Yuna: Reborn
Game Information
Developer
Alex HornVersion
v0.4.02138a
Engine
Unreal Engine
Release Date
Nov 16, 2025
Last Update
Jan 11, 2026
Censorship
Uncensored
Overview
Yuna is a Third-Person Action RPG Shooter with a focus on gameplay and dynamic action.
Installation
1. Extract and run. To install the patches - unpack + replace into root folder(the one with Yuna.exe file) of the game.
Changelog
### 0.4.02138a - v0.4.02138a - ### Added - **Arena & Maps** - **Transition zones** between arenas with loot; some arenas can become transit zones at random. - Chance for **Yuna’s crystal** to appear during arena battles. - Current pool: **11 arena locations** (6 combat, 5 transition); more maps planned. - **Bench timeskip** to fast‑forward time. Use **Bed** to skip time to 6 AM (There is cooldown, so you won't be albe to use it again for awhile) - **HUB & World Simulation** - HUB relocated from the bunker to an **outdoor village/camp**; NPCs follow simple daily **schedules** (early pass). - **Daily world state**: locations refresh each day; loot/crystals **persist** until collected; enemies **respawn** on entry. - **Barter NPC (“The Dog”)** with **reputation** and a **shop that refreshes daily**. **Better reputation = better deals = stonks** - Tavern with **Bulletin board** where you can receive random generated **Quests/Bounties**. They appear with the ingame time. You will receive a reward and **reputation** for completing these. **You only get one shot** if you die or quit the quest and progress will be lost. - **Weapons & Gear** - **Modular weapon system** with upgradeable **components**; individual parts can be improved. - **Ammo Types** (T1/T2/T3) and **magazine tiers** — Rifle: 20/40/60; Pistol: 7/14/21. **Bandolier** increases mag capacity to **5 (rifle)** and **8 (pistol)**. - **Blueprints** and new **resources** required for weapon upgrades. - **Ricochets & enemy penetration** reintroduced; **weapon weight** again affects handling. - **Crouch fire** enabled with mechanical bonuses: +20% range efficiency, −20% recoil, +20% accuracy. - Added **13 combat stimulants (“boosters”)** that apply distinct temporary buffs/debuffs (e.g., damage, evasion, anti‑lethal “prevent death”, movement trade‑offs with toughness), with accompanying visual effects. **They currently can't be crafted and can be obtained via looting** - **Enemies & Encounters** - New **boss** with **18 unique animations**. - New enemy: **Facehugger (“Hugger”)** with **15 unique animations**. - **Progression** - **Engineering** skill tree introduced (perks around carry capacity, loot weight, armor, ammo tiers). - **Nimph** a **Companion** and new **Yuna Tree**. Now you can summon a **Nimph** via **Condition** menu (temporary decision). They work on your **Stress** and can be upgraded with **Yuna Tree**. - **Customization & QoL** - **Workbench** now shows all owned resources. - **Canon Judi** presset added. - **Body customizer**: added sliders for upper/lower body width & thickness. - **Hair** improved with more variety. - **Dialogue UI** now displays **icons** for effects/actions. - **Holes** Self‑inspection and **anatomical condition** system affecting certain mechanics (size changes over time and via interactions). - ### Reworked - **Movement**: locomotion system and animations overhauled; **camera** tuned for more dynamic feel. - **Arena flow**: no more discrete waves — now a **continuous fight** until reaching the required **Infection level**; **boss fights** appear via Tavern Quests in dedicated arenas; **branching/straight** transition routes after clears. - **Armor**: top and bottom overhaul; added **modules**, **neck guard**, **under‑armor shirt**; **equipping** reworked to avoid clipping; **heavy‑armor effects** (camera sway, etc.). - **Skills**: **Survival** and **Cold Blood** trees reworked/expanded (a few nodes still pending). - **Weapons**: assault rifle and pistol **fully reworked & integrated** into the modular/upgradeable system; **weapon shop** reworked. - **Systems**: **ballistics, recoil, accuracy, damage, range** & related skills recalibrated; **YUNA** effect retuned. - **Underwear** reworked and now has stats. You can unlock new pieces at Blacksmith. Can be changed at **Workbench**. - ### Fixed - I don't even know where to start. Many bugs were fixed. But I've also added new bugs so good luck to you. - ### Removed - **Volumetric** effects (too heavy and difficult to optimize). - **Story mode**. - Some features like removing equipment via inventory **(Now it's done at Workbench)**. Guns can't be removed but **can be hidden via Settings**. - **Horns and Fox gear** will be returned in future updates - ### Performance / Optimization - Overall optimization improvements. - **Ray‑traced reflections** optimized (tested at 1080p with DLAA) — significantly less GPU‑hungry and more stable. (Works only with