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Ongoing v0.1.3.0.0

The Parasites

3.7
(29 votes)

Game Information

Developer

Rab-Bit

Version

v0.1.3.0.0

Engine

Unreal Engine

Release Date

Sep 13, 2025

Last Update

Jan 8, 2026

Censorship

Uncensored

Overview

THE PARASITEs - is an open-world survival horror set in an an abandoned corner, after the fall of a giant meteorite. You are one of those lucky enough to survive the infection. Every time you try to go beyond the catastrophe, you somehow come back. Your task is to survive and get out of this trap. As time goes by, loneliness and the itch of the parasite begins to put more and more pressure not only on your body, but also on your psyche – can you survive in this nightmare? There's no point waiting for help. All you have is a parasite that you have learned to coexist with. By chance, he rewarded you with superhuman strength and survival. Using this, you will have to learn on the go, build shelters, improve your character, create traps, make tools and weapons for hunting and self-defense. Remember about those who are less fortunate, your life is under threat all the time: at any moment you can be killed.

Installation

1. Extract and run.

Changelog

### 0.1.3.0.0 - v0.1.3.0.0 - Updates - Items located nearby are now taken into account when crafting - From the start, the merged skill is at level 6 - Venous can absorb your merged skill - The parasite will not understand Anna when she is drunk or with low mind - Replaced placeholder symbols (“;%?*№%?!...”) (parasite doesn’t understand Anna’s speech) - Replicas of some events with mutants - Molotov now also sets fire to corpses - Added teleport sound for the queen - Totems, loot boxes, cars and static loot points now respawn - (BETA) - You can now give a name to the wooden box - Closing the book and hours with Esc/Tab - Immortality for 20 seconds after the start of the game (to prevent invisible death) - All corpses are now taken by train and then the mutant static points respawn - (BETA) - The uterus can randomly avoid dynamite damage by teleporting - Various fixes and improvements - I’ve updated the credits and added the missing alpha/beta Parasites. If you didn’t find yourself on the list, please contact - watchmans - on - Discord - . - I apologize in advance for the inconvenience - Changes - Balance of animal damage - Increased growth for the large mutant uterus - Changed max weight value for most containers - At level 8 the parasite fully understands Anna - Reduced neck turning radius - Increased wooden box capacity - Reduced corpse capacity - Increased small arms damage - Increased arrow durability and damage - Disabled cinematic camera for counter-attacks, finishers and stealth kills - Reduced stamina consumption while flying - Bugs - Location of sex positions with Krivich had inaccuracies - When crafting, not all items were removed - Strong rainbow effect when intoxicated with alcohol - Rifle could shoot endlessly like a machine gun after the spider attack - If you exit inventory while crafting, equipment buttons become inactive - Items dropped into a nearby container after crafting or respawn had no USID - After save/load, skill points in books displayed incorrectly - Can’t reset new skills using the cheat menu - The slave mark, clothes, backpack and sockets were placed incorrectly - Interaction with the workbench was difficult - During melee combat, it was possible to cut off heads of already headless slaves/mutants and send them into endless knockout - Large Backpack inventory went off-screen - Headless Slave didn’t take hand damage - All functions/events for receiving damage or death were broken/missing - Slave resource could not be obtained from headless - Random line for arson of the vein applied to Molotovs instead of torches - Bear could stay alive after being beheaded - Incorrect damage calculation on animals after headshots - Big mutant/uterus didn’t lose limbs during explosions - After death of uterus, there was a chance of invisible spider attack - Uterus was not susceptible to Molotov - Fire could remain burning in the air after body disappeared - In rare cases Anna could get stuck in “open mouth” animation - When loading, the car trunk opened in the opposite direction - Max level absorption on shooter was broken, number not increased - Changing mouse sensitivity set FOV to 0 - Skills could be infinitely upgraded by reloading level (old system exploit) - Reset entities in cheat menu could set counter to negative - Recorder UI was cut off at the bottom - Tanning rack arrow was opposite of the hide - Horse could duplicate after healing - Masks blocking water/snow could also block arrows - If you open inventory at the very start and hide item menu nearby, it disappeared forever - Collapsing item menu nearby made it invisible after reopening inventory - Animals still made death sounds even without heads - Disease statuses reset after save/load - Body weight reset to default after loading - Wound healing timer sometimes didn’t start after save/load - In rare cases character appeared