TurretGirls
Game Information
Developer
NANAIRO ENTERPRISEVersion
v1.04
Engine
Unity
Release Date
Aug 25, 2025
Last Update
Nov 29, 2025
Censorship
Censored
Overview
Grody extraterrestrials are pouring through a space-time rift, and only one girl and her turret stand in their way! Lock, load, and blast them to oblivion. Because if she doesn’t survive today, there’s no ‘omurice’ tomorrow! Earth depends on her!
Installation
1. Extract and run.
Changelog
### 1.04 - v1.04 - 【New Features】 - ■ Added support for German and French - ■ Added Key Rebinding Functionality - You can now access the key rebinding screen from the switch in the bottom-right corner of the Options menu. - Keys and buttons used during combat can be reassigned. - (Note: Certain actions, such as opening the pause menu, cannot be changed.) - If multiple actions are assigned to the same key/button, they may not function correctly — please ensure there are no overlaps. - When Steam Input is enabled, some key bindings may behave unexpectedly. - 【Fixes】 - ■ Addressed Unity security vulnerability issues ### 1.03 - v1.03 - New Features] - ■ Added Fire Button Options - Added a feature in the Options menu to select how the ‘fire’ button works - Hold - : Continuous fire while holding down the button (previous behavior) - Toggle - : Switches between continuous fire and stop with each button press - Continuous Fire - : Constantly fires without needing button input - ■ Added Total Damage Display - You can now check the total damage dealt by each weapon on the Game Result screen - [Adjustments] - ■ Energy Shield (Shield Drone adjustment) - Adjusted the Supply Weapon "Shield Drone" and renamed it to “Energy Shield” - Changed to a single shield that covers the entire turret - Blocks one attack (now also blocks long-range attacks) - The shield disappears after blocking an attack - When disappearing, it releases a powerful shockwave that deals damage over a wide area - If there is ammunition remaining, a new shield will deploy instantly (if at zero ammo, it will reload instead) - The Shield Drone was previously too lackluster, so we reworked it into a more useful, offensive shield - The Shield Generator remains unchanged - ■ Machine Gun - Improved bullet grouping and projectile speed while aiming down sights (ADS) - [Bug Fixes] - Fixed a bug where, upon continuing from suspend data, the turret’s starting weapon would revert to Lv.1 stats - TurretGirls Update v1.02 has arrived! - 【New Features】 - ■ Added Suspend Save Function - Added a button on the Supply screen to save progress and return to the Title screen. - If a suspend save exists, a - Continue - button will appear in the Title Menu. - Selecting - Continue - will resume from the next day’s battle. - Suspend saves are automatically deleted under the following conditions: - ・When the game is cleared - ・When the game is over - ・When retiring via the Pause Menu - ・When selecting - Battle - in the Title Menu instead of - Continue - (a confirmation dialog will appear before deletion) - ■ Added Auto-Save for Run Progress - Progress is now automatically saved when leaving the Supply screen. - This feature acts as a safeguard against unexpected interruptions such as crashes. - ■ Added Resolution Option - Added support for 3840x2160 resolution. - # Please note that this does not guarantee smooth performance. Consider your PC specs when using this option. - 【Adjustments】 - ■ Shotgun - Adjusted so that accuracy improves while ADS is active. - # ADS Mode is primarily a bonus feature for admiring certain “details,” but now it also affects combat performance. - ■ Incendiary Rounds - Increased attack range at all levels. - Upward attack range has also been increased, though the visual height remains unchanged. - # In the previous adjustment, flame height was reduced for visibility, but aerial damage output dropped too much. This update rebalances that. - ■ Missile Launcher - Increased attack power at all levels. - ■ Ballista - Adjusted initial level performance (e.g., number of projectiles) to make it easier to use. - Maximum level performance remains unchanged. - ■ Flamethrower - Adjusted visual effects to reduce processing load. - # While a reliable weapon in certain builds, performance in the late run raised concerns, so we optimized it. - ■ Gravity Gun - In the previous update, both the attack range and pull range shrank each time it damaged enemies. Now only the - attack range - will shrink, while the pull range will remain at its original size. - # The weapon was designed to immobilize enemies by pulling them in, but its damage output had been too strong, leading to the prior adjustment. - # However, that adjustment weakened its crowd-control effect more than intended, so this rebalancing was made. - ■ Adjusted Supply Item Draw Rates - Adjusted so that currently equipped weapons and upgrade parts will appear more frequently than before. - TurretGirls 1.01 update is live! Patch note details inside! - 【Update Details】 - ■ Added Undress Stage Option - Added a new option that allows Girl to keep her underwear protected when her durability reaches zero. - When this option is enabled, the mask effect will not be displayed. - ■ Added Item Names to Parts List in Supply Scene - When hovering over the parts list on the right side of the screen, the names of acquired parts will now be displayed. - ■ Added Generator Stats to Generator Slots in Supply Scene - When hovering over a generator at the bottom of the screen, its performance details will now be displayed. - ■ Adjusted Supply Item Draw Rates - Before rerolls on Day 2, items that are difficult to purchase will appear less frequently. - ■ Adjusted Machine Gun Performance - Slightly increased attack power and knockback. - ■ Adjusted Shotgun Performance - Increased attack power, knockback, and range. - Changed so that attack power and knockback decrease with distance. - ■ Adjusted Laser Cannon Performance - Reduced knockback. - Increased attack power at initial level. - Decreased attack power growth per level-up. - ■ Adjusted Diffusion Laser Performance - Changed so that lasers curve toward the crosshair after firing. - Increased hitbox size. - Increased attack power at initial level. - Decreased attack power growth per level-up. - ■ Adjusted Rocket Launcher Performance - When hitting an enemy immediately after being fired, it now deals small damage and knockback, then pierces through without exploding. - Increased range. - Increased initial attack power and explosion radius. - Decreased attack power and explosion radius growth per level-up. - ■ Adjusted Gravity Gun Performance - Delayed the time before it begins pulling enemies in after impact. - Gravity orb size now decreases each time it absorbs an enemy. - Adjusted hit feeling to better match visuals against medium-sized enemies. - ■ Adjusted Flamethrower (Standard) Performance - Reduced attack power. - Increased range. - ■ Adjusted Flamethrower (Advanced) Performance - Slightly increased attack power. - Slightly reduced range growth per level-up. - ■ Adjusted Ballista Performance - Fixed a bug where range was reduced when framerate was above 90. - Slightly increased range. - ■ Adjusted Incendiary Round Performance - Fixed a bug where range was reduced when framerate was above 90. - Slightly increased range. - Adjusted so that when upgrading bullet size, vertical growth is now limited. - Adjusted effect visibility. - ■ Other Adjustments - Enhanced death sound effects for medium and rare enemies. - Made attacks from medium flying enemies easier to recognize. - Added screen shake effect when medium enemies are defeated. - Slightly sped up the Day display animation at wave start. - Addressed an issue where the character’s head would shift from the correct position.
TurretGirls