DX12 and game runs on DX11 by default) - Added **ray‑traced skylight** option (high‑end PCs). - **Fog** system redone for lower cost; **post‑processing** improved (bloom, light adaptation, etc.). - **Sharper skies** and **selective higher‑res textures** (up to 4K where appropriate) without harming performance; verified on **GTX 1650 4GB VRAM**. - Updated **blood/dirt/torn‑fabric shaders** on armor. - ### Balance & Systems - **Armor** stats rebalanced; heavy armor **affects posture** (mitigable via perks). - **Symbionts** retuned for new ammo tiers; **weak spots** now take **3× damage** where armor is thinner. - **Cold Blood** and other skills polished; certain perks (e.g., movement speed, “Pushback”) moved to a different tree. - **Consumables** (incl. cigarettes) grant **Survival XP** (game‑only). - **Economy**: no more free stuff for clearing waves, now you should complete quests and search for loot. - **Loot**: now has weight, you can expand amount of loot you can carry and reduce negative effects for carring to much via **Engineering** skill tree. - **Difficulty**: added a **test scaling** difficulty that rises **day‑by‑day**, improving loot quantity/quality. - ### UI / UX - **Ammo & magazine UI** updated; supports **mixing ammo types** within a mag (UI polish in progress). - **General UI** improvements; **quest system UI** updated. - **HUD**: new side **3D status panel** (work‑in‑progress). - **Workbench** resource readout improved; **dialogue** icons clarify outcomes. - ### In Progress / Planned - New/Old Story mechanics. - **Shotgun** integration; - Expand **NPC** content & activities in the HUB; add more **arena maps**. - **HUD/UI** polish, **bandolier** upgrades; additional **weapon attachments** such as **silencers**. - Potential support for **custom camouflages** (akin to Judі’s tattoo system). - Version 0.3.996a(d) - > Added in-game wiki/guide - > Added DirectX 12 support - > Added Ray Tracing (Dx12 only) - > Rebalanced ranged weapons - > Revamped Body Muscles appearance - > Fixed H-mode - > Fixed slomotion issue which have been caused by low fps count - > Added experimental safe-mode for weak systems: - > 1. Go to *%AppData%Local\Yuna\Saved\SaveGames* - > 2. create a **copy of any .sav** file - > 3. rename it to **SM** - Minor bug fixes and adjustments - Version 0.3.996a - The loading screen now works as it should, and those with widescreen monitors won’t experience issues with it anymore. Tips now change automatically, so those interested can just wait without pressing the space bar. The speed of change depends on the text length, and I’ll be updating the hints over time, adding both gameplay-relevant and lore hints. - Fixed - a bug where the character would fall through the map after loading, mostly affecting those with HDDs. Yes, it's still present. - Fixed - bugs that broke some side quests due to over-optimization—something I accidentally broke but have now fixed. - YUNA has been added. - Material consumed by Ghouls. It currently has a low drop rate from enemies, as it’ll be available through events, story quests, and side quests in different forms. Basically, Judy will consume symbiont remains to increase her YUNA levels. - Added - trait points that can be improved by the level of YUNA in the body decreases its level but enhances Judy's abilities. - Added - a visual transformation for Judy that depends on her YUNA level: the more YUNA, the worse she looks, but the stronger she becomes. YUNA can also be used to upgrade trait points, which act as basic power-ups and significantly impact Judy’s strength. - Added Body Modifers: - You can aquire these by spending YUNA points to unlock new abilities or boost your stats further. (UI still in progress for these) - Not everyone may like the changes in Judy’s appearance. - However, I’ve added a customization option that lets you adjust her infected look at high YUNA levels. In the YUNA tab, you can modify her infected appearance, changing the color, glow, or even adding metallic effects to skin tones or modifications. - Updated - landscapes and grass. - Now, the grass generates automatically, casts shadows, is dense, looks good, and doesn’t consume much memory as it loads only when needed and disappears when not. - Added - settings to disable the grass completely. If you're worried that the grass might overwork your graphics card, rest assured, it’s well-optimized. - Updated - the graphics part of the project; it looks better now, with no harsh contrasts. - Fog, sky lighting, and auto-exposure have been adjusted, though weather effects have been slightly downgraded due to optimization challenges. - Infection levels - have also been updated; at lower infection stages, enemies won’t always be fully infected across multiple limbs or the body. - The capture system - , as we know, wasn't liked by anyone, so it was decided to