with 0 HP and died after loading - 2D animation in command selection menu was incorrect - Steel axe location incorrect - Large animals could freeze in flying pose after obstacles - Bound continued to pray even when attacked by animals - Armor/thermal insulation could go into negative - Sound controls in settings didn’t work - After hitting an animal, it could stop attacking until you moved away - Bound female used male voice when taking damage or dying - in rare cases the player could load with 0 hp and die before the game started ### 0.1.2.5.0 - v0.1.2.5.0 - Updates - Containers now have their own weight capacity limit (The era of “backpack with 20 backpacks inside” is over...) - Updated UI interfaces. - Trading / Trader / Dialogue system. - A couple of optional sex scenes with the trader. - High-calorie food now increases Anya’s body weight. - Body weight affects gameplay. - Added / reworked effects: drunkenness, radiation. - New disease system. - New diseases: sepsis, pill overdose, hangover, alcohol addiction, nicotine addiction, nausea, full stomach, exhaustion, coziness, back pain, hand injury. - Updated and expanded digestion system. Now certain food can also restore water along with food value. (Previously, for example, a chocolate bar only restored food and didn’t affect water at all). Now vodka or pills increase drowsiness and thirst. - Wounds now need time to heal (bandages get dirty over time, and you need to change them, wash the wounds). - With a broken leg, you can no longer run, only walk slowly (with proper animation). - Infected corpses can now be carried, and they have their own inventory. - Corpses can be burned in a campfire. - Punching now damages your own character again, as before. There’s also a chance to injure your hand, making it harder to use a bow or firearms. - A long time ago I planned a muscle fatigue system now it’s back (overstrain happens if the character carries heavy loads or fights with heavy weapons). - Stomach indicator on the watch replaced. - The belly now visually swells when full of food, and shrinks when empty. - Weapon weight now affects the character’s responsiveness. - New dodge animations (strong and weak). - New roll animations: forward, backward. - Big mutant will now try to put out the fire when set on fire, and sometimes he can actually extinguish Molotov flames. - Retextured some parasites. - Dancing (can be learned from journals). - Buffed Silent Wardens: - can survive without a head; - now use 3 types of weapons; - added IK for hands (weapons now sit properly in hands instead of floating in the air as before); - new randomized appearance. - Large animals now have stronger heads headshots are extremely hard to land, and HP increased. - You will now receive different amounts of essences depending on the type of mob killed. - Venous parasite reworked. - Screamer reworked. - New mutant the Queen (arachnophobes will love this). - Animals no longer always play a damage animation, preventing infinite spam attacks. - New burning animation for infected. - Complete radiation rework. - Cars, totems, and some mutants can now emit radiation. - Complete temperature system rework. - In the inventory menu, large backpacks can now be scrolled if they don’t fit on screen. - The “hands” container will now be inactive when you’re holding something (except a torch). - Thermometer added to the watch. - New skill branch. - At the start, the parasite won’t understand Anya’s speech you need to upgrade a special skill. - Reworked snow coverage logic on the character. - Reworked essences: now they’re in-game currency. - Reworked Geiger counter. - Skeleton adjustments for improved animations. - Updated map. New territories as usual, they’re empty and still in development. - New sleeping pose on the floor. - New animations: sitting, resource searching, wound cleaning, limb eating. - Bullet hit marks now appear on enemy bodies. - Now Anya won’t let you drink more than you need, so you don’t throw up. - Updated inventory respawn system. - New items: eastern dance journals, organic bone, 3 types of organic melee weapons, antibiotics, brain, eye, tongue. - Updated some item icons. - Various improvements and fixes - This build will be distributed not via Google Drive but directly via my domin (R2 storage). So I hope we will get rid of problematic broken links and low speed due to excessive quotas and all that. (test) - Changes - Reduced chance of berserk effect for infected. - Reduced spawn rate of candy bars and soda. - Increase the hand slots - 3x6 - Bug Fixes - Big mutant and Silent Wardens were shaking and flickering when falling into ragdoll. - Bug in parasite health assignment: health was clamped, so Big Mutant / Screamer / Silent Wardens had the same max health as runners. - If you set a Big Mutant on fire, the fire could keep burning in the air for a while. - Silent Wardens didn’t deal damage to animals. - Silent Wardens sometimes shot incorrectly: if you stood directly in front of them, they practically couldn’t hit you. - At a distance (for optimization), some NPC calculations