed portrait/body selection menu not updating properly ### 0.2.0d - v0.2.0d - Fixed saves storing social skill texts they didn't need - Fixed impregnation overwriting previous pregnancy - Fixed election quest not removing loan events - Fixed seen dialogues not reverting on restart - Fixed inability of males to impregnate ### 0.2.0c - v0.2.0c - Bugfixes ### 0.2a - v0.2a - 0.2.0 (requires new save) - Added save info Added slave delivery quests - Added couple new weapons - Added new item which changes slave status to peon - Added Guilds leaders sprites Added background animations - Added prologue election quest lines Added a few new tutorial entries - Added experience gain display on victory screen - Slightly revamped some racial and class bonuses - Rebalanced many enemy damage hp and resists, also made enemies generally slower - Revamped def stats on gear and fixed incorrect calculations - Dungeon chests now feature lockpicking mechanic - Engineer class gets - Trap disarming trait Starting slave classes in story mode are now restricted to selected guild Master can now start with Rogue class instead of Harlot - Seen questions won't be showing as options anymore - High tier enemies have more elemental resists Master's charm now increase repeatable quests gold and reputation rewards Corrected item drop chances (previously chances were reversed so less common items appeared more often and more common items were rare) - Travelling now costs obedience for characters - Same equippable items now stack Resting characters regenerate hp/mp 3 times faster - Made enemy names more readable - Fixed quests allowing to turn in equipped items - Fixed critical strike for aoe spells multiplying damage - Fixed non-group locations having issues when returning characters - Fixed failed quests with active locations not returning characters from those - Fixed a number of small visual issues - Fixed slaves during character creation having wrong type - Fixed blindfold action causing issues in interaction sequence - Fixed born slaves not having assigned class correctly - Fixed some sex traits giving extra XP when they shouldn't - Fixed game allowing to create more characters on new game after cancelling it - Fixed guilds having 2 quests instead of 1 on world generation - Fixed visual errors when hp gauges weren't initially full - Updated to 0.2.0a version - Fixed main story line not progressing correctly - Fixed a couple of missing and broken quests - Fixed Praise having wrong syntax in some place and probably causing crashes - Fixed quest log not showing correct item parts for modular item creation quests - Fixed quest log not showing reputation bonus from master's charm correctly - Fixed item stacking not working correctly when the only stackable item was equipped ### 0.1.6 - v0.1.6 - Added tutorial entry for leveling - Added item selection when completing non-material turn in quests - Added spider enemies to goblin caves - Added 2 new drugs to alchemy level 3 and slightly improved sex drug - Added dagger and hunting knife items - Guild quests now start at 1 quest per guild - Guild quests and slaves update every 7 days - Added dynamic gold reward for items quests - All guild quests are now accessed from main city menu - Tools no longer have ATK stat - Added tool slot - Corrected Character portrait resolution at slave panel - Revamped Submission trait and added dominant trait, also added categorization for some actions to be clarified as dom/sub actions - Old submissive effect now is called "Doormat" - Subdue is made easier (now only requires same physics factor as victim) - Fixed protect skill crashing the game - Fixed some recruit events soft locking player when your character pool is full - Fixed quests not generating static gear rewards - Fixed crits having normal damage - Fixed a bug causing caster to drop in stats instead of target when submission was maxed before loyalty - Fixed abuse skill not working - Fixed some items not crafting properly - Fixed charm effect breaking the game on reload - Fixed characters recalled to mansion still being in location group ### 0.3.0b - v0.3.0b - Fixed Fairies not being able to actually unlock druid class - Fixed quests timing out 5 times as quick - Fixed master commenting on getting enough experience (and possible other events) - Fixed productivity mods not actually affecting productivity - Fixed 'has_any_profession' requirement not being checked correctly for some classes - Fixed enemies not droping gold and some loot table crashes - Fixed materials not showing in the loot after combat - Fixed monster hunt quest type counting enemy for two ### 0.3.0a - v0.3.0a - Fixed slavers fight win event not clearing properly - Fixed small console error regarding tooltip on item purchase - Fixed obedience not being rounded in some places - Fixed a bug causing characters to not return to their assignment on return ### 0.3.0 - v0.3.0 - Reworked social skill system and work mechanics - Silk farm upgrade remade into Cloth upgrade - Fairies have increased hp factor and can also learn Druid class now - Added more resource types and parts to shops - 'Slave' type has been slightly reworked - Characters will remember their job assignement when return to mansion - Shortstack characters now have an exclusive effect - Fixed some skills from bugging the combat - Fixed some skills not restoring charges - Fixed locations not being deleted on quest failing - Fixed characters not losing penis virginity during sex - Fixed some dungeon events not working correctly - Fixed social skills diplaying wrong names for speech lines - Fixed event options causing stats to be set instead of increased ### 0.2.0a - v0.2.0a - Increased charm growth from using social skills - Fixed an issue when on game start window might have spawned too high on screen - Fixed weared items being consumed by crafting - Fixed bugs with captured slave from elven lands - Fixed skill cooldowns not refreshing after combat - Fixed stats panel showing incorrect critical mod - Fixed soft lock on defeat in events ### 0.2.0 - v0.2.0 - Added class information panel - Added more settlement and dungeon events - Redesigned repeatable quest structure and added more repeatable quests - Added slave personalities and random chat - Added option to use some healing skills from exploration screen - Redesigned shops to have limited amount of items - Restricted races to regions with other races being available in events for now - Multiple combat and exploration fixes - Fixed a severe issue with saving - Fixed tutorial window issues - Fixed interaction menu bug ### 0.1 Demo - v0.1 Demo - First release
Strive: Conquest