change it: - Now, when an enemy prepares to capture Judi, time will slow down, and the camera will focus on the enemy, giving you the opportunity to parry the capture. - If you press the parry button at the right moment, Judi will kill the enemy and push back nearby enemies. - If pressed too early or late, Judi will lose more stamina. If there's enough stamina, she'll parry; if not, she will be captured. - You can escape the capture by pressing the Q key or the key for the blade. While captured, the enemy inflicts damage and can kill you. The speed of escape depends on your stamina; low stamina makes it harder. - If you escape successfully, Judi will kill the enemy and push back nearby enemies. - If you fail to escape from the second stage of capture and the enemy continues to attack, the enemy will become more aroused with each attack. The higher the arousal, the greater the chance they will initiate a game of "chess." Yes, enemy arousal can increase not only during capture but also through other actions, such as Judi being naked, which accelerates their arousal. - Sex Mechanics: - The skill tree and progression system through sex content have been completely reworked. - Corruption has been added (it acts as the main stat that enhances all others). - Stress has returned, along with the possibility of losing or dying during sex. - Antidepressants have been reintroduced. They are needed to recover stress after sex since sex reduces stress. If stress falls below zero, you lose. - Cigarettes have been added, along with the ability to smoke them. Cigarettes restore stress. - Condoms have been added, which you can use on symbiotes during sex. - Inventory Changes: - Now there are 6 main slots for all consumables. Some of them can stack. For example, you can carry 12 condoms or 20 cigarettes in a single slot, but not items like inhalers, antidepressants, etc. - All items in slots are displayed on the character's belt. - Inventory interface updates are in progress. - Sex Skill Tree: - There are special abilities and general skills. - For instance, there’s a skill that allows Judy to consume sperm to reduce stress, either by licking it off herself or drinking it from used condoms. - Another skill reduces the cost of switching positions during sex. The reduction depends on how much sperm is on Judy's body, allowing you to use it to gain an advantage. - The skills are diverse: some are designed for bukkake scenarios, others for egg-laying mechanics, and some simply enhance the character. - Minigame: - The UI has been redesigned, and there are now 6 main indicators: - Stamina during sex, which allows pressing A/D keys. - Symbiote Health during sex—reduce it to make them climax. - Stress Level—if it drops to zero, you lose. - Arousal, which acts as a resource for skills. - Focus Bar—every correct key press gives a damage bonus. - Mentality Bar—the longer you don’t press anything, the more resistance to stress you gain. This is useful because Judy passively takes stress damage during sex if you don’t press anything. - Experience System - The more Judy engages in sex with a specific type of symbiote, the better she becomes at it. - There’s a stat showing interaction levels with each type of symbiote. - The higher the level, the more animations become available, and the more health penalties symbiotes receive. For example, at level 5, symbiotes have 70% less health, and all animations are unlocked (these are only health values used in the sex mechanic). - Symbiote Mechanics - Symbiotes also have their own arousal system, which depends on Judy’s skills. - The higher their arousal, the more likely they are to initiate sex with Judy. - Experience increases symbiote arousal. - Early in the game, symbiotes will kill you more often than rape you, but over time, as Judy becomes more corrupted and unlocks her first skills, she’ll be able to use sex as a weapon. - Semen Visuals - The visuals have been changed to pre-rendered textures: 72 variants, with 12–8 options for each body part. - Enemy Behavior Fixes - Several fixes have been made to enemy behavior, mainly to improve recognition of Judy and reactions during the sex mechanics. - Infection Mechanics - Infection affects the strength of symbiotes during sex mechanics. - Some will require multiple climaxes (two or three) to defeat. - Others may change positions mid-sex, regenerate, have increased defenses, etc. - Egg Mechanics - Tentacles can reproduce in Judy’s womb, allowing her to carry eggs. - Eggs come in three sizes: Normal, Large, and Colossal (as previously discussed in the ENG channel). - And yes, she can give birth to them. - Save System - Added 3 save slots. Not sure if they work correctly yet, so more testing is needed. - Added 15 new animations - The arena has been updated and now works differently than before. - We now have a HUB as a