were simplified too noticeably — Silent Wardens would look at the ground or the sky at medium range. - After saving/loading, phantom items could appear in the inventory, blocking slots as if they were occupied. - It was possible to knock out even a Big Mutant or Screamer and then finish them off with a kick. - An injured horse would respawn even if it had been healed. - Geiger counter dropped from Silent Wardens broke gameplay, making it impossible to open inventory or fight. - The boiling/bubbling sound when a pot was cooking on a campfire didn’t stop when the campfire was extinguished. - After save/load, meat in the campfire disappeared and made slots inactive. - Dynamite could end up in an inactive belt slot and get stuck there (if no saves existed). - Discord recognized the game as “only up.” - After removing the gas mask filter, protection remained for some time. - Geiger counter worked incorrectly. - Camera shake could freeze for a long time, even after the character caught their breath. ### 0.1.2.3.2.5 - v0.1.2.3.2.5 - Updates - The character creation menu has been updated. Now you can create a preset for your character - Bugs fix - The folder name indicated the demo version - The weather mask does not work - Movement with arrow keys has been slowed down - When attacking with the buttstock, the ammo will disappear - Sometimes when you load, the character could have phantom settings when entering character customization that were not taken into account when applying - Tooltips sometimes displayed the wrong amount of missing items - ESC did not close the notepad/watch - It is impossible to wash Anna in any way - Shower installation is moved back after construction - If you save your game in a different slot, it resets your character customization - When you load a save, all of your character customization is reset to the default - In the Skin section, the Melanin Blend is WAY too sensitive - None of the Tattoos except Anna and Type 3 show up in the creator - Mannequins on the level - Unable to drink from water collector, but can with bottle (there was no hint that the character didn't want to drink. it was misleading) - When scrolling in the character creation menu, the camera zoomed - in character creation in the radial menu it reset incorrect values by default - Freezed non-working sliders in character creation menu (temporarily) - The sawmill used 2 logs - The shower is called a sawmill - if you save the game to a new slot, the cut down trees and some important values will be lost - the time and day counter were incorrectly specified when creating a new slot - Crafted/Picked Up Items Were Put in Belt Slot Even If You Didn't Have One On You - Could break sticks while holding resources, for example a log - if you take off your clothes and put them in some container, the armor and heat retention information will not be updated (the information stacks) - The first aid kit could not be lifted in the car - Fov values were not saved after restart - when disassemble clothes in a clothes container, they will not disappear, but you will get scraps of fabric without updating the weight (dup + total weight loss in -) - During shooting, the weight of the removed bullet is added to the total weight value - if the meat rots then the slot in the fire will not be valid - it was impossible to drink from the pot - durability was not displayed in the fire slots - when you fill a bottle with water, the total weight is not updated, but if you throw this bottle away, then the weight that was not added earlier will be subtracted from the total weight. Going into minus - The start menu showed that this was a demo version - When taking an arrow out of the quiver and then returning it back after aiming. The weight will not be updated, but when throwing out items, the unaccounted weight will be subtracted from the total. Going into minus ### 0.1.2.3 - v0.1.2.3 - Updates - Character getting wet has been updated - Now when wet or cold, the nipples will swell - Added some crafting items to crafting table - Additional hints in some craft menus - Updated visuals for some craft menus - Updated the smelter, added sounds, corresponding particles and idle animation for slaves (now they only work when needed) - Updated dynamo machine, idle animation for slaves (now they work only when needed) - Added new building: shower - Updated interaction with sawmill (+animations) - Added display of interaction direction to some buildings - Totem menu updated: now you can read the description of the learned abilities / displays the number of available level increases - Added 4 invalid icons - Time of shortage, now randomly spawned items in the world will be randomly damaged, and not as before with 100% chance of durability and number of pills - Added hints/obtaining/losing an item - The project build weight has been reduced by ~ 9 GB - Added the ability to stack pills - Slaves now display life that can be replenished - Before, only one runner would attack you if you disturbed it during prayer. Now, all nearby will join the attack - Now the vagina gets wet