Transportal
Game Information
Developer
LilySauceVersion
v0.5.2 Early Access
Engine
RPGM
Release Date
Feb 24, 2025
Last Update
Dec 14, 2025
Censorship
Uncensored
Overview
Transportal is an Adults-Only RPG with a focus on feminization, sexual exploration, and themes of identity. This game is currently in Alpha.
Installation
1. Extract and run.
Changelog
### 0.5.2 - v0.5.2 - Lewd Content: - A spicy new encounter with Keith, the Innkeeper. - Getting willingly punished by the sadistic female mayor. - A mini, subby lewd scene with both sapphic and non-sapphic versions. - A mini sapphic lewd scene with an existing character (and pretty art!) - ANOTHER mini sapphic lewd scene with one existing character (or maybe two...?) - Art Additions: - The mayor's first lewd scene now has artwork! - Caroline's expression artwork has been heavily changed (she's super pretty now!) - Damien has received an entirely new outfit for Verusa! - Corey's artwork has been adjusted (his basic T-shirt is no more) - Some new expression artwork for our "IRL" protagonist~! - The artwork for the start of the tentacle scene has been polished some. - Mayor Mai now has two new facial expressions, which are retroactively-added to her dialogue! - Story Content: - A Story Recap can be accessed by loading an old save, OR by using the "Help Info" Key Item! - The introduction of a mysterious lore-relevant character! - New dialogue with party members. - Multiple conversations with Damien ("Attraction to Men" only) - Finding a way to escape a certain location. - A rather large group hangout! - An optional meetup in a brand new place! - A small (and optional) lore infodump about potions! - Gameplay Content: - Five new Combat Skills for specific party members! - A new Non-Battle Skill, designed for acquiring items! - New places to use existing Non-Battle Skills! - At least eight new equippable items, three of which grant Skills! - A retroactively-added secret. - A group mini dungeon with enemies, and a bit of puzzle gameplay. - A solo mini dungeon with puzzles and enemies. - A new status effect (used by an enemy)! - A hidden sword. - More crafting! - Fictional breaking and entering! Don't do this IRL pls :3 - Adjustments: - Items are now properly sorted in the menu based on their type and usefulness! - The Items menu now has two columns instead of one. The Q and W keys (L1 and R1) can be used to switch Categories. - The "Where To" menu used in "IRL" has been updated, and is now more intuitive to use. - Several "IRL Drink" items have adjusted descriptions, to make it clearer how they're useful. - Keyboard keybinds can now changed. - Gamepad button bindings can now be remapped. - The protagonist's Smartphone can now be used as a mirror even in Verusa (provided you've reached a certain point). - Water is now usable in battle, and removes the "On Fire" status effect. - Some dialogue in the first hangout at Jen's home (the one with Caroline) has been changed a bit. - The hint objects in the Lewd Tome are now visually distinct if that type of content is disabled. - Balance Changes: - The Enchanted Bell's "Lightning" Skill now has a one-turn cooldown upon using it. - The Crimson Ring's "Strengthen" Skill now has a limited amount of uses per battle. - Miscellaneous adjustments! - Visual Tweaks: - The game's UI has been visually updated in several small ways! - Caroline's sprites have been changed to match her new artwork. - Seth's "IRL" sprites are now wearing the correct clothing! (No more out-of-place suit jacket.) - My developer artwork (the art shown before the intro and at End of Content) has been updated. - A couple background images for in-game areas have been updated. - Some visual updates have been made to Verusa's Overworld map. - Custom animation edits have been made for several Skills (mainly Jen's). - Bugfixes: - A rare bug where party members would vanish before the "Robed Mages" fight has been patched. - The "Crossing the Lake" quest should no longer stay in the menu after it's completed. (This was a visual bug.) - Prevented the player from accessing part of the "Picking Up Damien" event early, which caused a black screen upon waking up "IRL", and potentially other issues down the line. - Patched a scenario where the player would get near-softlocked by the same Wynne cutscene trying to start multiple times. - Adjusted a switch which was flipped wrongly after the Mall group hangout event, which could have potentially caused a black screen upon waking up. - Fixed a bug where the player could not return to their room at the inn the next day after being sent to bed via a cutscene. - Prevented the player from getting a free night at the inn when being sent to bed is triggered by unrelated cutscenes. - Changed the visual for a cabinet in the Inn of the Four's first floor. Previously, the tiles were wrong, making it look cut off. - Applied a patch fix for a situation in which the "by the river" scene with Jen was unintentionally skipped. - Fixed a couple of small typos. - :) - Fixed an issue where the Story Recap would fail to display, and some silly dialogue would repeatedly show up in its place. ### 0.5.0 - v0.5.0 - N/A ### 0.4.6 - v0.4.6 - Bugfixes: - - Prevented the player from accessing part of the "Picking Up Damien" event early, which caused a black screen upon waking up "IRL",and potentially other issues down the line. - - Patched a scenario where the player would get near-softlocked by the same Wynne cutscene trying to start multiple times. - - Adjusted a switch which was flipped wrongly after the Mall group hangout event, which could have potentially caused a black screen upon waking up. - - Fixed a bug where the player could not return to their room at the inn the next day after being sent to bed via a cutscene. - - Prevented the player from getting a free night at the inn when being sent to bed is triggered by unrelated cutscenes. - - Changed the visual for a cabinet in the Inn of the Four's first floor. Previously, the tiles were wrong, making it look cut off. - - Applied a patch fix for a situation in which the "by the river" scene with Jen was unintentionally skipped. - - Fixed a couple of small typos. ### 0.4.5 - v0.4.5 - Lewd Content: - The second innkeeper scene! (no art yet) - A decent-sized sapphic lewd scene with new art, and an existing character. - A mini lewd scene, which deals with the aftermath of the tent scene. - Art Additions: - The art for the scene in the intro (the one with the mirror) has greatly improved, and is now in color! - Wynne, the witch in Verusa, has entirely new drawn artwork inspired by her existing design. - All of Damien's artwork used during dialogue has been HEAVILY reworked! - The art that Fantasy Protagonist's uses during dialogue has had its lighting improved. - Jen has one new expression in all her outfits, and Fantasy Protagonist has two new expressions, which have been retroactively added to scenes! - Amy has several new facial expressions (including a blushy one), and a new pose. - Story Content: - An "IRL" story event where you run into a familiar face. - A new hangout scene with Jen and Caroline (the receptionist from the lab). - A new one-on-one meetup with Amy! - A group conversation with Wynne (the witch in the City of Four). - A new hangout scene in the mall, with multiple characters interacting. - Meeting two new NPC's in Verusa. - Story progress things! - Space? Kind of? (Disclaimer: not actually space.) - Gameplay Content: - A new combat area to explore as a Full Party. - A short main-story quest obtained from Wynne. - A new Non-Battle Skill, and new places to use existing ones! - A new weapon for Seth, which has a special passive effect. - Two new equippable items which add Skills, and two which add passive effects. - Several new and different consumable items. - A new status effect, which is dealt by enemies. - Two new enemy types. - A separate, alternate location to encounter a hostile group of mages. - Damien getting electrocuted. - :) - Gameplay Adjustments: - "Extra" Skills (granted by equipment) are no longer in a separate category, and are much more convenient to use! - Jen's self-buff has changed. Now, it unlocks a temporary Skill which pierces a single enemy twice. - Enemies have their names shown constantly now (instead of only when the enemy is highlighted). - The player can now go inside of the Alchemist's and Blacksmith's buildings WHILE the party members are training, which allows the player to still buy things. - The party's in-battle Faces also change expressions based on Status Effects, instead of just HP. - Visual Tweaks: - The lighting for Amy's expression art has been adjusted slightly. - There are several small visual changes to the game's intro! - Dr. Boss's in-map sprites have been updated to be more consistent. - Harpies' map sprites have been changed to more closely match their in-battle art. - Caroline (the lab's receptionist) now magically has red hair. - The woman who works at the Inn's appearance has changed. - Jen's in-game sprites now match her hair's design a bit better. - Bugfixes: - Using a Shelter while underwater no longer magically clears the "Deep Underwater" status effect. - It should no longer be possible to skip the night at the Lake in Verusa during a quest. ### 0.3.4 - v0.3.4 - Lewd Content: - Added a sapphic lewd scene with a character we already know [no art yet] - Added a sapphic lewd scene with a dominant woman (and her feet) [no art yet] - Added a mini lewd scene to the inn - Art Additions: - The first lewd scene in the game is now in full color! <3 - Added a bunch of work-in-progress sketches to an existing lewd scene - Added TWO entirely new outfits for Jen, which work for all her expressions! - :) - Added full color art to all of Amy's existing expressions! - Added a small amount of work-in-progress art for Dr. Boss - Added full color art to all of Corey's existing expressions! - Updated one of the three title screen art pieces (leave the title screen up for a while) - Story Content: - Added a new "IRL Hangout" scene for all four party members, with a variation depending on a Choice - Added a new "IRL Hangout" scene with Damien AND Corey - Added a new "IRL Hangout" scene with Seth - Added a new NPC in the City of Four that helps progress the story - Added a dominant woman NPC to the City of Four - Added several scenes in Verusa that give story information - Added two new campsites for the group to rest at, including interactions with party members there - Added hugs - Gameplay Additions: - Added a new Solo Dungeon to explore - Added a new Boss Fight - Added a Crafting system with several recipes and several ingredients - Added a new Quest at the Adventurer's Guild - Added new uses for the "Dive" Non-Battle Skill - Added new uses for the "Mist Form" Non-Battle Skill - Added three new Key Items, which all have at least one use - Added new equippable armor - Added three new weapons - Added a new Offensive Spell for our protagonist - Added a new equippable accessory that grants a Defensive Skill - Added a new regular enemy type - Added Sweet Tea - New Options: - There is now a proper "Instant" text speed in the Options menu. (Disabled by default) - A controller Option exists for people using PS5 controllers (this isn't perfect, but it's there) - Adjustments: - Made some of the "Drink Items" more useful (two of them especially so) - Added custom sprites for the "Dive" Non-Battle Skill - Magically turned the "Head" armor slot into the "Neck" armor slot, and moved both necklaces to it - Light Armor has been magically renamed to Medium Armor - Slightly buffed Seth's MP - TP is now retained between battles. - Prevented items from Verusa (potions, keys, etc) from being usable in the "Real Life" area - Switched out some weapon types' icons - Added Crafting tutorial information to the "Help Info" Key Item, and to both Libraries - Visually improved both the Residential District and Business District maps ### 0.2.8 - v0.2.8 - Lewd content: - Added a new sex scene involving a tentacle monster, which is accessible via a book you can obtain at the City of Four's Library only when you're in a Solo Party. (No art yet though) - Added a small (but still lewd) scene that's only accessible depending on your in-game Content Settings. - Story content: - Added a new Main Story cutscene in the Inn with your party members. - There's also a new Main Story cutscene with Jen, back at the lab. - Added an "IRL Hangout" scene with Seth at a local bar... You end up getting a bit tipsy. - There's a new story/lore scene with Damien and Corey (Damien's roommate), followed by an "IRL Hangout" scene with Damien (chilling on the couch playing games). - Added a short meetup scene with Jen at the cafe, where you have an unusual interaction with Amy (Damien's coworker). - Questing/etc: - There's a new investigative Solo Quest at the Adventurer's Guild, which earns you a brand new Non-Combat Skill. - There's a new combat-focused Full Party Quest at the Adventurer's Guild. Sends you to a new area which contains a new enemy type as well as several fancy new equips. - You can now unlock access to the Lewd Tome in your apartment in "IRL". - You can now work for money at the "IRL" Library during the Daytime, but it'll take up a Time Slot. - You can unlock the ability to swap between a Full Party and a Solo Party at a certain location. - New Options: - There is now a proper "Instant" text speed in the Options menu. (Disabled by default) - A controller Option exists for people using PS5 controllers (this isn't perfect, but it's there) ### 0.1.7 - v0.1.7 - New Additions: - - Added a miniboss to the intro part of Western Forest. - - Added an Options setting which defines if the protagonist is attracted to men or not. This option can disable or alter scenes. - The game also checks with you about this when you start a new game. - - Added an Options setting which allows for faster text skipping (Off by default). - - Added a way to reject the innkeeper earlier in the conversation if you want to. - Adjustments: - - Adjusted the way interrupting the fairy boss while she's concentrating works. - It should be clearer now if it was successful. - - Adjusted + added dialogue just after entering the City of Four. - (Should require a new playthrough if you're past that point.) - - Moved around some objects in the Western Forest, including trees, and the green teleporter. - - Added a little disclaimer to when you get the Dive skill letting you know that it doesn't have a real use yet. - Balance: - - Adjusted the balance of the fairy boss's special attack, as well as the harpies' special attack. - - Buffed Seth's taunt skill a bit, and added clarity to its description (and tutorial) about how it works. - - Buffed the damage on Damien's "Slash" ability a bit. - - Changed the wolves in the Western Forest so that the amount of them gradually increases as you get further in. - Bugfixes: - - Fixed the fairy boss shuffling around the party's "Face" images when using the "Spirit Away" skill. - - The player can no longer use the game's custom keybinds in order to softlock the game in a bunch of places. - :) - - Prevented using the keybinds to open menus where you're not meant to be able to (like during cutscenes). - - Prevented somehow sneakily opening the chest behind some wolves in Western Forest while up on the cliffside above it. ### 0.1.6 - v0.1.6 - Initial Release
Transportal