starting point and 3 different zones: - an abandoned warehouse; - a forest; - and Gorge; - To complete a zone, you need to reach a certain level of infection, after which an event will occur. This event could be the appearance of a YUNA crystal or a boss. After killing the crystal or the boss, they will drop YUNA remnants, which are needed to upgrade skills or unlock modification slots and perks. The amount YUNA remnants, depends on the current infection level in the arena zone. - Next you can go back to the HUB or proceed to the next zone. - When will you complete all three zones, a passage to the first zone will open in the third zone, creating an endless loop that continuously increases in difficulty. - Fixed many other bugs I forgot to mention. - Added other bugs I forgot to mention. - Changes from 0.3.996a to 0.3.996a(c): - > Many bug fixes - > Added 4 MMMF animations - > Added 1 MMMMF animation - > Reworked Compass - > Added Cinematic camera for the mini-game - > Added DEMO of first person camera - > Rebalanced mini-game - > Added sound to H-animations which were absent - > Added event bloody fog in the story mode - > Added 6 mmf animations for tentacles - > Added 2 capture animations for tentacles - > Added H - MOD in settings (check that in your settings as some may have it ON or OFF by default as it replaces mini-game) - > 2 softlocks fixed - > Quest Relax fixed - > Updated Settings menu UI - > 4 MMMF animations for tentacles - > Added Skin type customization options - > Added 4 new face types - Might be something else. - Spoiler: - 0.3.98a - Yuna 0.3.98a - Changelog: - Story mode optimization - divided the story mode into chunks - added 4 random events - reduced load on the CPU - reduced video memory usage - Updated the graphics - Updated the loading system - Updated entire landscape - Updated some visual effects - Updated some sound effects - Updated enemy spawn - Updated loot spawn - Added an infection system - The better you play the stronger your enemies, loot spawn changes, events start to occur. - Returned FSR - Reconfigured DLSS - Global illumination - Added animations for armored symbiont: - 5 oral - 1 vaginal - 5 anal - 3 etc - 6 mmf - (I left tentacles for later because I was burnt out with animation) - Updated several shaders - Updated face settings (still wip) - Added the ability to change the color of the skin on the face and feet - Returned the possibility of customizing the vagina - Added creases on the soles of the feet at the bend of the toes - Added hair on arms, legs, tights, pussy (still wip) - Added a new item that can be found, a rag that cleans the body and armor from mud, blood and sperm - Added ability to make enemies transparent - Added ability to hide tactical belt in the gameplay settings - Spoiler: - 0.3.86a - v0.3.86a (standalone) (not patch) - Changelog: - Redesigned tentacles - +18 new animations - Updated customizer - + big breasts + possibility to add your tattoos (use any images with white background) - Updated armor mechanics - + new armor - 2 quests to unlock armor in story mode - Added new armor to the arena mode (unlock by clearing waves) - A couple of new skills related to armor in the branches of aggression, composure, engineering and survivability - Appearance of the symbiote and zomboid has been updated - Updated enemy behavior system (still wip) - Updated UI (still wip) - Spoiler: - 0.3.04 - 0.3.68 - Version 0.3.68 - Changelog: - > I've reached level 100 in Path of Exile - > Brought back Judy's old pants in an updated form. - > Arena options update - > Vincent quest line update - > Merchant added to the arena - > Integrated a weapon customizer into the arena and story mode. - > Character progression system has been reworked - > Experience can be earned by performing successful dodges, taking damage and debuffs (For survival tree) - > Cold-Blooded Skill Tree (Killing with ranged weapons) and the Survival Tree have been reworked. Most of the skills have been reworked - > Aggression Skill Tree (Mantis blade combat) has also been updated, like the other skill trees. Most of the skills have been reworked - > Boss for the story mode and bunch of H-animations for the boss - 10 completely new animations. - > Crafting system has been completely overhauled - > Now you don't need to wait for hours for something to be crafted - > There's an option to dismantle cartridges, create empty magazines - > All cartridges are now stored in the workbench and you can retrieve them at any time when needed. - > The ability to Unload and Load a clip with the press of a button - > The inventory now has no weight limit but has a certain number of slots. - > Reloading has two types and become more advanced - > Judy has a tactical belt where all the clips are stored. - > All consumables are stored on the belt and have quantity limitations. - > Shotgun