separately - Added rock climbing (for now as a concept, in the future places for climbing to the level and caves will be designed / added) - Refactoring / Update to latest APIs / Code optimization - Huge work on optimization - Complete update of the main menu - NVIDIA DLSS 4.0 / AMD FSR 3.1 - Added 10 new clothes: - only available through the cheat menu - :( - bikini set - military pants - thong - homemade earrings / necklace - aviator glasses - top - outerwear - cat jumpsuit (not completely) - According to the classics, they will also be clipped (I will fix it over time) - Changed washing off dirt from the body - Added 11 new SFW animations for Anna: wash in shower / counter attacks / attacks from behind / jump animation / + shower poses - Added 5 new NSFW animations for Anna: masturbation in shower - Added mechanics of hidden attacks from behind / counter attacks / finishing off a lying enemy - Multiple save slots - old saves are not supported - :( - recommended to clear the folder: - C:\Users\????\AppData\Local\TheParasites - Improved graphics - New rocks, they will gradually replace those that are there now - The map has been updated - Added a new parasite - for now it's just a prop, you can't interact with it and it can't do anything except chase you - Various improvements - Now you can disable the cheat menu in the game settings (important: disabled by default) - Replaced texture in terrain material - Birthday balloons - Changes - The amount of scrap during disassembly has been reduced - The speed of deceleration/acceleration of the character on slopes has been changed - Increased chance of fog on the map and reduced chance of storm - Increased the amount of health of slaves - Bugs fix - When canceling a building, sometimes it wasn't canceled right away, I had to click "100" times - Tips for building may remain when you exit after building a spline - Soap effect in the player area when entering photo mode - The durability of weapons was not displayed correctly in the menu of nearby items - Arrow duplication - It was impossible to build a wolf farm without cheating - Fixed some clothes that were clipping - A flickering fire in the distance - The robot takes one log at a time only - The tannery table at save lode was loaded as already created but was still in loading state - Smitty after save loading, loaded a component that was not added - After save loading the tannery did not display the hung skin - It was impossible to create items in the anvil - Coal bar in smitty was not displayed correctly when adding at full percentage - While falling into the rag doll, the mask that was wearing was shaking - helmet did not change hair for default hair aana - The helmet did not change hair if Anna's default hair was selected - if you put a weapon in a belt and save it it will break and stay on you forever - Did not show the durability of the weapon on the belt - it was possible to climb into the garden bed - Sometimes in the rag doll, when you tried to stand up, the roll would turn on (which prevented you from standing up) - The sawmill was not working - Visual bug of light when there was pot on the fire - If the horse dies, the saddle and reins will disappear - The menu for interacting with the horse did not work, it was impossible to feed/water and heal the horse - The slave mark has no description in totem menu - Strong immunity at maximum level the Anna always has a cold - Stone Skin at maximum level the Anna stops receiving damage - When radiation is removed at its maximum level, radiation is produced in the body that cannot be removed - Absorption at max level you don't get essence for killing parasites - The titanium back at maximum level weighs zero - Strong bones at the maximum level of the bone break more often or two fractures at the same time - Oak Skin at max level increases the chance of bleeding - Health regeneration at maximum level stops working (health restoration becomes impossible) - Some items had incorrect orientation at the sockets - If you go into photo mode and turn on the free camera in a rag doll, then when you exit photo mode you will remain in a rag doll forever - Hands broke when changing weapons if they were holding a combat hammer - The highlight ability in the totem was not working properly - Wild fps drops during lightning when you open your watch or notepad - When save\load, objects that were built on the platform could remain suspended in the air when they were removed - If the object with wires was removed when the floor was removed, the wires would continue to hang in the air - After saving/loading, the character could sometimes fall through the floor or get stuck in buildings - Saved key bindings not working after game restart - Some clothes did not give scraps when cut - Fixed animation of cutting/ taking pills / quick fix for animation at the campfire / default animations... - The screen blurs with a large field of view (this should not happen now) - Cut animation could work in the backpack - Sometimes runners could continue to reproduce the pain sounds that were caused before