ammunition is also displayed on the belt - > Pouch indicates the available space so you don't have to constantly check the inventory to see how much space is left - > Two small mini-quests related to blueprints - > Weapon blueprints in the story mode, and something like a shop that refreshes when you bring the blueprints - > A slight update to the HUD. - > Stamina consumption and display on the character have been updated. - > The lamp is now also on the belt and shines like the sun - > Added a boss for level 10 of the arena - > Replaced old assets with new ones that are more thematic for the project. - > Enemies can no longer see you through walls but are more acute to the sounds you make. (Without shoes, Judy walks and runs more quietly.) - > Updated the AI for all enemies and slightly modified their behavior and balance. - And many other things I've forgot to mention. - Patch v0.3.68.002 (2024-03-12) - Changelog: - > Optimization - > Shaders - > Loading order - > FSR removed - > DLSS added - > Bugfixes - Patch 0.3.44 (31.12.2023) - Changelog: - > Christmas Tree - > The opportunity to ride a deer ! - DirectX 12 implemented (may boost performance as it can lower it down (in the last case launch with 11dx)) - > Atmospheric fog setting - > Semen effects on the body - > Semen effects settings - > Ability to change key assignments for mini games - > Drooling during BJ - > Dirty dicks may stain Judi just by touch - > Abdominal swelling 3x maximum size - > X-Ray on Judi status check - > Debuff system (8 normal debuffs 2 sex debuffs) - > Updated the UI - > Now your anus can get sore. - > 4 MMMF animations for abomination - Cosmetics(clothes)(Wardrobe can be found in the bedroom): - > 10 panties - > 6 socks - > 3 pieces of top - > Clothes can be torn by enemies and become dirty. - Other stuff: - > The map has been slightly updated in some places - > bug fixes (not all that I know of) - Spoiler: - v0.3.04 - Be cautious Version 0.3.04 is NOT a patch ! No previous files required ! Old saves should work fine ! - Version 0.3.04 (2023-11-29) - ADDED - New arena map - New enemy: Tentacle (yet without animations) - New character Jackie - New locations Warehouse, Cave - New shaders for some environment models - A couple of new graphics settings - Modular armor (Can be customized in story mode) (to demonstrate the concept and get feedback, so far it’s just an undeveloped example) - Ziplines in some places - Radio and 4 radio broadcasts - Ability to disable the sex mini-game in the settings - Ability to make a presets in the customizer - Ability to use workbench near the Hunt quest - Ability to crush lockers for loot, turn on lamps and sit on a chair - Ambient and a couple of new sounds - Compass with markers (WIP) - Dynamic weather, rain, sun, fog, storm - 18 H-animations for abomination - 6 MMF for abomination - Teeth shader - IMPROVED - Quests update - Optimization - Updated the effects of hitting the enemy - Updated the cycle of day and night - Effect of disappearing enemies - All consumables and craft items have models - Updated the interaction HUD - Updated global settings - Updated the user interface (WIP) - Hair shader and the ability to paint in three colors - Many technical improvements - Environment improvments - Updated Abomination, a minor enemy - Smooth random playback speed of sex animations so they don't seem too stuck - Changed the lighting of all objects - The game archive is no longer compressed - Separate groups of LODs and subloads - Symbiont balance - Hit-boxes and weak spots of enemies - Some sex interactions - Remade Judy's eyes and fixed the fact that they could fall out of orbit - FIXES - Bugfixes - Spoiler: - Patches v0.1.001a(10.07) - v0.1.040Public(16.09) - ADDED: - • Gore system (Enemies can lose their limbs and even heads) - • H-interaction tutorial - • Disabled enemies have disabled abilities - • Revamped damage and defense system for enemies - • Each symbiont has weak body part - • The spit leaves a stain on the ground that explodes if you stand on it, the spit does not pass through the walls - • Changed the behavior of the Armored symbiont, added an attack with a medium range that inflicts area damage - • Integrated Body Sperm Fill Indicator (WIP) - • Added emotions during sex varies on skill level (WIP) - • Added two new skills, Free roll (quickly press the roll button twice) and free carrying of the AR when you switch to a pistol - • Group sex for 2 enemies at the same time (6 animations) (there is a button that connects to the right side group extermination) - • Bukkake if enemies masturbate for long enough - • Enemies do not disappear after sex they go to sleep - • Spawn of enemies in different regions on the map(Story Mode) - • New type of enemy (small symbiont without sex animations - • Loading screen - • New camera system for cinematic H-mode (saves desired