the head was blown - The injured horse was not preserved - Anna said that it was the wrong antidote, most likely it was a mistake in the hint, because she could say this even if you were already cured and took the antidote - Raw meat in the fire did not rot - Disabled masks durability/blood for materials that don't have them (so that things don't disappear) - Some problematic places on the map, invisible collision - Sometimes regeneration might not activate on its own - If you use the sit by the fire pose in a squat, Anya would fall through the floor for a couple of seconds - Sometimes the poison indicator remains (visually in stats) - Sometimes, status under the pills, might not be displayed either - Sometimes the indicator does not show that the disease - Spawn parasites rewritten (sometimes spawned incorrect amount in static positions) - Spawn static area parasites rewritten (sometimes spawned incorrect amount) - Can't build in houses - Some objects did not have material - If you put a bandage in a horse, nothing would happen - The slaves made breathing sounds - It was impossible to catch fish in the ponds - The silencer that spawns in weapon crates could not be used on any weapon - Radiation could remain in the green zone forever until you remove it yourself, which is why regeneration could not be active - In certain cases, radiation zones may not have been activated and may have become permanently active - The kiosk had an incorrect collision, which made it impossible to get into it and loot it - The tattoo with a reference to attack on titan was soapy - at stops, in open suitcases, loot was rejected, it did not appear in the loot menu nearby - if you are injured when you can't activate the pose by the fire - Sometimes you had to do a 2nd click after using the sliders in customization - Visual bug of wind in grass ### 0.1.2.2.0 - v0.1.2.2.0 - N/A ### 0.1.2.1.8 - v0.1.2.1.8 - It is now possible to save the game at any time, without having to sleep, in a hut or beds (where you can sleep) - Lighting in the tutorial has been slightly changed - Added entry directions for some buildings - Update freeze animation/pose - Localization updated - Trees, bushes and rocks respawn over time {Unfortunately, the existing save/load logic had to be redone. Foliage saves from the previous alpha will not work} - Ban on saving on NSFW map - Now if you opened the luggage and left the things it spawned in it, after saving it will be closed - Improved fire effect from Molotov cocktail - Search for objects near you (small stones, branches, plant fibers) {it remains only to add the appropriate animation} - Various improvements/fixes - Changes - Increased day length, +30 minutes of real time and 10 minutes of night - Increased time for consumption needs - Reduced fracture chance - Weather randomization has been adjusted - Bugs fix - Sometimes after level reload, the sky could be dark - In the tutorial the doors were at 0.0.0 coordinates - The indicator of the number of lockpicks was not displayed when opening luggage - When saving/loading weapons, provided that you had the same weapon on your belt as in the main slot, the first one was invisible and lost everything that was inside - If there was a shovel in the hands, then the animation of digging a grave did not play - One of the hairstyles' meshes was slightly clipping through the head while running - When lifting a weapon into a slot on the belt, the weapon did not attach - If you removed the magazine from the weapon that was on the belt, then the reload animation was played for the one that you had in your hand, provided that the weapons were the same - Sometimes during save/load the weapon could duplicate and remain at 0.0.0 coordinates - Invisible fire of a molotov cocktail damages enemies - When reloading a weapon chambered for 7.62, the magazine was lying on the floor and not in the hand - It was impossible to place the radio from the backpack position, it got stuck in this position - When using an item and adding a new one instead (for example, after drinking vodka, an empty bottle is placed in the inventory), the weight goes into minus. The effect is cumulative - When drop or using an item, the total weight was not visually updated - Localization mistakes - After loading a level, the luggage interaction indicator was displayed even if it was open - The luggage if it was open could teleport to 0.0.0 after loading - In some cases, the number of lockpicks remained displayed after hacking ### 0.1.2.1.0 - v0.1.2.1.0 - Updates - After each vomiting, you will be approaching the recovery of poisoning - Additional hints, all the drawings that have been studied, the effects that are applied to the character - Game saving has been improved, reliability has been improved and the saving time has been reduced by more than 2 times - Added the ability to open containers (clothes, weapons) that lie on the floor - The trunk of the cars will now be mostly closed, it also needs to be hacked - Additional sounds of dangling weapons on the back - Added additional bones for the character's