angles) - • Temporary cum effects - • 2 repetitive quests (1 with Clape after completing all the initial side quests with her) 1 - with Vincent, available after taking the quest with the generator (Story Mode) - • 3 - side quest (1 with Sofi after the generator quest) (1 with Vincent, which is available after taking the generator quest) (1 in the area with the generator, you need to find a note in one of the rooms) (Story Mode) - • Saving the location of the character (Only in safe places) - • The size of the map increased by 3 times(Story Mode) - IMPROVED: - • Improved quest system (Story Mode) - • Improved dialog system (Story Mode) - • Focus camera - • Spawn optimization (Story Mode) - • Time of day optimization (Story Mode) - • The quest with the generator is expanded (Story Mode) - • Temporary foliage optimization (very strongly indented drawing) - • Vagina color naturalized - FIXES: - • Animation of the pistol sight, now the left hand and body move when aiming - • Loading of stats in Story Mode - • Display of items in the inventory (sometimes they were not shown) - • Loading traits(sometimes learned trait was not displayed) - • Fixed the game could freeze when killing an enemy - • Fixed HP and Endurance not loading together with stats - • Mantis attack speed could go to default after death - • Disappearing of outfit after death - • Improper loading measure that could cause the game to crash after playing for a long time - • RAM was not freed from unnecessary classes - • The camera could rotate during sex if it was rotated 180 degrees in Z-axis direction - TEMPORARY DECISIONS: - • I temporarily took the quest with russian pigs, because it is very easy for them - • The Pilgrim quest will be extended by several hours - • The symbiotes jerk off on Judy during sex - • Judy can runs in 360 degrees direction (I'm thinking about leaving it or not) - Gameplay - • Updated the crafting system - • Added new resources - • Edited a couple of craft recipes - • Replaced widgets for resources - • The Engineering tree(still WIP) - • I added three new spawns for resources - Settings: - • Added FSR option - • Took away a strong blur - • Turned up the quality of the shadows - • Added the control/key setting for you to assign it how you like - • TAB no longer provides info - Customization: - • Added the eyebrow sculpting option in Appearance menu (Demo feature just to check whether I will do it on the whole face) - • Reworked eyelashes - • Added the ability to change the color of eyelashes - • Added the ability to change the color of perineum, labia, - • Added the ability to customize vagina - Bug Fixes: - • Disappearing of physics on character - • The weight of items in the inventory was not displayed correctly after they are moved to the crafting table - • Resources could sink underground after appearing - • The bug with the door to the shower, after the relaxation quest was closed - • Softlock on main menu for newcomers - • And others… - H-scenes - • Added 4 MMMF animations work in the same way as MMF(Patreon only) - • 6 MMF animations (simb-zomboid) - • 5 oral animations for Spitter, - • 5 Vaginal animations for Spitter, - • 3 ETC animations for Spitter - • A small effect of sweat during sex - • 1 MMMMF animation (Patreon) - Visual: - • Improved textures and appearance, zombies, symbionts, white symbionts, armored symbionts, spitter - • Revamped all blood effects - • Revamped Splitter's spit effects - • Revamped Bomber blast effect, blast radius - • Vincent appearance updated - Reworked Pistol: - • Animation of running with a pistol - • Sight animations - • Firing animations - • Weapon animations - • Optimization - Spoiler: - patch_0.0.86fix - patch0.0.86fix.c - Fixed: - some low graphics texture issues - issue with low distance of view custom appearance - gallery mode issues - v21.05(Core) - READ DEV'S NOTES PLS ! - Removed: - Gangrape and self-control are disabled due to rework in progress (will be back in next update) - New stuff: - 4 new types of weapons - New type of ammo - Minor update on music and sounds - When Judy moans, she opens her mouth - Also works when she is exhausted - Ammo drops are highlighted now - Ammunition and some consumables inside of bag pack are now can be seen on Judі - 8 new melee skills - 10 new ranged skills - Global illumination settings option - Focus camera(H-combat) - Ability to change poses(H-combat) - Several face animations (test) - Patches support - Updated: - Bullet speed - Damage of different weapons - Movement responsiveness of MC - Skill HUD - Captures and evades - Melee combat rework - Reworked: - MC model - Character customization - Animations: - 1 Vaginal for the symbiont - 5 Oral for the white symbiont - 2 Vaginal for a white symbiont - 4 new unique vaginal animations for the armored symbiont (the one with respirator) - Optimization and Arena: - Optimization of the arena - LOD system for shadows and lighting updated - Small update of the arena map - Spawn of ammunition on the arena - Some other stuff: - Symbiots can now interrupt their attack to move away and charge at Judі - Added this crap where cum is displayed and bloating from cum inside feature. - Probably some more things I forgot to mention. - Audio settings update. - Spoiler: - 24.02 - Added: - Respirators x4 - 32 visual body damage effects - Bullet’s Ballistics - Cum stains effect for the body - Sex stats and experience - 28 two-stage sex positions for battlefuck - Grenades - New enemy type - Visual damage to enemies - Gameplay: - 4 zones for registering damage to enemies with different levels of protection - Increase protection upon repeated hits in the same zone - Changed snap radius for mantisblade for jump and regular attack - Shooting while running enabled - During capture, the player now pushes the enemy instead of killing them - Sex experience level affects damage and variety of animations during sex - Enemies have preferences in sex - Reworked: - Arena and story modes environments. - Placeholders for 3 enemies models - Placeholders for 32 animations of player and enemies - Camera position and camera collision - Graphics improvements for post-processing - Behavior of white symbionts - Legs model - Shooting - Spoiler: - Yuna:Reborn + Arena 18.10 fix - Only in Arena!!!(for now) - Bug fixed: - -Audio issue fixed - -Some animation interruptions fixed - -Capture issues fixed - -Battle-fuck issues fixed - -Door into the abyss closed - -Customizator UI minor fixes - and other minor bugs fixed - Added: - -1 armor - -4 pants - -4 shoes - (apart from the old armor) - -Armor widget update - -Visual armor damage - -Armor hit effects - -Armor shop - -Arena points to buy armor - -Damage system reworked - -New hairstyle - -New scar for face - -New pair eyebrows - -Hair physics (activated in settings) - -Depth of field (activated in settings) - -New Defense stat - reduces damage taken - -New stat that increases the amount of experience gained for sex - -New stat that increases the resistance of consciousness during gang rape - -Gang rape animation for 1-4 symbionts - -Navel on Judy's body - Spoiler: - Arena_8.10 - Main changes(in short): - Added customizer - Added H-combat mechanics - Skill tree expanded and UI upgraded - Customizer: - -Multiple hair types - -2 variations of armpit hair - -6 variations of pubic hair - -Customization of vagina and anus - -14 types of eyebrows - -21 types of makeup - -Add/remove the scar on the face - -Add/remove scars on body - -Add/remove Yuna-Port on your neck - -5 teeth types - -10 iris types - -8 eye shapes and advanced pupil customization - -9 variations of basic nose shapes with advanced tuning - -4 ear shapes - -4 variations of amputated fingers on the left hand - -Nails and toes lengths - -Customization of lip shape - -8 nipple types - -Breast size - -Ability to change the color of hair, lips, vagina, skin, makeup, nails - Gameplay settings added: - -Camera FOV - -Smoothing when rotating the camera - -Mouse Inversion X , Y - -Mouse Intensity X , Y - -Intensity setting - Game mechanics added: - -Passive skill "Taste of Blood" - increases blade damage depending on how much Judi is covered in blood of her enemies - -Passive skill "Practice" - Judi draws a clip directly from inventory - -Passive skill "No Time" - picking up items while moving, without stopping - -Passive skill "Hard Surface" - restores 35% of stamina when gripped (if it was less than 50% by the time of the gripping) - -Passive skill "Flexibility" - shortens the time until the next hit during grip - -Active skill "Creativity" - RMB + Q Judi blows up a capsule in a blade, pushing enemies away(uses 1 charge) - -Close Combat attacks now cover her body with blood - -Mantis Blade does not use capsule to attack (active skills "Predator" and "Creativity" require a charge) - 4 separate stats: - -"Aggressiveness", which includes сlose сombat skills - -"Composure", which includes long-range сombat skills - -"Old school" which includes gripping skills - -"Lust," which includes H-stats - -Killing in close combat gives experience to the Aggressiveness - -Killing in long range combat gives experience to the Composure - -Escaping from a grip gives experience to the Old School - -Sex, rape, and other fetishistic content adds experience to the Lust - -1 temporary active skill (V) that allows to be captured and raped - -Gripping system: an opponent can grip a character from one of two sides (Q) to fight back - Added H-combat scenes: - -3 variants of oral rape - -5 variants of vaginal rape - -1 variant of anal rape - -Gang rape from 2-3 enemies (later there will be 2-6 enemies) - -Added self-control feature - -Added consciousness feature - AI behavior changed: - -Zomboids now surround