skeleton. Replacing static weapon sockets with physical bones - The physics of the chest has been slightly changed to a more elastic rocking. Now the pants or bra will constrain the movement of physics - Now you can drive the hares into traps yourself to catch them - Additional checks to display items nearby. For example, now it will not be possible to lift objects in the car if it is closed or if the object is behind the wall - Tilting down/up during combat - While changing colors and drawing the map, the camera does not move behind the cursor - Fixed and updated the palette (you can use it to change the type of hair. color and change make-up) - The smoking process is now displayed visually - Returned animation interrupts for some types of attack at the moment of impact, removed the animation of pain during a miss in miles of strikes - To use cigarettes/dynamite/Molotov cocktails, you now need matches or flint - Displaying the main statuses (Anna's approximate state of health such as the amount of poison, food poisoning, radiation, severity of bleeding, alcohol intoxication, amount of food in the stomach) - Now it is possible to break long sticks without an axe, using the appropriate animation - Updated old models to support the new skeleton/jcm/morphs + added new bones for clothes that do not support physics in conjunction with jcm, added bones for some hair to support mixing with head (I'm sure some hats may not mix correctly, I'll fix it later) splint / bandage for the leg/arm was transferred to the skeleton for JCM support and proper rocking (in total, updated/added new ones: 24 hats, 3 outerwear, schoolgirl dress, 6 shoes, G-string, short skirt, 4 bulletproof vests) - Added missing masks for: false lives, wounds - Previously, adding water and collecting water from the pot was a constant. Now, as much as you have poured, you will receive. It is also now possible to top up the water during boiling - Improved lighting - The sky and weather have been updated - Improved overall performance - The character's equipment system has been updated (now it allows not only to mix clothes using morphs, but also to replace them with any grid if desired, which allowed to achieve the desired result in some cases) (for example, when mixing unbuttoned outerwear with wobble physics, when putting on a bulletproof vest, smoothes it and does not imitate physics) (in the future this system can be used to implement interaction with clothing, for example, removing the hood, buttoning unbuttoning shirts, etc.) - Bandages now smooth out the fabric of most clothes - The landscape and some objects of the world may again be covered with puddles or snow - Added visual light flashes from shots for Anna and p-shooters - Now you can light a bonfire without using matches and vice versa if you have a torch in your hands - Added randomization of death after a headshot for a bear - 2 additional slots have been added: weapons on the back (spears, hammers, bats, etc.) weapons on the left leg (mainly for knives) and you have 6 slots... Have fun with the piano simulator - When using a belt, the weapons located in the additional slots are no longer hidden. Small arms will be displayed on the chest and cold weapons will be displayed in the same place as the main one - Added sound effects of dripping on the roof during rain, for some environmental objects, stops, towers, cars with which you can interact. - Replaced the sounds of the machine doors opening with more authentic ones - What is in your clothes and not on you now supports saving/loading - The map has been slightly updated - The engine version has been updated to 5.4.4 - Various improvements - Changes - The randomization and capture rate of rabbits has been increased - The burning time of coal in the furnace has been increased - Weight changes for some objects - The drying rate outside the campfire has been reduced - Bugs fix - When transporting resources with a torch in hand, the pose does not change correctly after giving resources to buildings - Crashes during the save {EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000} - Very often vomits when poisoned - If you drink from the water tank, you will get infected from clean water - Friendly parasites - Usain Bolt's Bear - Some shapes did not work correctly - The legless parasite was doing a lot of damage - Does not preserve leg shapes - If you jump into the teleporter with a torch, it will disappear - If lie down on the bed using a watch / notepad, then after that the head will be hidden - Teleport anomaly didn't work on zombies - The effect of the teleport anomaly interaction could be looped forever - Sometimes the replicas did not work when approaching the anomaly - When wet, steam from the mouth begins to protrude even if it is warm outside - If there is a torch in the hands, any interaction with the item through the inventory would have no effect, but the item would be activated - Animation of removing underwear while searching in a backpack - Coughs even when resources are in hand - When climbing, it was possible to interact with objects - During the randomization of the idle position, she did not return to the default position during the end - if were saved near the places of static appearance of prey, for example, next to cars or totems, then loot could be dupe by saving/loading - Items that were pointless to save - Weapons other than melee ones always weighed 0 g - The blows of the big mutant could be interrupted - Sometimes bots could start spinning 360 while running - Sometimes bots could catch up with you or patrol backwards - if you mix more cartridges into the magazine than it can hold, non-existent weight is added, over time the weight accumulated - During spawn, the helmet always flew off the parasite - It was impossible to put anything in the forge. Slots were not active - When leveling up a character in a totem, the character went underground during the animation - The player's distance check did not work in rabbit traps (now also takes into account other animals) - Saving to rabbit traps didn't work - The location of the car doors was save incorrect from time to time, which led to jerky animations of opening the doors during the first interaction - An incorrect collision. It was possible to lift some objects without opening the bugger, without entering the list of things in the vicinity - When saving the game near the car, it stopped spawn resources forever - Some interaction icons were the wrong size - the sawmill did not provide resources and the pelting animation was played incorrectly - if you turn off the electricity from the sawmill, it will still continue to saw - a blow with a pistol and a rifle did not take into account the character's turn, it always hit forward - the sound of opening and closing cars could be duplicated - if you put on a mask that hid your hair, the shadows from them continued to be drawn - Miles of blows not at enemies tore clothes - the exit from the dynamite or Molotov throw did not interrupt the animation of the throw - Sometimes, using an item, when closing the inventory automatically, the system could continue to think that the inventory was open, so you couldn't fight - when the enemy approached, if you were lying down, sometimes you could stay in the prone position forever when you automatically got up - Endless flint, durability went into - - After getting up after the knockout, the female received a looped hit as if she continued to lie on the ground in a rag doll pose - if you add dirty water to the pot in a clean one, then it became clean - in dresses and bodysuits, when there were no panties, she still covered up - the lamps with the skull cast shadows incorrectly - The hair color was displayed incorrectly - Crash during a hair change {EXCEPTION_ACCESS_VIOLATION reading address 0x0000000f0000000c} - When equipped with a hammer, the jumping sound was not active - some objects did not get into the container in the vicinity - sometimes the radiation was not activated when entering the irradiation zone or stayed with you forever, even if you left it - when changing the axe to a spear, the animation was buggy - problems in lighting rendering when using lumens have been fixed - Fixed some animations that were intended for a different skeleton - The pot gives out an incorrect amount of water - If you remove the pan during boiling, the sound remained - can't add water to the pot - Incorrect collision of the boxes, which made it impossible to loot the loot - Sometimes when sitting on a chair, damage could be inflicted on the character - Sometimes cut vegetation might not be saved/loaded ### 0.1.2.0.5 - Initial F95 Release - v0.1.2.0.5 - Initial F95 Release - Here I am with a cold patch. I hope you are doing well. Anyway, - here is the beginning of content for adults. - Let's see what comes out of it. I am waiting for your suggestions and opinions. We'll see each other soon, or not soon. Well, you know. - Enjoy your test, pervert! ❤ - Updates - The perception system has been improved, parasites now hear better and react to your detection - Expanded nsfw menu, added ability to remove clothes, character movement, photo mod and other various improvements - Added the ability to use photo mode while sitting on a horse/removed delay before use - Returned back the auto centering of the mouse and camera to the book - New method of hiding the head that allowed to get rid of the headless shadow - Added wings to the cheat menu - Now you can clean the skin from dirt in character creation and change poses - After creating splines you will no longer be automatically returned to the book - If you are drunk, have a fever, or are sick and do not have insomnia, you will fall asleep even if you are not tired - Now if you are drunk, wet or have a fever, anna will automatically not put on clothes - The consequences of starvation, lack of sleep, poison, etc. will now take away your mind - Added 1 patrol to new territories - Now the torch and fire will burn for some time if there is a light rain outside with a characteristic sound until it goes out - New item (Tape recorder and cassettes) {music lifts your mood and mind if