Judi - -Symbionts now attack Judi depending on distance: short-range attack or mid-range attack - -Symbiont always runs away from Judy after an attack - -Spitter now looks for a better position to attack Judy, can attack while moving or run away in close combat - -All enemies now surround Judy during rape - -All enemies will take turns raping Judy (gangbang) if her self-control drops to 0 - -Improved pathfinding for enemies - General change: - -Expanded Arena - -Interactable environment terrain objects - -Ability to rotate Judi in the inventory - -Changed blood effects - -Changed camera shake when firing a gun - -Loading screen - -Improved Breast Physics - Optimizing: - -All the textures are 1024 except for Judi's body. - -The visual detail level of all materials depends on the distance of the camera: the farther away, the lower the quality of the textures - -Changed compression type for heavy textures - -Light textures without strong compression - -Changed caching of sound data - -Slight changes in the amount of cast dynamic shadows - -Added additional lods - -Changed quality and intensity of reflections - -Improved quality of bloom - -Baked shadows do not exceed 1024 size - -Enemy genital physics disabled and hair physics removed (maybe forever) - Bug Fix - -Black screen and inability to start the project - -Other minor fixes - Known issues: - Spoiler: - Arena_19.8 - Optimized - assets and textures to make them weight less - Added - new arena mode - Reworked - running animations - Reworked - mantis animations - Reworked - inventory menu - Added - visual effects of blood - Added - some sound effects - Added - settings - (fog) - (fixed reflections) - (Sight range) - (Camera range) - (how often MC speaks) - (auto turn into direction you are looking) - Added - new characteristics: - Mantis damage - Number of chargers - Attack speed of mantis - Recharge speed - Luck (drop rate) - Adaptation (exp gain) - Added - perks/skills - Some code fixes - Some balance changes - Spoiler: - Yuna:Reborn - Added - +4.2gb to download - Removed - side-scroller POV - Added - third-person POV - Removed - Arena Mode - Added - New Story Mode - Added - Marcus Quest Line - Removed – Shop - Removed – HUD (everything u need located on MC) - Removed - all previous scenes - Added - 3 new H-scenes - *Added - 1 GOR and 2 story line scenes. - Added - collectible Pin Ups (Curently 2) - Removed - literally every location - *Added - whole new locations - *Added - Long Hallway - *Added - Passage - *Added - Abandoned Werehouse - *Added - Swampy Woods - Removed - Retriary - Removed - Infernal - Removed – Lucian - Removed - Nicole - *Added - Sofia - *Added - and Marcus instead - *Added - Zombie - *Added – Drowner - Added – new items - *Added – Inhalator (restores energy) - *Added – Lust Mushroom - *Added – Air Capsule - *Added – Bullets (you can pick up bullets of any kind to load them inside of not fully charged mag) - Reworked – Dialog System (UI sux I know) - Reworked/Revamped - Simb (now takes crit dmg on heart instead of head) - Reworked/Revamped - Tentacle (now can't move) - Reworked - Mantis blade (Has 4 charges, restores 4 charges with 1 consumable ) - Reworked - Aim system (Now allows aiming in all 3 dimentions !!!) - Reworked - Movement system (Same as aiming, and now u can prevent them from flanking you) - Reworked - Inventory system (UI still sux thou) - Reworked - Gun system (reloading as well, now you drop magz with unused bullets so you can pick them up) - Remade - all animations from scratch (The old ones didn't survived invasion, current animations will be revamped) - Remade - Option menu (Now must save everything properly) - Spoiler: - [S]1.0.99a[/S] - New eyes shader - New skin shader - New hair shader - Returned – Body customization. - More options for customization. (above all: public hair and the huge 0 breasts size) - (Customization affects only H-Scene model, as it's new and not implemented for battle action, for now) - New Simb model - New Retriary model - New enemy Tentacle - Bomber will now spawn tentacles - Added NPC Nicole - The system of dialogues is indicative (It’s simple, just for demonstration) - Moved Armor shop - now at NPC Nicole - Added scene with Nicole - Added H-Attacks(MC must be naked, enemies can brake your armor): - 2 poses for Simbs - 2 poses for Retriaries - 2 poses for Tentacles - Primitive ejaculation effect - Added new location (non-battle rest area) - Added Judy’s bedroom (with Customization menu and Wardrobe) - Added shower scene - Reworked Mantis blade attack (Now cleaves, can kill up to 3 enemies with one hit) - Simbs now react to hits - Retriary charge can be interrupted with a shotgun. - Balance adjusted. - Fixed some bugs. - Minor arena landscape changes. - Game intended to be hardcore, but the difficulty is lowered as there is no rewards for it now.
Yuna: Reborn