you are standing nearby} - Added setting for changing the speed of day in the cheat menu - Improved wetting of clothing/skin/hair material - Updated credits menu - The temperature was more randomized (there may be cold days now {all that's left is to bring back the snow}) - The model's body has been slightly modified - Minor optimizations for ai - Improved some animations - Simple animation for crafting - Now almost all buildings can be placed in buildings (except for villages, I forgot about those houses, I'll fix them later) - Now the steam from the mouth will not disappear around the campfire if the temperature is below zero - Various improvements - NSFW content - (I look forward to your opinion and suggestions) - Changes - Damage dealt by parasites increased - The threshold after which parasites will go into a pain pose has been increased - increased vital signs costs - reduced the amount of spawning of small vermin - The chance of bone fracture when falling from a small height has been reduced - Reduced regeneration speed - Reduced the volume of voices when sanity is low - The speed of automatic removal of poison from the body has been increased - The rate of consumption of the horse's vital signs is reduced - The rate of contamination of the body with dirt and blood has been reduced - The probability of getting sick when wet has been reduced, and now warming up by a fire, the degree of wetting, and temperature are taken into account - The rate of warming was reduced - Bugs fix - The parasites moved in a prayer pose behind your back - if you jumped from a height into the water and then tried to climb somewhere but fell you would die - Removed check for ik feet of grass mushrooms and some other items - The wolf had a hard time fighting you, he kept missing - When throwing items in a stack, they did not save the old cursor position - if there was clothing in the hand slot and it was filling up then you couldn't take off and put clothing in the hand slot - You could not load the weapon from the hand slot - If the studied item was in the hand slot, it did not update its status - if there were items in the hand slot, then the craft did not see the items - If there were items with clothes in the hand slot, then the craft did not see them etc., there's a lot of that in short (with unloading cartridges from the store the same issue) - if the pelvis was slightly displaced due to ik, then this could lead to incorrect auto-centering to the book (for example, the gaze was thrown upward) - Excessive damage when using teleport anomaly - If you fall into the water in a rag doll, forget about jumping forever - Minor fall damage. If you fell like in a platformer - In the tips when using a spline on the buttons for creating a spline there was rotation - The blood mask worked when you were sick and if you were starving - Fox skin was not fox in some buildings (material) - In level editor buildings were not deleted after deleting a save - Weight was not updated when spawning via cheat menu - The horse did not pass through the gate - The material of the tights was displayed incorrectly when changing clothes - The placement of the fence drawing was often blocked by all sorts of garbage, which interfered with the construction - When cutting down bushes, the long sticks that fell were often chopped into small - When lifting the second log, Anna always said no - Fixed potential bug with saving at car containers - Clothing color randomization didn't work - Sometimes the fence was in 0.0.0 location after saving the download - The counter of the number of days lived was broken - Hair color changed when wet - The torch or fires went out before it started raining - Even if you weren't sick, the status of lost disease still appeared - Charcoal did not always spawn in the fire - Some hair had an incorrect reaction to the wind - The wires and generator with slaves were not saved - When the bra was removed, its effect continued in the creation of the character - Blood Mud Mask not showing up on body in character creation - Strong blur when approaching in character creation - Crash when changing hair - When crouching near a fire, you could get burned due to the animation - if you interacted with buildings, the artificially spawned item in special spawn points was deleted and then spawned again - If you shoot off the head of a stunned parasite, it will get up and move on until it falls apart - Removed unused slot - I don't remember which one, but some kind of building could be used without being built - It was impossible to choose the option without tattoos - If you have portable items in your hands and you open the fire menu, it will be impossible to exit using the button - It was possible to light a fire by holding portable objects in your hands - Soap Tattoos and Skin - It was possible to get into an endless loop of taking fire damage in certain cases - Various fixes - I haven't forgotten about localization and its fixes. I'll do it in a future update

The Parasites

v0.1.3.0.0 Windows

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